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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 09:46:02 +08:00
Code Issues Packages Projects Releases Wiki Activity
9,571 Commits 17 Branches 33 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
Mario Zechner
09542677f4 Fix Godot GH actions 2024-10-17 08:37:22 +02:00
Mario Zechner
6dbed6044f [godot] Fix importers for extension settings 2024-10-08 15:49:23 +02:00
Mario Zechner
887f20435f [godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins 2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 2024-10-07 13:55:01 +02:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Mario Zechner
f773ede890 [godot] Fix API change in Godot 4.0 2023-02-02 15:37:52 +01:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
Mario Zechner
a18fc31041 [godot] Use .spine-json extension instead of .json, see #2134 2022-09-26 10:41:26 +02:00
Mario Zechner
0bfeff771e Formatting. 2022-09-03 12:29:40 +02:00
Mario Zechner
db03f8612d [godot] Related to #2134, validate .json and .skel files before import. 2022-08-17 20:39:35 +02:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00
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