Commit Graph

  • 81a9c60b20 Added debug rendering. Thanks to Stefan Nguyen @ Vinova Pte Ltd! http://www.vinova.sg NathanSweet 2013-03-25 13:34:38 +01:00
  • 42d072ae8d Simplified Timeline interface. NathanSweet 2013-03-25 12:33:45 +01:00
  • 75fc36eab6 Simplified all loading methods to take path, stream, or pointers. NathanSweet 2013-03-25 12:26:30 +01:00
  • 6e7e8c5512 Changed Atlas constructor to take a path. NathanSweet 2013-03-25 12:12:04 +01:00
  • 510849c609 support multiple-resolutions Stefan Nguyen 2013-03-25 15:58:28 +07:00
  • ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example Stefan Nguyen 2013-03-25 14:36:39 +07:00
  • 6addb86a40 Changed file loading to use cocos2d-x API. NathanSweet 2013-03-24 22:38:15 +01:00
  • 17394e1851 cocos2d-x runtime! NathanSweet 2013-03-22 16:18:18 +01:00
  • 3aab744395 Utility methods to read from file and other minor improvements. NathanSweet 2013-03-22 16:18:03 +01:00
  • 6899b5249c Added AnimationState. Fixed bug with keeping attachments visisble when setting new skin. Clean up. Always more clean up can be done, freaking C++... NathanSweet 2013-03-22 14:22:35 +01:00
  • b075838c9e Removed sysout NathanSweet 2013-03-22 12:57:23 +01:00
  • 159d076f79 Names for animation and skeleton. NathanSweet 2013-03-22 12:57:03 +01:00
  • d07321c9e7 Javadocs NathanSweet 2013-03-22 12:41:57 +01:00
  • 6e0e420e0a Javadoc NathanSweet 2013-03-22 12:23:50 +01:00
  • a2f6e5006d AnimationStateTest NathanSweet 2013-03-22 12:22:41 +01:00
  • d6e7ae7a4a Fixed test files. NathanSweet 2013-03-22 12:13:34 +01:00
  • 760319990f Fixed region sequence for libgdx. NathanSweet 2013-03-21 14:57:30 +01:00
  • 75b4c014c4 fixed a bug when draw spine node. wu shengjin 2013-03-21 17:20:29 +08:00
  • c309f3151e fixed a bug wu shengjin 2013-03-21 11:57:06 +08:00
  • 0c2e2b1d3e Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver. NathanSweet 2013-03-20 15:44:05 +01:00
  • 462faef9aa Fixed Lua license headers (oops). NathanSweet 2013-03-20 15:22:07 +01:00
  • 9d8791385e Fixed Lua license headers (oops). NathanSweet 2013-03-20 15:21:40 +01:00
  • 6e9bcfd1d5 License headers for source files. NathanSweet 2013-03-20 14:58:59 +01:00
  • a6a7200097 includes -> include NathanSweet 2013-03-20 14:22:16 +01:00
  • d3949288f8 Separated SFML from spine-cpp. NathanSweet 2013-03-20 14:08:54 +01:00
  • 1b880f0d4f add more feature and fixed some bugs. wu shengjin 2013-03-19 16:36:23 +08:00
  • 97974cfbe1 Fixed issue #16. NathanSweet 2013-03-19 00:19:00 +01:00
  • 0812aaa091 Cleanup, javadocs. NathanSweet 2013-03-18 15:43:12 +01:00
  • 6d329a1196 Merge pull request #14 from Disk1of5/master Nathan Sweet 2013-03-18 07:35:14 -07:00
  • a8030588f8 reset pose when switch animation wu shengjin 2013-03-18 17:49:01 +08:00
  • fb671c3ce9 port spine-sfml to cocos2dx wu shengjin 2013-03-18 11:32:04 +08:00
  • 8cb649781a Merge 827cb592c95e2fbc3fbfe02d35f12cca744b5635 into 60d70e3a87dd6ae316e9d204c37c07be1c085184 Disk1of5 2013-03-15 11:03:44 -07:00
  • 827cb592c9 **Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples. -Disk1of5 Disk1of5 2013-03-15 12:02:15 -06:00
