210 Commits

Author SHA1 Message Date
badlogic
dfbb18b7af Fix export script, find invocation incorrect for macOS. 2020-12-22 14:36:02 +01:00
Nathan Sweet
84c77bd46a Use pretty print and limit memory for example atlases. 2020-12-17 22:28:24 -08:00
badlogic
88f0d98dd2 [ts] Finished 4.0 port. See #1796 2020-11-27 17:53:27 +01:00
Harald Csaszar
d383caccb5 [examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages). 2020-11-12 19:39:49 +01:00
badlogic
3863828c3e [ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.

[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
Nathan Sweet
6dc94271f2 Updated example projects (camera position). 2020-10-23 20:54:19 -07:00
Nathan Sweet
993e420980 Updated example projects (camera position). 2020-10-23 20:50:47 -07:00
Nathan Sweet
4c04add7d3 Updated spineboy-ess project to v4. 2020-10-23 10:19:05 -07:00
Harald Csaszar
5e367d9216 [runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now. 2020-10-23 11:45:31 +02:00
Harald Csaszar
021213c90a [runtimes] Updated hero example project to version with additional morning star skin. 2020-10-23 11:34:50 +02:00
Harald Csaszar
fdbaac149a [unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps. 2020-10-23 11:34:50 +02:00
Nathan Sweet
eed3a188f8 Updated stretchyman example project. 2020-10-16 19:21:02 -07:00
Nathan Sweet
cc11270b14 Updated raptor example project. 2020-10-15 20:31:49 -07:00
Nathan Sweet
d5b668111d Don't need to key crosshair in walk animation. 2020-10-11 12:23:54 -07:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Nathan Sweet
403fb86122 Updated examples readme. 2020-10-09 22:52:47 -07:00
Nathan Sweet
2b0e6babb2 Example project export script improvements. 2020-10-09 22:48:48 -07:00
Nathan Sweet
8c799b51f9 Updated example projects to v4.0. 2020-10-09 22:48:11 -07:00
Nathan Sweet
eada9e756b Cleaned up example export script. 2020-09-13 23:23:27 -07:00
badlogic
08e5cd3cc9 [cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4. 2019-12-12 14:40:53 +01:00
Harald Csaszar
873ed56e4b [Examples] Removed previously merged and now redundant spine-unity/hero example asset. 2019-11-26 13:36:03 +01:00
Harald Csaszar
915273d458 Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions. 2019-11-20 13:50:31 +01:00
badlogic
015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 2019-10-28 15:34:53 +01:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
a4f92ccf21 [ts] Fixed resolving transform and path constraints when loading skin bones and constraints. 2019-07-16 18:36:46 +02:00
badlogic
346a48a4a9 Updated examples. 2019-07-16 17:29:55 +02:00
badlogic
608acf745c Updated export script. 2019-07-16 17:26:18 +02:00
Harald Csaszar
6799d6f06d [unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout. 2019-07-09 17:28:33 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
416710db45 Updated mix-and-match example project file. 2019-07-08 14:15:05 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
Harald Csaszar
7b8475a015 [runtimes] Added optional version parameter to export.sh 2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d [unity] Removed example asset export script if-directory-exists checks again. 2019-06-17 16:57:55 +02:00
Harald Csaszar
9a14dcfc18 [unity] Merged export-unity.sh and export.sh example asset export scripts. 2019-06-17 16:35:37 +02:00
NathanSweet
fd698c74d5 Clean up. 2019-06-17 14:33:33 +02:00
Harald Csaszar
e494836c66 [unity] Renamed unity example asset export script. 2019-06-17 14:26:20 +02:00
Harald Csaszar
41d3257346 [unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure. 2019-06-17 14:06:37 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
31a21e99a5 Re-exported examples using pretty printing and non-essential data options. 2019-02-19 15:58:24 +01:00
badlogic
9d1e37d30b Updated runtimes.sh to export to player/ instead of widget/. 2018-12-17 15:33:54 +01:00
badlogic
f8d4b9e591 Updated example projects. Coin was redone. 2018-12-03 16:53:24 +01:00
badlogic
4c9913240b Added 3.7 ready examples and their exports. 2018-11-19 13:27:49 +01:00
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
751c6e23db [lua] Added event volume and balance, see #1171. 2018-09-06 15:57:27 +02:00