2022-11-23 11:50:05 +01:00

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# 4.2.5
* Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
# 0.0.4
* Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name.
* Rename `Vector2` to `Vec2`.
* Make the bundle configurable in `SpineWidget.asset()`.
# 0.0.3
* Lower macOS deployment target to 10.11.
# 0.0.2
* Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`.
# 0.0.1
Initial test release.