mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
336 lines
13 KiB
C#
336 lines
13 KiB
C#
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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using System;
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using System.IO;
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using System.Collections.Generic;
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#if WINDOWS_STOREAPP
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using System.Threading.Tasks;
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using Windows.Storage;
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#endif
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namespace Spine {
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public class SkeletonJson {
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static public String TIMELINE_SCALE = "scale";
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static public String TIMELINE_ROTATE = "rotate";
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static public String TIMELINE_TRANSLATE = "translate";
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static public String TIMELINE_ATTACHMENT = "attachment";
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static public String TIMELINE_COLOR = "color";
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static public String ATTACHMENT_REGION = "region";
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static public String ATTACHMENT_REGION_SEQUENCE = "regionSequence";
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private AttachmentLoader attachmentLoader;
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public float Scale { get; set; }
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public SkeletonJson (Atlas atlas) {
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this.attachmentLoader = new AtlasAttachmentLoader(atlas);
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Scale = 1;
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}
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public SkeletonJson (AttachmentLoader attachmentLoader) {
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if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
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this.attachmentLoader = attachmentLoader;
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Scale = 1;
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}
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#if WINDOWS_STOREAPP
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private async Task<SkeletonData> ReadFile(string path)
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{
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
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using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false)))
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{
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SkeletonData skeletonData = ReadSkeletonData(reader);
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skeletonData.Name = Path.GetFileNameWithoutExtension(path);
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return skeletonData;
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}
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}
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public SkeletonData ReadSkeletonData (String path)
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{
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return this.ReadFile(path).Result;
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}
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#else
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public SkeletonData ReadSkeletonData (String path) {
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using (StreamReader reader = new StreamReader(path)) {
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SkeletonData skeletonData = ReadSkeletonData(reader);
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skeletonData.Name = Path.GetFileNameWithoutExtension(path);
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return skeletonData;
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}
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}
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#endif
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public SkeletonData ReadSkeletonData (TextReader reader) {
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if (reader == null) throw new ArgumentNullException("reader cannot be null.");
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SkeletonData skeletonData = new SkeletonData();
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var root = Json.Deserialize(reader) as Dictionary<String, Object>;
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if (root == null) throw new Exception("Invalid JSON.");
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// Bones.
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foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
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BoneData parent = null;
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if (boneMap.ContainsKey("parent")) {
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parent = skeletonData.FindBone((String)boneMap["parent"]);
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if (parent == null)
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throw new Exception("Parent bone not found: " + boneMap["parent"]);
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}
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BoneData boneData = new BoneData((String)boneMap["name"], parent);
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boneData.Length = GetFloat(boneMap, "length", 0) * Scale;
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boneData.X = GetFloat(boneMap, "x", 0) * Scale;
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boneData.Y = GetFloat(boneMap, "y", 0) * Scale;
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boneData.Rotation = GetFloat(boneMap, "rotation", 0);
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boneData.ScaleX = GetFloat(boneMap, "scaleX", 1);
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boneData.ScaleY = GetFloat(boneMap, "scaleY", 1);
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boneData.InheritScale = GetBoolean (boneMap, "inheritScale", true);
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boneData.InheritRotation = GetBoolean (boneMap, "inheritRotation", true);
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skeletonData.AddBone(boneData);
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}
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// Slots.
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if (root.ContainsKey("slots")) {
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var slots = (List<Object>)root["slots"];
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foreach (Dictionary<String, Object> slotMap in (List<Object>)slots) {
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String slotName = (String)slotMap["name"];
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String boneName = (String)slotMap["bone"];
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BoneData boneData = skeletonData.FindBone(boneName);
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if (boneData == null)
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throw new Exception("Slot bone not found: " + boneName);
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SlotData slotData = new SlotData(slotName, boneData);
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if (slotMap.ContainsKey("color")) {
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String color = (String)slotMap["color"];
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slotData.R = ToColor(color, 0);
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slotData.G = ToColor(color, 1);
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slotData.B = ToColor(color, 2);
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slotData.A = ToColor(color, 3);
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}
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if (slotMap.ContainsKey("attachment"))
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slotData.AttachmentName = (String)slotMap["attachment"];
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skeletonData.AddSlot(slotData);
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}
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}
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// Skins.
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if (root.ContainsKey("skins")) {
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var skinMap = (Dictionary<String, Object>)root["skins"];
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foreach (KeyValuePair<String, Object> entry in skinMap) {
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Skin skin = new Skin(entry.Key);
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foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
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int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
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foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
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Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
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skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
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}
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}
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skeletonData.AddSkin(skin);
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if (skin.Name == "default")
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skeletonData.DefaultSkin = skin;
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}
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}
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// Animations.
