Mario Zechner
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09542677f4
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Fix Godot GH actions
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2024-10-17 08:37:22 +02:00 |
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Mario Zechner
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6dbed6044f
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[godot] Fix importers for extension settings
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2024-10-08 15:49:23 +02:00 |
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Mario Zechner
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887f20435f
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[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
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2024-10-07 18:07:30 +02:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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74b7882efa
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Merge branch '4.1' into 4.2-beta
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2023-07-31 13:29:29 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Mario Zechner
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f773ede890
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[godot] Fix API change in Godot 4.0
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2023-02-02 15:37:52 +01:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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Mario Zechner
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a18fc31041
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[godot] Use .spine-json extension instead of .json, see #2134
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2022-09-26 10:41:26 +02:00 |
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Mario Zechner
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0bfeff771e
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Formatting.
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2022-09-03 12:29:40 +02:00 |
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Mario Zechner
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db03f8612d
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[godot] Related to #2134, validate .json and .skel files before import.
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2022-08-17 20:39:35 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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