41 Commits

Author SHA1 Message Date
badlogic
1b9762a54f [webgl] Added PMA & tint black test. 2017-09-25 14:21:48 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 2017-05-04 13:42:32 +02:00
badlogic
1fafbd0cb7 [corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer. 2017-05-03 14:45:25 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
d7873928d1 [monogame] Updated project file and assets 2017-04-19 13:21:25 +02:00
badlogic
8bd058f82e [starling] Updated to Starling 2.1. Added coin sample 2017-04-14 15:58:15 +02:00
badlogic
778055ae5b [ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example 2017-04-11 15:30:34 +02:00
badlogic
5205070918 Removed test sample. 2017-04-11 13:44:45 +02:00
badlogic
848f3d382c [runtimes] Updated remaining samples/runtimes 2017-04-11 13:14:53 +02:00
badlogic
8920840ecf [starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets 2017-04-11 13:11:02 +02:00
badlogic
0b40dd7a9f Updated exports 2017-03-27 10:19:51 +02:00
badlogic
571523fa9b Merge branch 'master' into 3.6-beta 2017-03-27 10:12:57 +02:00
badlogic
5443a70f44 Removed rotation from raptor and tank atlases 2017-03-11 15:29:31 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
badlogic
360c1de38f Merge branch 'spine-lua-3.5' into spine-3.5 2016-10-20 13:14:19 +02:00
badlogic
c4b732e98d [corona] Updated Corona sample data 2016-10-20 13:10:50 +02:00
badlogic
5ad083b84f [lua] updated exports 2016-10-20 12:52:25 +02:00
badlogic
8b327f3d54 [as3][starling] Updated to 3.5, path constraint may still have an issue, see stretchyman 2016-10-17 16:49:51 +02:00
badlogic
ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta 2016-10-17 14:08:00 +02:00
badlogic
02130d242e [runtimes] Updated examples to beta exports 2016-10-17 12:48:15 +02:00
Mario Zechner
5b1814cff3 spine-lua, spine-love, spine-corona update to 3.4.02 (#722)
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.

The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.

The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
3a8b70a610 Examples updated. 2016-09-23 15:32:54 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
NathanSweet
058b440dd1 [examples] Fixed export for Windows (with Cygwin). 2016-09-05 11:39:42 +02:00
badlogic
7c2e7e5083 Mario is still an idiot, re-added example exports 2016-09-05 11:36:00 +02:00
badlogic
c92b6f2363 Mario is an idiot 2016-09-05 11:31:57 +02:00
badlogic
9aad7da2ca Made Bash export script work on Windows (cygwin) and macOS 2016-09-05 11:29:44 +02:00
badlogic
1ef1afc890 Added Bash-based export script, Spine binary path hardcoded for macOS 2016-09-05 11:23:31 +02:00
NathanSweet
fce9f56a18 Updated examples.
#664
2016-08-09 21:29:01 +02:00
NathanSweet
e16df6cbd4 Examples updated to 3.4.00. 2016-07-13 14:26:04 +02:00
NathanSweet
e0c2db276f Removed hardcoded version. 2016-07-08 01:51:31 +02:00
NathanSweet
00f75cf3fa [libgdx] Updated examples. 2016-07-06 16:39:04 +02:00
NathanSweet
14db99eea8 Updated examples. 2016-07-06 16:38:24 +02:00
NathanSweet
3bb34eb9f9 Updated examples with binary data and PMA and non-PMA atlases. 2016-07-01 17:19:18 +02:00
NathanSweet
a39df63fd0 Updated a few example projects to 3.3.07. 2016-06-30 23:49:26 +02:00
NathanSweet
1c717e2d44 Added example projects and exports. 2016-06-30 15:43:15 +02:00