badlogic
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b5e5d4aabb
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[lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:13:22 +01:00 |
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badlogic
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bb23c5e25c
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[lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
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2017-10-28 09:41:28 +02:00 |
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badlogic
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52a300eeae
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[lua] Fix PathConstraint length spacing for zero length bones. See #1023.
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2017-10-20 11:16:44 +02:00 |
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badlogic
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bb97951cf9
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[lua] Fixed DeformTimeline, see #1016.
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2017-10-11 11:20:40 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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94e42eea55
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[lua] Didn't convert to radians. Closes #983
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2017-09-11 17:26:57 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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4a69af12e2
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[lua] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 14:02:25 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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5c71fcaaf8
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[lua] Fixed Skin:attachAll, wrong indexing. Fixed MeshAttachment:setParentMesh, didn't set worldVerticesLength
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2017-07-11 15:55:49 +02:00 |
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badlogic
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807c4d27bd
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[lua] Ported fix for DeformTimeline, see #932
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2017-07-04 10:43:59 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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fdee465333
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[lua][love][corona] Added vertex effect support. See #898
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2017-06-27 15:46:44 +02:00 |
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badlogic
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b443e6e609
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[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
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2017-06-19 17:49:01 +02:00 |
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badlogic
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2a973da308
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[lua] Ported Animation/Timeline changes
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2017-06-14 14:59:24 +02:00 |
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badlogic
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fcf9d3bb35
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[lua] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:07:04 +02:00 |
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badlogic
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3e8f3be0e4
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[lua] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 11:01:04 +02:00 |
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badlogic
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5f1431c397
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[lua] Ported IKConstraint fix.
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2017-05-24 17:35:00 +02:00 |
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badlogic
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55df62ce5f
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[lua] Ported Animation State changes, see #908
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2017-05-24 13:25:23 +02:00 |
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badlogic
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eb8cc49ed1
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[lua] Ported IKConstraint simplification, see #907
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2017-05-24 11:48:38 +02:00 |
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badlogic
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38588b8895
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[lua] Ported animation state changes.
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2017-05-19 12:28:06 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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badlogic
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7f864d6bc5
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[lua] Fixed typo in SkeletonJson, closes #893
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2017-05-08 12:39:16 +02:00 |
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badlogic
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c496c0aa08
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[lua] Fixed typo in SkeletonJson, closes #893
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2017-05-08 12:38:31 +02:00 |
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badlogic
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8123422f33
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[lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation
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2017-05-04 13:17:54 +02:00 |
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badlogic
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1fafbd0cb7
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[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
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2017-05-03 14:45:25 +02:00 |
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badlogic
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abc5ff272d
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[lua] Added convex decomposition
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2017-05-03 14:16:32 +02:00 |
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badlogic
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d218cf1544
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[lua] Added triangulator.
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2017-05-03 13:44:34 +02:00 |
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badlogic
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7e2bd632ea
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[lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call
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2017-05-02 14:03:31 +02:00 |
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badlogic
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755425d4be
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[lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call
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2017-05-02 14:02:55 +02:00 |
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badlogic
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c7ca217d52
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[lua] Ported AnimationState change
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2017-04-10 15:46:40 +02:00 |
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badlogic
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76f8d683fa
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[lua] Fixed dipping fix
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2017-04-10 12:11:33 +02:00 |
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badlogic
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4a3a18eef4
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[lua] Ported dipping problem fix, see #867
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2017-04-06 15:12:46 +02:00 |
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badlogic
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8f923971ce
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[lua][love] Two color tinting, one bug remaining, works otherwise.
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2017-03-13 17:05:08 +01:00 |
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badlogic
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946a97d67a
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[lua] Ported 3.6 changes of TransformConstraint
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2017-02-23 13:52:04 +01:00 |
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badlogic
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0a2ca732cd
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[lua][corona] Ported 3.6 changes except TransformConstraint update
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2017-02-22 14:40:55 +01:00 |
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badlogic
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744230359b
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[lua] Closes #823, accessed global instead of property
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2017-01-24 09:23:32 +01:00 |
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badlogic
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343f144c93
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[lua] Skeleton:setColor was wrong
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2017-01-04 10:57:32 +01:00 |
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badlogic
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8f10c759ad
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[lua] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:30:13 +01:00 |
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badlogic
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757b0e5172
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[lua] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:53:24 +01:00 |
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badlogic
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2be667dd62
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[lua] Fix for clearTracks, see #805
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2016-12-15 13:48:54 +01:00 |
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badlogic
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b3912899ab
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[lua] Fixes bug in ColorTimeline
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2016-12-09 09:48:19 +01:00 |
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badlogic
|
4a0ef931c0
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[lua] Fixed method name typo, closes #799
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2016-12-08 13:29:19 +01:00 |
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badlogic
|
168186f170
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[lua] Fix modulo usage in AnimationState, closes #798
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2016-12-08 13:24:39 +01:00 |
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badlogic
|
aba6a4b74c
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[lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:47:10 +01:00 |
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badlogic
|
8e9d54b3ad
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[lua] Ported latest AnimationState changes. See #792
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2016-12-02 15:42:31 +01:00 |
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badlogic
|
7c59ef2f09
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[lua] Fix for rotation timelines in AnimationState
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2016-11-29 13:18:55 +01:00 |
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badlogic
|
61c5c8f7a1
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[lua] Ported latest AnimationState changes
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2016-11-28 16:40:38 +01:00 |
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