John 22e283ac6c AnimationState.cs now fires events during mixing
Not sure if the same "fix" needs to be applied to other runtimes, or if this was intended behavior at all. But someone in the forums was looking for this fix.
2015-01-20 01:01:52 +08:00
2014-11-17 19:41:50 +01:00
2014-11-17 19:41:50 +01:00
2015-01-18 02:10:39 +01:00
2014-11-17 23:06:52 +01:00
2014-11-13 00:47:33 +01:00
2014-12-11 03:16:46 +01:00
2014-01-19 16:59:25 +01:00
2014-11-14 01:55:42 +01:00
2014-07-31 02:00:38 +02:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

Description
No description provided
Readme 628 MiB
Languages
C# 20.3%
HTML 17%
C++ 16.6%
C 10.4%
TypeScript 9.1%
Other 26.4%