Nathan Sweet
55e8cd3880
[libgdx] Increased minimum Java version to 1.8.
2024-11-06 21:56:32 -10:00
Nathan Sweet
4214e8a8e6
[libgdx] Added an example for SkeletonActor.
2024-05-17 10:23:36 -04:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Mario Zechner
26d9dee67c
[libgdx] Fix example, prepare for Maven release
2024-04-16 15:39:17 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Mario Zechner
7446227041
Updated sack project in all runtime examples using it.
2024-04-03 13:50:49 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Mario Zechner
6bcef32208
[libgdx] Added physics examples
2024-03-19 12:04:52 +01:00
Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Nathan Sweet
ec1d6028c0
[libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
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Missed one.
2024-01-18 10:32:37 -04:00
Nathan Sweet
55550c3490
[libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
2024-01-18 09:57:20 -04:00
Nathan Sweet
92986788c1
[libgdx] Changed SimpleTest1 back to JSON.
2024-01-10 16:42:12 -04:00
Nathan Sweet
9cd5b3b044
[libgdx] Fixed shear causing physics to explode.
2023-12-05 14:11:42 -04:00
Mario Zechner
24edbcbf6c
[libgdx] Added physics dragging example
2023-12-05 17:38:49 +01:00
Mario Zechner
cceaf31107
[libgdx] Add second physics test to tests
2023-12-05 15:12:43 +01:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Nathan Sweet
4116af02fa
[libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied.
2023-09-28 16:35:25 -04:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Nathan Sweet
18e2fadbf0
Added chibi-stickers example project.
2022-11-29 21:14:07 -04:00
Mario Zechner
c056db02ee
[libgdx] Remove VertexEffect, see #2076
2022-05-30 15:02:22 +02:00
Nathan Sweet
6d990fd1d1
[libgdx] Added PngExportTest.
2022-05-01 12:10:49 -04:00
Nathan Sweet
c47aa8eade
[libgdx] Javadocs and clean up for tests.
2022-05-01 12:08:31 -04:00
Nathan Sweet
fc180d3a09
[libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning.
2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e
[libgdx] Fixed frame-by-frame test, added PNG export to spineboy example.
2022-05-01 11:29:29 -04:00
Nathan Sweet
7c25bb476f
[libgdx] Eclipse project files to set encoding.
2022-04-25 10:11:56 -04:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Mario Zechner
c33605869f
[libgdx] Fix Eclipse project dependencies.
2022-01-23 21:11:01 +01:00
Mario Zechner
90537ca2d9
[libgdx] Gradleify all projects, switch to LWJGL3
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# Conflicts:
# spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
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- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
6e938b32ea
Rewrote sequence attachment as a sequence property on region and mesh attachments.
2021-10-01 22:53:08 -10:00
Nathan Sweet
457aa3a894
Initial comment for sequence attachments (frame-by-frame).
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EsotericSoftware/spine-editor#9
2021-09-24 21:00:26 -10:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Nathan Sweet
db92cb3667
Update the asset manager for only 16ms, not until the next asset is loaded.
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https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
2021-09-20 23:28:58 -10:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
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The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
badlogic
c2b1ecb195
[libgdx] Fix line endings, CRLF -> LF
2021-06-30 16:25:32 +02:00
Nathan Sweet
4f73fbbb39
[libgdx] Fixed applying a constraint reverting changes from other constraints.
...
Previously: When a bone in the update cache is updated, the local transform is used. This causes any applied transform to be lost, losing the pose from any previously applied constraints.
After this commit: Before processing the update cache, first all bones applied transform is set to the local transform. Next, when a bone in the update cache is updated, the applied transform is used. This keeps the pose from any previously applied constraints. Additionally, instead of using the `appliedValid` flag, the applied transform is always updated after making changes to the world transform.
Forum discussion:
http://esotericsoftware.com/forum/Editor-Parent-constraint-order-breaks-child-constraints-15774?p=69494#p69494
2021-05-25 13:12:55 -04:00
badlogic
f94113e4db
Merge branch '3.8' into 4.0-beta
2021-05-07 12:02:36 +02:00
badlogic
e59d6be170
[libgdx] Closes #1886 , use PolygonSpriteBatch in simple tests.
2021-05-07 12:01:15 +02:00
Nathan Sweet
af336cc23a
[libgdx] Don't set font color every frame.
2021-03-15 12:37:41 +01:00
Nathan Sweet
4ecca69cff
[libgdx] Added FboTest. Use ScreenUtils#clear.
2021-03-15 12:37:16 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
93695d5eed
[libgdx] Added a frame-by-frame example.
2020-12-20 22:58:07 -08:00
Nathan Sweet
53c29ab95a
Added SkeletonAssetManagerTest.
2020-12-02 11:49:47 -08:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Nathan Sweet
79d2dbfa5f
Merge branch '3.8' into 3.9-beta
2020-05-05 15:34:13 +02:00
Nathan Sweet
e649ef05b7
Added AnimationState listener tests for looping and queuing a second animation.
2020-05-01 20:48:35 +02:00