  • 60d70e3a87 Renamed project to spine-cpp. NathanSweet 2013-03-15 18:58:56 +01:00
  • 3da5dcef69 Merge remote-tracking branch 'upstream/master' Disk1of5 2013-03-15 11:58:48 -06:00
  • 1c2554c178 Added: *AnimationState.java *AnimationStateTest.java Disk1of5 2013-03-14 22:32:25 -06:00
  • 3bacf2a9e4 setToBindPose for new slots. NathanSweet 2013-03-15 02:36:38 +01:00
  • 43018798ab Look in skin before default skin. NathanSweet 2013-03-15 02:25:15 +01:00
  • 5fdcfaca2e Added fields to timeline classes, issue #8. NathanSweet 2013-03-15 02:16:41 +01:00
  • a1ad55f8a1 Documented memory ownership. Clean up and minor improvements. NathanSweet 2013-03-15 01:41:24 +01:00
  • a347994c52 Merge remote-tracking branch 'origin/master' NathanSweet 2013-03-14 23:00:08 +01:00
  • 3dc750be8d We'll stay with LWJGL backend for the examples. NathanSweet 2013-03-14 22:59:55 +01:00
  • 179e47f41d Merge pull request #9 from victorsavu3/master Nathan Sweet 2013-03-14 14:57:18 -07:00
  • 82a030cd95 Merge b0f8468ddc2e88f3fdb3858abb37818ff158b38f into 695db31d714fe155e8625c4c2d82218b2f008dd7 Victor Savu Gabriel 2013-03-12 15:40:31 -07:00
  • b0f8468ddc initialize variable Victor Savu 2013-03-04 21:00:17 +02:00
  • c93bb14708 free the texture when we are done with it Victor Savu 2013-03-04 20:51:47 +02:00
  • 67aa830511 fix use after free Victor Savu 2013-03-04 20:43:33 +02:00
  • f77459983f use the states provided Victor Savu 2013-03-04 18:54:05 +02:00
  • 695db31d71 libgdx runtime, attachment loader instead of resolver. Other minor fixes. NathanSweet 2013-03-12 23:20:21 +01:00
  • da7f88400e Merge pull request #6 from seoushi/master Nathan Sweet 2013-02-26 18:32:40 -08:00
  • 1333ec7f49 Merge 4e61263551fb8ce38a40ec8a07ce78674c0921c3 into 0833be847ed4ea458ee4dcc8c2950cd1f70d7953 Sean Chapel 2013-02-26 11:15:18 -08:00
  • 4e61263551 Fixes issue with visual studio not defining M_PI in math.h. Fixed all compiler warnings. Sean Chapel 2013-02-26 11:03:11 -08:00
  • 0833be847e Merge pull request #2 from damucz/master Nathan Sweet 2013-02-24 10:09:47 -08:00
  • 3a22885a48 Merge 325d3265b9bbec46f71a0082e1d45ae0ddfc1f99 into 31b07f8625b2af21e2febba950ea99612b1ba0c2 damucz 2013-02-23 14:27:38 -08:00
  • 325d3265b9 memory leaks damucz 2013-02-23 23:18:37 +01:00
  • 31b07f8625 Clean up NathanSweet 2013-02-22 23:37:36 +01:00
  • 6710c1e9c9 cpp, loading, applying and animating with SFML is working. NathanSweet 2013-02-22 20:04:32 +01:00
  • 268933242f cpp, skeleton loading and rendering with SFML. NathanSweet 2013-02-22 14:52:25 +01:00
  • 5efed09862 Texture atlas data loader, libgdx format. NathanSweet 2013-02-22 03:08:06 +01:00
  • 1f8620f191 Readme NathanSweet 2013-02-21 01:49:57 +01:00
  • 6887e51457 Clean up NathanSweet 2013-02-21 01:46:56 +01:00
  • 03a64be6ef Initial C++ generic runtime. NathanSweet 2013-02-20 01:25:52 +01:00
  • 2c78e22855 Initial libgdx runtime. NathanSweet 2013-02-20 01:15:31 +01:00
  • e2120ca07b Initial Corona runtime. NathanSweet 2013-02-20 01:13:59 +01:00