13 Commits

Author SHA1 Message Date
Mario Zechner
8e84ad990d |threejs] Add logarithmic depth buffer example. 2023-09-04 09:54:05 +02:00
Mario Zechner
ea8f9385fb Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/spine-threejs/package.json
2022-05-30 11:48:34 +02:00
Mario Zechner
b46f55b25b [threejs] Updated to r140 2022-05-30 11:47:16 +02:00
Mario Zechner
82b607d738 [ts] Remove player editor, fix embedding examples, clean-up threejs example. 2022-03-25 14:03:20 +01:00
Mario Zechner
0486bbda74 [ts][threejs] Added orbital controls to threejs example. 2022-03-22 00:27:27 +01:00
Mario Zechner
5365d661b6 [ts][threejs] Update to latest THREE, fix shader compilation error in THREE 138. 2022-03-21 19:26:29 +01:00
Mario Zechner
dd7a651144 [ts][threejs] Allow passing material customizer to SkeletonMesh. 2022-03-17 11:48:32 +01:00
badlogic
38cc19f16d [ts][threejs] Added multi-page atlas and blend modes support
Also updated to latest ThreeJS release and some clean-up.
2021-10-20 00:09:31 +02:00
Mario Zechner
3d3589f265 [ts] Refactor build, don't commit artifacts
npm install will automatically build everything necessary for local development and viewing the examples.
2021-09-01 11:09:31 +02:00
Mario Zechner
de6cee955b [ts] Remove old namespaces, dev build
Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
187b2d88f1 [ts] Minor touch up of threejs example. 2021-08-26 14:28:14 +02:00
Mario Zechner
bf347df8af [ts] Modularized spine-threejs, removed threejs typings 2021-08-26 14:20:27 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00