Nathan Sweet e4e8089340 Merge pull request #19 from vinova/master
Use ccGLBlendFunc instead of glBlendFunc in CCSkeleton::draw()
2013-03-26 05:59:19 -07:00
2013-03-25 12:49:02 +01:00
2013-03-26 09:28:27 +07:00
2013-02-20 01:13:59 +01:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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