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if (root.ContainsKey("animations")) {
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var animationMap = (Dictionary<String, Object>)root["animations"];
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foreach (KeyValuePair<String, Object> entry in animationMap)
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ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
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}
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skeletonData.Bones.TrimExcess();
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skeletonData.Slots.TrimExcess();
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skeletonData.Skins.TrimExcess();
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skeletonData.Animations.TrimExcess();
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return skeletonData;
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}
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private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
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if (map.ContainsKey("name"))
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name = (String)map["name"];
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AttachmentType type = AttachmentType.region;
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if (map.ContainsKey("type"))
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type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
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Attachment attachment = attachmentLoader.NewAttachment(skin, type, name);
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if (attachment is RegionAttachment) {
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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regionAttachment.X = GetFloat(map, "x", 0) * Scale;
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regionAttachment.Y = GetFloat(map, "y", 0) * Scale;
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regionAttachment.ScaleX = GetFloat(map, "scaleX", 1);
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regionAttachment.ScaleY = GetFloat(map, "scaleY", 1);
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regionAttachment.Rotation = GetFloat(map, "rotation", 0);
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regionAttachment.Width = GetFloat(map, "width", 32) * Scale;
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regionAttachment.Height = GetFloat(map, "height", 32) * Scale;
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regionAttachment.UpdateOffset();
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}
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return attachment;
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}
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private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
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if (!map.ContainsKey(name))
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return (float)defaultValue;
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return (float)map[name];
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}
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private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
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if (!map.ContainsKey(name))
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return (bool)defaultValue;
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return (bool)map[name];
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}
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public static float ToColor (String hexString, int colorIndex) {
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if (hexString.Length != 8)
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throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
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return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
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}
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private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
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var timelines = new List<Timeline>();
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float duration = 0;
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if (map.ContainsKey("bones")) {
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var bonesMap = (Dictionary<String, Object>)map["bones"];
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foreach (KeyValuePair<String, Object> entry in bonesMap) {
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String boneName = entry.Key;
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int boneIndex = skeletonData.FindBoneIndex(boneName);
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if (boneIndex == -1)
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throw new Exception("Bone not found: " + boneName);
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var timelineMap = (Dictionary<String, Object>)entry.Value;
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foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
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var values = (List<Object>)timelineEntry.Value;
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String timelineName = (String)timelineEntry.Key;
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if (timelineName.Equals(TIMELINE_ROTATE)) {
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RotateTimeline timeline = new RotateTimeline(values.Count);
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timeline.BoneIndex = boneIndex;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> valueMap in values) {
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float time = (float)valueMap["time"];
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timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
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ReadCurve(timeline, frameIndex, valueMap);
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frameIndex++;
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}
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 2 - 2]);
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} else if (timelineName.Equals(TIMELINE_TRANSLATE) || timelineName.Equals(TIMELINE_SCALE)) {
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TranslateTimeline timeline;
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float timelineScale = 1;
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if (timelineName.Equals(TIMELINE_SCALE))
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timeline = new ScaleTimeline(values.Count);
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else {
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timeline = new TranslateTimeline(values.Count);
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timelineScale = Scale;
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}
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timeline.BoneIndex = boneIndex;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> valueMap in values) {
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float time = (float)valueMap["time"];
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float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
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float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
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timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
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ReadCurve(timeline, frameIndex, valueMap);
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frameIndex++;
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}
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 3 - 3]);
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} else
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throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
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}
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}
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}
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if (map.ContainsKey("slots")) {
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var slotsMap = (Dictionary<String, Object>)map["slots"];
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foreach (KeyValuePair<String, Object> entry in slotsMap) {
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String slotName = entry.Key;
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int slotIndex = skeletonData.FindSlotIndex(slotName);
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var timelineMap = (Dictionary<String, Object>)entry.Value;
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foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
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var values = (List<Object>)timelineEntry.Value;
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String timelineName = (String)timelineEntry.Key;
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if (timelineName.Equals(TIMELINE_COLOR)) {
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ColorTimeline timeline = new ColorTimeline(values.Count);
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timeline.SlotIndex = slotIndex;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> valueMap in values) {
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float time = (float)valueMap["time"];
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String c = (String)valueMap["color"];
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timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
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ReadCurve(timeline, frameIndex, valueMap);
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frameIndex++;
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}
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 5 - 5]);
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} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
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AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
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timeline.SlotIndex = slotIndex;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> valueMap in values) {
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float time = (float)valueMap["time"];
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timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
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}
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.Frames[timeline.FrameCount - 1]);
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} else
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throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
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}
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}
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}
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timelines.TrimExcess();
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skeletonData.AddAnimation(new Animation(name, timelines, duration));
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}
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private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
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if (!valueMap.ContainsKey("curve"))
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return;
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Object curveObject = valueMap["curve"];
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if (curveObject.Equals("stepped"))
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timeline.SetStepped(frameIndex);
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else if (curveObject is List<Object>) {
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List<Object> curve = (List<Object>)curveObject;
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timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
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}
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}
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}
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}
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