Thor Brigsted
d6effd70f5
Merge pull request #365 from TriceHelix/master
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Fix NullReferenceException
2024-08-26 15:00:57 +02:00
Thor Brigsted
82f7887931
Merge pull request #368 from guizix/PortTypeOverride
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Ability to override ValueType of a Port
2023-07-10 15:52:05 +02:00
guizix
556547b541
Enables Port Type Override
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When Constructing a NodePort, check the PortTypeOverrideAttribute to change the ValueType of the Port.
2023-06-29 13:18:29 +08:00
guizix
111378de94
Add Attribute PortTypeOverride
2023-06-29 13:09:43 +08:00
Trice Helix
c9685e9155
Fix NullReferenceException
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- Initialized "culledNodes" field to avoid rare NullReferenceException on line 440
- Slight performance boost using cached HashSets instead of allocating new lists DrawNodes() call, also O(1) lookup time for graphs with many selected/culled nodes
2023-03-12 20:31:00 +01:00
Thor Brigsted
5967cef277
Merge pull request #358 from nostek/optimizations/memandgc
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Optimizations/memandgc
2022-11-28 13:28:48 +01:00
Simon Rodriguez
da0f291a44
converted PortDataCache to a dictionary that holds a dictionary of fieldname and port indexed by type. Removed serialized from PortDataCache as it was not being saved anywhere.
2022-11-27 15:59:59 +01:00
Simon Rodriguez
c7debc2346
Added ifdef 2021_3_or_newer where Unity upgraded to net standard 2.1 where Dictionary.EnsureCapacity is added.
2022-11-27 15:07:37 +01:00
Thor Brigsted
dd62011cfb
Avoid nullrefs on clearing graph
2022-11-22 10:41:13 +01:00
Simon Rodriguez
445af6e703
most new unity packages starts with Unity.xx, this reduces the number of assemblies to look through by ~30
2022-11-06 10:17:07 +01:00
Simon Rodriguez
a75f13e7bd
in most cases the data is already set and with this if check we can skip a dictionary lookup
2022-11-06 10:16:26 +01:00
Simon Rodriguez
f77fa501f1
removed lookup to list that the tryget is already doing
2022-11-02 09:30:49 +01:00
Simon Rodriguez
f167313957
use string substring instead of allocating a array with the two strings in it.
2022-11-02 09:12:06 +01:00
Simon Rodriguez
bdbb287f00
use array instead of list in a enumeration we wont change
2022-11-02 09:11:27 +01:00
Simon Rodriguez
5201808eff
reuse staticPorts dictionary to reduce number of allocations of memory, clear after every use and ensure capacity when we know we are going to add many entries
2022-11-02 09:10:15 +01:00
Simon Rodriguez
a077ca136b
cache the AssemblyQualifiedName string, reduces number of allocations and garbage collection in projects with many nodes
2022-11-02 09:08:57 +01:00
Simon Rodriguez
f0b7882f6e
ensure capacity of the arrays and dictionary in BeforeSerialize and AfterSerialize to reduce number of memory allocations
2022-11-02 09:07:22 +01:00
Thor Brigsted
7863679da6
Merge pull request #357 from carlotes247/master
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Update NodeGraphEditor.cs to handle null nodes coming out of AddNode() both in CreateNode() and AddContextMenuItems()
2022-10-04 15:14:02 +02:00
Carlos Gonzalez Diaz
9ca798957d
Update NodeGraphEditor.cs
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- Handled null nodes coming out of AddNode() both in CreateNode() and AddContextMenuItems()
2022-10-04 13:19:44 +01:00
Thor Brigsted
71a6ba87a4
Added KAJed82's Odin fork to readme
2022-09-28 16:13:35 +02:00
Thor Brigsted
0e7e4aa254
Added public overrides for custom NodePort CanConnect conditions in GraphEditor
2022-09-21 13:53:28 +02:00
Thor Brigsted
fa62765daa
Revert "Merge pull request #353 from LupusInferni315/master"
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This reverts commit 1b64a96d40a0b33b497259bcd680c73c3122c85b, reversing
changes made to 75078edd20c6e28d9350b5aacc2a118977262192.
