mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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497 B
497 B
4.2.5
- Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
0.0.4
- Clean-up
fromAsset()factory methods so the atlas comes before skeleton data file name. - Rename
Vector2toVec2. - Make the bundle configurable in
SpineWidget.asset().
0.0.3
- Lower macOS deployment target to 10.11.
0.0.2
- Fix package name in build system
spine_flutter>esotericsoftware_spine_flutter.
0.0.1
Initial test release.