The new "Apply Regions as Texture Sprite Slices" button adds Sprite slices to all atlas page Textures of an AtlasAsset in Unity Editor. Clicking the button updates existing sprites if it detects name-matches. Adds ones that don't exist. It does not remove non-matches. Sprite slices are not auto-applied on atlas import. Users have to opt-in by clicking the button. This is also to communicate that spine-unity does not currently rely on the Unity sprite system. Unity 5.5 has promising API changes to this end but this cannot be a standard spine-unity feature yet. This replaces the functionality of the old Region Baking as prefabs with mesh assets. Original functionality has been precompiler-defined out. Region baking code will be removed in a future version.
Spine Runtimes
This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation with various game toolkits.
Licensing
The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.
Documentation
See the Spine runtime documentation for documentation applicable to all runtimes. See each runtime's README.md for runtime specific documentation.
Bugs, enhancements, and tasks
Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. However, you may find it more convenient to use the spine-runtimes waffle and spine-editor waffle, which provide a nicer view of the same issue tracker information.
Versioning
The code provided here is continuously under development. Generally the latest Git master source works with the data exported from the latest version of Spine. The Spine version can be frozen at a specific Spine version that matches the Spine Runtimes source being used. Occaisionally the Spine Runtimes are tagged to work with a specific Spine version.