164 Commits

Author SHA1 Message Date
badlogic
b5e5d4aabb [lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:13:22 +01:00
badlogic
bb23c5e25c [lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:41:28 +02:00
badlogic
52a300eeae [lua] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:16:44 +02:00
badlogic
bb97951cf9 [lua] Fixed DeformTimeline, see #1016. 2017-10-11 11:20:40 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
94e42eea55 [lua] Didn't convert to radians. Closes #983 2017-09-11 17:26:57 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
4a69af12e2 [lua] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 14:02:25 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
5c71fcaaf8 [lua] Fixed Skin:attachAll, wrong indexing. Fixed MeshAttachment:setParentMesh, didn't set worldVerticesLength 2017-07-11 15:55:49 +02:00
badlogic
807c4d27bd [lua] Ported fix for DeformTimeline, see #932 2017-07-04 10:43:59 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
fdee465333 [lua][love][corona] Added vertex effect support. See #898 2017-06-27 15:46:44 +02:00
badlogic
b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 2017-06-19 17:49:01 +02:00
badlogic
2a973da308 [lua] Ported Animation/Timeline changes 2017-06-14 14:59:24 +02:00
badlogic
fcf9d3bb35 [lua] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:07:04 +02:00
badlogic
3e8f3be0e4 [lua] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 11:01:04 +02:00
badlogic
5f1431c397 [lua] Ported IKConstraint fix. 2017-05-24 17:35:00 +02:00
badlogic
55df62ce5f [lua] Ported Animation State changes, see #908 2017-05-24 13:25:23 +02:00
badlogic
eb8cc49ed1 [lua] Ported IKConstraint simplification, see #907 2017-05-24 11:48:38 +02:00
badlogic
38588b8895 [lua] Ported animation state changes. 2017-05-19 12:28:06 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
badlogic
7f864d6bc5 [lua] Fixed typo in SkeletonJson, closes #893 2017-05-08 12:39:16 +02:00
badlogic
c496c0aa08 [lua] Fixed typo in SkeletonJson, closes #893 2017-05-08 12:38:31 +02:00
badlogic
8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation 2017-05-04 13:17:54 +02:00
badlogic
1fafbd0cb7 [corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer. 2017-05-03 14:45:25 +02:00
badlogic
abc5ff272d [lua] Added convex decomposition 2017-05-03 14:16:32 +02:00
badlogic
d218cf1544 [lua] Added triangulator. 2017-05-03 13:44:34 +02:00
badlogic
7e2bd632ea [lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call 2017-05-02 14:03:31 +02:00
badlogic
755425d4be [lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call 2017-05-02 14:02:55 +02:00
badlogic
c7ca217d52 [lua] Ported AnimationState change 2017-04-10 15:46:40 +02:00
badlogic
76f8d683fa [lua] Fixed dipping fix 2017-04-10 12:11:33 +02:00
badlogic
4a3a18eef4 [lua] Ported dipping problem fix, see #867 2017-04-06 15:12:46 +02:00
badlogic
8f923971ce [lua][love] Two color tinting, one bug remaining, works otherwise. 2017-03-13 17:05:08 +01:00
badlogic
946a97d67a [lua] Ported 3.6 changes of TransformConstraint 2017-02-23 13:52:04 +01:00
badlogic
0a2ca732cd [lua][corona] Ported 3.6 changes except TransformConstraint update 2017-02-22 14:40:55 +01:00
badlogic
744230359b [lua] Closes #823, accessed global instead of property 2017-01-24 09:23:32 +01:00
badlogic
343f144c93 [lua] Skeleton:setColor was wrong 2017-01-04 10:57:32 +01:00
badlogic
8f10c759ad [lua] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:30:13 +01:00
badlogic
757b0e5172 [lua] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:53:24 +01:00
badlogic
2be667dd62 [lua] Fix for clearTracks, see #805 2016-12-15 13:48:54 +01:00
badlogic
b3912899ab [lua] Fixes bug in ColorTimeline 2016-12-09 09:48:19 +01:00
badlogic
4a0ef931c0 [lua] Fixed method name typo, closes #799 2016-12-08 13:29:19 +01:00
badlogic
168186f170 [lua] Fix modulo usage in AnimationState, closes #798 2016-12-08 13:24:39 +01:00
badlogic
aba6a4b74c [lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:47:10 +01:00
badlogic
8e9d54b3ad [lua] Ported latest AnimationState changes. See #792 2016-12-02 15:42:31 +01:00
badlogic
7c59ef2f09 [lua] Fix for rotation timelines in AnimationState 2016-11-29 13:18:55 +01:00
badlogic
61c5c8f7a1 [lua] Ported latest AnimationState changes 2016-11-28 16:40:38 +01:00