Ricardo Quesada
c8bc2bc378
Supports cocos2d-x v3.2
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- Changes `draw()` with the new v3.2 API: `bool transformUpdated` -> `uint32_t transformFlags`
- cocos2d-ified the API:
- `const char*` -> `const std::string&`
- constructors and destructors are `protected` (not `public`)
- using `_` prefix for ivars
2014-07-25 10:16:11 -07:00
Ricardo Quesada
234e8cf5f2
Adds runtime for cocos2d-x v3.2
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Copies v3.1
2014-07-25 09:46:24 -07:00
NathanSweet
148715426f
Fixed single bone IK when rotation inheritance is off.
2014-07-23 00:23:37 +02:00
NathanSweet
cd146f24a8
Merge remote-tracking branch 'origin/master'
2014-07-22 23:44:34 +02:00
NathanSweet
62560444cf
Single bone IK.
2014-07-22 23:44:23 +02:00
Nathan Sweet
0b1d9448eb
Merge pull request #251 from Furkanzmc/master
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Static Cast RGBA Values to Avoid Compiler Warnings
2014-07-22 09:19:45 +02:00
Nathan Sweet
f035c0d119
Merge pull request #253 from Fenrisul/master
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Added basic skeleton extension methods for Slot, Attachments, and Bone t...
2014-07-22 09:19:18 +02:00
Fenrisul
599a3fa835
Added basic skeleton extension methods for Slot, Attachments, and Bone to better integrate with Unity Color and Vector classes
2014-07-21 20:48:18 -07:00
NathanSweet
6444e8e934
IK constraints for spine-libgdx.
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Note Spine doesn't yet export IK data, so spine-libgdx doesn't yet load it. Soon!
2014-07-22 00:21:27 +02:00
Furkan Üzümcü
cbb775af97
Static cast rgba value
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Add static_cast to the rgba valuse to cast them to sf::Uint8, so that
compiler warnings can be avoided.
2014-07-17 03:45:31 +03:00
NathanSweet
88f805a74e
Update to latest libgdx.
2014-06-11 14:09:39 +02:00
NathanSweet
9f87b95a67
Debug mark for skeleton position.
2014-06-09 20:20:18 +02:00
NathanSweet
da9de71fad
Fixed array expansion.
2014-06-04 12:09:20 +02:00
NathanSweet
68da7f72de
Scale UVs since Starling mangles textures to POT size.
2014-06-04 02:42:16 +02:00
NathanSweet
e648aa66ae
Changed cocos2d-based runtimes to not apply contentScale.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
2014-06-04 01:59:00 +02:00
NathanSweet
556afc3514
Fixed examples resizing.
2014-06-04 01:58:35 +02:00
NathanSweet
7f6abc8c00
Fixed mixing from uninitialized slot vertices.
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http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
6b9d514ca7
Meshes, FFD and skinning for spine-starling.
2014-06-02 15:33:22 +02:00
NathanSweet
fb28ee1b49
Triangles int -> uint.
2014-06-02 12:12:39 +02:00
NathanSweet
968f408445
Reload button and default mix time.
2014-05-29 21:33:06 +02:00
Nathan Sweet
147c9bd763
Merge pull request #227 from pharan/bonecomponent
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Fixed BoneComponent Z-positioning.
2014-05-29 21:14:43 +02:00
NathanSweet
634e7a3469
Fixed switch warning.
2014-05-29 20:36:58 +02:00
NathanSweet
6e162a2fe7
Updated to 3.1 final.
2014-05-29 20:34:40 +02:00
NathanSweet
8736bd6bcb
Fixed pooling polygon FloatArrays.
2014-05-29 19:53:58 +02:00
NathanSweet
292cd144fe
Missing text file.
2014-05-29 19:39:20 +02:00
NathanSweet
37c27ca3f9
Don't clear VAO on each PolygonBatch flush.
2014-05-29 19:34:09 +02:00
NathanSweet
be09165723
Fixed path lookup.
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closes #229
2014-05-29 10:13:48 +02:00
NathanSweet
8b0aeaf9c5
spine-csharp should not be committed under spine-tk2d!
2014-05-25 20:10:48 +02:00
NathanSweet
ab15078b3e
Fixes.
2014-05-25 08:55:14 +02:00
NathanSweet
8887677cd7
Missig function.
2014-05-23 16:21:41 +02:00
NathanSweet
81ae526a7b
Meshes, FFD and skinning for spine-lua.
2014-05-23 12:37:55 +02:00
NathanSweet
c1a9b502bd
Tabs, never spaces.
2014-05-23 11:37:20 +02:00
Nathan Sweet
5c5505dfcb
Merge pull request #228 from moberghammer/master
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AttachmentLoader fixes
2014-05-23 11:37:00 +02:00
Carsten Moberg Hammer
48398b4a6b
AttachmentLoader fixes
2014-05-23 11:31:30 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
pharan
e120ed382c
Fixed BoneComponent Z-positioning.
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New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
f71fb43552
Various fixes.
2014-05-22 15:20:11 +02:00
NathanSweet
9a7673c68a
Support TK2D PNG atlases.
2014-05-22 15:15:18 +02:00
NathanSweet
765452ce84
Meshes, FFD and skinning for spine-js.
2014-05-22 15:06:27 +02:00
NathanSweet
d043d8204c
boundingBox -> getBoundingBox.
2014-05-22 14:15:28 +02:00
NathanSweet
99df3bf619
Updated boundingBox.
2014-05-22 11:37:21 +02:00
NathanSweet
f8f9a2d80e
Use getDisplayedOpacity.
2014-05-22 11:09:00 +02:00
NathanSweet
c1cae3dccc
Better example, no PMA.
2014-05-21 22:40:34 +02:00
NathanSweet
d46ab513c8
Brings spine-starling up to date with spine-as3.
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No mesh rendering yet.
2014-05-21 22:29:43 +02:00
NathanSweet
a80cd047cf
Meshes, FFd and skinning for spine-as3.
2014-05-21 22:29:23 +02:00
NathanSweet
01c0e1881f
Minor changes.
2014-05-21 22:28:50 +02:00
NathanSweet
9512e56a3d
Fixed zero bone scale.
2014-05-21 20:16:36 +02:00
NathanSweet
da960ae935
Fixed leak.
2014-05-21 20:08:17 +02:00
NathanSweet
cff77e7dea
Fixed double free.
2014-05-21 10:11:57 +02:00
NathanSweet
f1468c44e3
Clean up.
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Setting Attachment clears vertices count.
2014-05-21 10:11:45 +02:00