2022-09-21 11:01:49 +02:00
Thor Brigsted
1b64a96d40
Merge pull request #353 from LupusInferni315/master
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Castable Type Constraints
2022-09-15 14:18:48 +02:00
Raistlin Wolfe
ba988f7f28
Update TypeExtensions.cs
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Added xml comment on IsCastableFrom
2022-09-12 18:43:28 -06:00
Raistlin Wolfe
5e3c5c0012
Create TypeExtensions.cs
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Provided Implementation for IsCastableFrom
2022-09-12 18:36:45 -06:00
Raistlin Wolfe
7473083b84
Update NodePort.cs
2022-09-12 18:25:14 -06:00
Raistlin Wolfe
d19ea40e38
Update Node.cs
2022-09-12 18:22:03 -06:00
Thor Brigsted
75078edd20
Merge pull request #352 from loomdoom/fix/RenameAndCopyFixForSceneGraphs
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added cases to handle Copy and Rename for scenegraphs correctly
2022-08-30 15:42:22 +02:00
LoomDoom
b23e769c3b
added cases to handle Copy and Rename for scenegraphs correctly
2022-08-27 13:28:00 +02:00
Thor Brigsted
37680daee7
Merge pull request #348 from NeedsLoomis/dynamic-port-fix
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Fix DynamicPortList reordering operating on old data
2022-07-14 11:32:41 +02:00
David Pilles
36a1e8891b
Fix DynamicPortList reordering operating on old data in NodeEditorGUILayout
2022-07-08 14:15:20 -07:00
Thor Brigsted
157489b3c3
Merge pull request #336 from KAJed82/AdvancedGenericMenu
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Advanced generic menu
2022-04-28 16:51:49 +02:00
Thor Brigsted
4e15a2110e
Merge pull request #341 from RomanZanevski/patch-1
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Fix OnRemoveConnection from calling side
2022-04-28 16:50:09 +02:00
RomanZanevski
46076527f8
Fix OnRemoveConnection from calling side
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If we use the original:
if (port != null && port.IsConnectedTo(this)) port.node.OnRemoveConnection(port);
we going to have always wrong condition, about "IsConnectedTo(this)" and port.node.OnRemoveConnection(port) just won't be called, cause we already have disconnected ports. So we need to do it exactly at the moment of disconnection.
2022-04-25 16:24:08 +02:00
Kailey Joanette
f1cbe6191d
Limit AdvancedGenericMenu to UNITY_2019_1_OR_NEWER
2021-12-26 15:12:46 -05:00
Kailey Joanette
840eb7818d
Fixed menu item naming
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Added min/maxwidth options
2021-12-26 15:07:00 -05:00
Kailey Joanette
3666509002
Advanced Generic menu that can be searched
2021-12-25 13:07:43 -05:00
Thor Brigsted
286b9a167a
Merge pull request #320 from IIzzaya/master
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[BUG] Fix node order in AddContextMenuItems with filter
2021-06-11 14:09:02 +02:00
ZLX
e17e9a8ba1
Fix node order in AddContextMenuItems with filter
2021-06-11 13:41:34 +08:00
ZLX
a3f1394078
Compatible with C# 4.0 language feature.
2021-06-11 13:35:52 +08:00
Thor Brigsted
6cba54f3d4
Merge pull request #317 from nostek/feature/formerlyserializedas
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Added support for unitys FormerlySerializedAsAttribute.
2021-05-11 13:27:06 +02:00
Simon Rodriguez
e1b564db1c
added error handling
2021-05-04 08:38:25 +02:00
Simon Rodriguez
3287575dcd
moved reflection code to cache part in initialization
2021-05-04 08:29:16 +02:00
Simon Rodriguez
2f69c4350d
Added support for unitys FormerlySerializedAsAttribute. It reconnects ports that has the old name to its new name.
2021-05-01 18:47:39 +02:00
Thor Brigsted
93615e7722
Merge pull request #310 from GolfNorth/odin-issue-fix
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Fix issue for older Odin version
2021-02-24 12:59:00 +01:00
GolfNorth
ea2e190d98
Fix issue for older Odin version
2021-02-20 08:38:49 +05:00
Thor Brigsted
5b42d2caeb
Merge pull request #309 from IIzzaya/master
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[FIX] Copy & Paste in node's TextField
2021-02-17 08:36:49 +01:00
ZLX
0f84990968
[FIX] Copy & Paste in node's TextField
2021-02-15 17:02:48 +08:00
Thor Brigsted
75ee5d47ff
Minor bugfix
2021-02-05 13:33:33 +01:00
Thor Brigsted
d58845ee15
Fixed #299 - Typing in TextArea in custom node editor triggers Hotkey
2021-01-26 09:14:56 +01:00