spine-runtimes/spine-csharp/src/SkeletonJson.cs
Randolph Burt 2760fc3ddd Ensured MonoGame compatibility for Windows 8 Store Apps.
The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
2013-06-18 23:37:30 +01:00

336 lines
13 KiB
C#

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace Spine {
public class SkeletonJson {
static public String TIMELINE_SCALE = "scale";
static public String TIMELINE_ROTATE = "rotate";
static public String TIMELINE_TRANSLATE = "translate";
static public String TIMELINE_ATTACHMENT = "attachment";
static public String TIMELINE_COLOR = "color";
static public String ATTACHMENT_REGION = "region";
static public String ATTACHMENT_REGION_SEQUENCE = "regionSequence";
private AttachmentLoader attachmentLoader;
public float Scale { get; set; }
public SkeletonJson (Atlas atlas) {
this.attachmentLoader = new AtlasAttachmentLoader(atlas);
Scale = 1;
}
public SkeletonJson (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
this.attachmentLoader = attachmentLoader;
Scale = 1;
}
#if WINDOWS_STOREAPP
private async Task<SkeletonData> ReadFile(string path)
{
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false)))
{
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
public SkeletonData ReadSkeletonData (String path)
{
return this.ReadFile(path).Result;
}
#else
public SkeletonData ReadSkeletonData (String path) {
using (StreamReader reader = new StreamReader(path)) {
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
#endif
public SkeletonData ReadSkeletonData (TextReader reader) {
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
SkeletonData skeletonData = new SkeletonData();
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
if (root == null) throw new Exception("Invalid JSON.");
// Bones.
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null;
if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((String)boneMap["parent"]);
if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]);
}
BoneData boneData = new BoneData((String)boneMap["name"], parent);
boneData.Length = GetFloat(boneMap, "length", 0) * Scale;
boneData.X = GetFloat(boneMap, "x", 0) * Scale;
boneData.Y = GetFloat(boneMap, "y", 0) * Scale;
boneData.Rotation = GetFloat(boneMap, "rotation", 0);
boneData.ScaleX = GetFloat(boneMap, "scaleX", 1);
boneData.ScaleY = GetFloat(boneMap, "scaleY", 1);
boneData.InheritScale = GetBoolean (boneMap, "inheritScale", true);
boneData.InheritRotation = GetBoolean (boneMap, "inheritRotation", true);
skeletonData.AddBone(boneData);
}
// Slots.
if (root.ContainsKey("slots")) {
var slots = (List<Object>)root["slots"];
foreach (Dictionary<String, Object> slotMap in (List<Object>)slots) {
String slotName = (String)slotMap["name"];
String boneName = (String)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null)
throw new Exception("Slot bone not found: " + boneName);
SlotData slotData = new SlotData(slotName, boneData);
if (slotMap.ContainsKey("color")) {
String color = (String)slotMap["color"];
slotData.R = ToColor(color, 0);
slotData.G = ToColor(color, 1);
slotData.B = ToColor(color, 2);
slotData.A = ToColor(color, 3);
}
if (slotMap.ContainsKey("attachment"))
slotData.AttachmentName = (String)slotMap["attachment"];
skeletonData.AddSlot(slotData);
}
}
// Skins.
if (root.ContainsKey("skins")) {
var skinMap = (Dictionary<String, Object>)root["skins"];
foreach (KeyValuePair<String, Object> entry in skinMap) {
Skin skin = new Skin(entry.Key);
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
}
}
skeletonData.AddSkin(skin);
if (skin.Name == "default")
skeletonData.DefaultSkin = skin;
}
}
// Animations.
if (root.ContainsKey("animations")) {
var animationMap = (Dictionary<String, Object>)root["animations"];
foreach (KeyValuePair<String, Object> entry in animationMap)
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
}
skeletonData.Bones.TrimExcess();
skeletonData.Slots.TrimExcess();
skeletonData.Skins.TrimExcess();
skeletonData.Animations.TrimExcess();
return skeletonData;
}
private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
if (map.ContainsKey("name"))
name = (String)map["name"];
AttachmentType type = AttachmentType.region;
if (map.ContainsKey("type"))
type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
Attachment attachment = attachmentLoader.NewAttachment(skin, type, name);
if (attachment is RegionAttachment) {
RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.X = GetFloat(map, "x", 0) * Scale;
regionAttachment.Y = GetFloat(map, "y", 0) * Scale;
regionAttachment.ScaleX = GetFloat(map, "scaleX", 1);
regionAttachment.ScaleY = GetFloat(map, "scaleY", 1);
regionAttachment.Rotation = GetFloat(map, "rotation", 0);
regionAttachment.Width = GetFloat(map, "width", 32) * Scale;
regionAttachment.Height = GetFloat(map, "height", 32) * Scale;
regionAttachment.UpdateOffset();
}
return attachment;
}
private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
if (!map.ContainsKey(name))
return (float)defaultValue;
return (float)map[name];
}
private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
if (!map.ContainsKey(name))
return (bool)defaultValue;
return (bool)map[name];
}
public static float ToColor (String hexString, int colorIndex) {
if (hexString.Length != 8)
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
}
private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
var timelines = new List<Timeline>();
float duration = 0;
if (map.ContainsKey("bones")) {
var bonesMap = (Dictionary<String, Object>)map["bones"];
foreach (KeyValuePair<String, Object> entry in bonesMap) {
String boneName = entry.Key;
int boneIndex = skeletonData.FindBoneIndex(boneName);
if (boneIndex == -1)
throw new Exception("Bone not found: " + boneName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
String timelineName = (String)timelineEntry.Key;
if (timelineName.Equals(TIMELINE_ROTATE)) {
RotateTimeline timeline = new RotateTimeline(values.Count);
timeline.BoneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 2 - 2]);
} else if (timelineName.Equals(TIMELINE_TRANSLATE) || timelineName.Equals(TIMELINE_SCALE)) {
TranslateTimeline timeline;
float timelineScale = 1;
if (timelineName.Equals(TIMELINE_SCALE))
timeline = new ScaleTimeline(values.Count);
else {
timeline = new TranslateTimeline(values.Count);
timelineScale = Scale;
}
timeline.BoneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 3 - 3]);
} else
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
}
if (map.ContainsKey("slots")) {
var slotsMap = (Dictionary<String, Object>)map["slots"];
foreach (KeyValuePair<String, Object> entry in slotsMap) {
String slotName = entry.Key;
int slotIndex = skeletonData.FindSlotIndex(slotName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
String timelineName = (String)timelineEntry.Key;
if (timelineName.Equals(TIMELINE_COLOR)) {
ColorTimeline timeline = new ColorTimeline(values.Count);
timeline.SlotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
String c = (String)valueMap["color"];
timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 5 - 5]);
} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
timeline.SlotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount - 1]);
} else
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
timelines.TrimExcess();
skeletonData.AddAnimation(new Animation(name, timelines, duration));
}
private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
if (!valueMap.ContainsKey("curve"))
return;
Object curveObject = valueMap["curve"];
if (curveObject.Equals("stepped"))
timeline.SetStepped(frameIndex);
else if (curveObject is List<Object>) {
List<Object> curve = (List<Object>)curveObject;
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
}
}
}
}