Mario Zechner
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b610bd7b7a
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[godot] Fixes #2670, animation tracks must be set to discrete, so we only get a single name/loop change for each key.
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2024-11-06 16:11:44 +01:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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1101e71ec3
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GDExtension support, heavy WIP
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2024-07-05 19:05:42 +02:00 |
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Mario Zechner
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e623140c99
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[godot] Port 4.2 changes and expose in GDScript/C#
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2024-04-04 15:26:48 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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60922f90b0
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[godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
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2022-07-20 18:26:34 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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