badlogic
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490d169ea2
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[ts] Closes #1804.
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2020-11-27 18:45:18 +01:00 |
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badlogic
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ebaa3a8756
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[ts] Fix up #1762 for canvas backend.
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2020-10-21 14:29:28 +02:00 |
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MikalDev
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93f1e546bb
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Webworker support for SharedAssetManger
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2020-09-15 15:56:23 -07:00 |
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badlogic
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c0d8f1cece
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[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:34:59 +02:00 |
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badlogic
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c64e6adbde
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[ts] Fix 1-bone IK, see #1692.
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2020-06-03 17:27:30 +02:00 |
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badlogic
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ba1cb75b07
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[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672.
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2020-06-03 13:24:22 +02:00 |
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badlogic
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bb60264572
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[ts] Fix Pool.freeAll item insertion. Closes 1680.
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2020-06-03 13:22:42 +02:00 |
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badlogic
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4c2788a558
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[ts] Port of additional fix for #1668.
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2020-05-20 16:13:43 +02:00 |
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badlogic
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6a317a1e3f
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[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-06 19:47:08 +02:00 |
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badlogic
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ccbcf77cdc
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[ts] Remove LAST calculation. Additional fix for #1653.
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2020-04-15 14:49:52 +02:00 |
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badlogic
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673b6754aa
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[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-14 16:57:18 +02:00 |
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badlogic
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1855870d37
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[ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583.
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2020-01-11 15:03:13 +01:00 |
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badlogic
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e60a60ccd5
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[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.
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2020-01-11 14:08:58 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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121467572c
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[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
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2019-12-14 02:19:22 +01:00 |
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badlogic
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154849484c
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[ts] Updated threejs backend to version r111. Closes #1560.
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2019-12-05 14:07:58 +01:00 |
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badlogic
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c37916a731
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[ts][player] Only accept background image bounds if fully specified.
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2019-11-27 15:15:56 +01:00 |
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badlogic
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5eb76df99f
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[ts] Fixed curve parsing in SkeletonJson. Closes #1537.
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2019-11-15 12:57:36 +01:00 |
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badlogic
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8e0a2e0c75
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[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539.
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2019-11-05 15:20:50 +01:00 |
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badlogic
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b81f77b993
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[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535.
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2019-10-31 19:27:33 +01:00 |
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badlogic
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4e96ebcda2
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[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
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2019-10-31 17:10:22 +01:00 |
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badlogic
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f68ac18a82
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[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508.
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2019-10-09 14:17:52 +02:00 |
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badlogic
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4410672ce2
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[ts] Updated all core API documentation. See #1506.
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2019-10-03 16:43:46 +02:00 |
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badlogic
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18eb242df6
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[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:11:10 +02:00 |
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badlogic
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9313d010ec
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[ts] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:36:19 +02:00 |
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badlogic
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26e93f9f3f
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[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502.
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2019-09-23 14:49:02 +02:00 |
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badlogic
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4913926e3b
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[ts][webgl] Added support for WebGL2. Closes #1500.
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2019-09-23 14:38:26 +02:00 |
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badlogic
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cc694f7b5a
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[as3] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:41:30 +02:00 |
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badlogic
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8b714d6849
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[ts] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:37:23 +02:00 |
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badlogic
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2b5e521c34
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[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
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2019-07-24 13:21:42 +02:00 |
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badlogic
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a4f92ccf21
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[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
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2019-07-16 18:36:46 +02:00 |
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badlogic
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ae6892cdfd
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[ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly.
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2019-07-09 16:58:24 +02:00 |
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badlogic
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ec903efb2e
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[ts] Closes #1401, JIT bug in Safari on iOS 9.
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2019-07-05 15:41:42 +02:00 |
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badlogic
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9643a27dce
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[ts] Scale IK constraint and timeline data. See #1383.
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2019-06-20 10:33:28 +02:00 |
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badlogic
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5776e2467a
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[ts] Added soft IK support. See #1383.
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2019-06-19 13:55:51 +02:00 |
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badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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6090d84a5e
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:16 +02:00 |
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badlogic
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c1b4b7ea7d
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[ts] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:27:45 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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900085d26f
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[as3] Ported skin bones/constraints changes. See #1346.
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2019-06-05 14:35:35 +02:00 |
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badlogic
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4ca84774a3
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[ts] Fixed SkeletonJson#readCurve.
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2019-06-05 14:11:37 +02:00 |
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badlogic
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8ec6a9ef3b
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[ts] Updated demo assets to latest format.
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2019-06-05 11:59:31 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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f9e4fd495d
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[ts] Ported all skin API changes, see #841.
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2019-06-03 16:20:19 +02:00 |
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badlogic
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55176c4ac7
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Merge branch '3.8-beta' into skin-bones
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2019-05-28 11:31:57 +02:00 |
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badlogic
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c721f660a7
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Merge branch '3.7' into 3.8-beta
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2019-05-28 11:31:01 +02:00 |
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badlogic
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9083f32ad5
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[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360.
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2019-05-28 11:26:38 +02:00 |
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badlogic
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e03a0ef659
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Merge branch '3.8-beta' into skin-bones
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2019-05-16 11:28:40 +02:00 |
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badlogic
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2dc619a76c
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[threejs] Don't mark buffer objects for an update if they are zero length. Fixes #1345.
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2019-05-15 17:15:36 +02:00 |
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badlogic
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6341fbbd9d
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[ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:52:31 +02:00 |
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