2022-11-23 11:50:05 +01:00

497 B

4.2.5

  • Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.

0.0.4

  • Clean-up fromAsset() factory methods so the atlas comes before skeleton data file name.
  • Rename Vector2 to Vec2.
  • Make the bundle configurable in SpineWidget.asset().

0.0.3

  • Lower macOS deployment target to 10.11.

0.0.2

  • Fix package name in build system spine_flutter > esotericsoftware_spine_flutter.

0.0.1

Initial test release.