Harald Csaszar
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6161636068
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[unity] Fixed URP shader issue with bloom and HDR. Closes #2574.
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2024-07-09 18:51:07 +02:00 |
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Harald Csaszar
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f4c0f64f0d
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[unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets.
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2024-03-05 18:31:20 +01:00 |
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Harald Csaszar
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5635f31053
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[unity] Fixed URP shaders compile error on Unity 2023.1. Closes #2311.
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2023-07-03 20:55:19 +02:00 |
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Harald Csaszar
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a1f27d74b1
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[unity] URP shaders: Fixed SRP batcher compatibility issues and compile errors at some project configurations.
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2023-05-31 17:53:02 +02:00 |
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Harald Csaszar
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1fa6c2edbb
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[unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705.
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2023-05-31 12:05:43 +02:00 |
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Harald Csaszar
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55c2bd9ed4
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[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
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2023-02-16 17:55:55 +01:00 |
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Harald Csaszar
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b64942b257
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[unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250.
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2023-02-14 19:40:28 +01:00 |
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Harald Csaszar
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5a32e002b8
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[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044.
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2022-03-15 19:17:51 +01:00 |
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Harald Csaszar
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8a30203ab9
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[unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023. Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022.
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2022-01-18 19:03:12 +01:00 |
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Harald Csaszar
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43e8000c80
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[unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967. Fixed a warning.
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2021-10-12 12:48:49 +02:00 |
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Harald Csaszar
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02f87a0f9f
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[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
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2021-04-07 19:54:08 +02:00 |
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Harald Csaszar
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aa46f411ab
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[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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2021-03-31 20:44:45 +02:00 |
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Harald Csaszar
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d50cdef325
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[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850.
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2021-03-04 17:47:48 +01:00 |
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Harald Csaszar
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c5c71747c3
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[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850.
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2021-03-03 20:18:35 +01:00 |
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Harald Csaszar
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cf7035e112
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[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755.
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2020-09-03 17:36:55 +02:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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