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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

503 Commits

Author SHA1 Message Date
Thor Brigsted
d6effd70f5
Merge pull request #365 from TriceHelix/master
Fix NullReferenceException
2024-08-26 15:00:57 +02:00
guizix
556547b541
Enables Port Type Override
When Constructing a NodePort, check the PortTypeOverrideAttribute to change the ValueType of the Port.
2023-06-29 13:18:29 +08:00
guizix
111378de94
Add Attribute PortTypeOverride 2023-06-29 13:09:43 +08:00
Trice Helix
c9685e9155
Fix NullReferenceException
- Initialized "culledNodes" field to avoid rare NullReferenceException on line 440
- Slight performance boost using cached HashSets instead of allocating new lists DrawNodes() call, also O(1) lookup time for graphs with many selected/culled nodes
2023-03-12 20:31:00 +01:00
Thor Brigsted
5967cef277
Merge pull request #358 from nostek/optimizations/memandgc
Optimizations/memandgc
2022-11-28 13:28:48 +01:00
Simon Rodriguez
da0f291a44
converted PortDataCache to a dictionary that holds a dictionary of fieldname and port indexed by type. Removed serialized from PortDataCache as it was not being saved anywhere. 2022-11-27 15:59:59 +01:00
Simon Rodriguez
c7debc2346
Added ifdef 2021_3_or_newer where Unity upgraded to net standard 2.1 where Dictionary.EnsureCapacity is added. 2022-11-27 15:07:37 +01:00
Thor Brigsted
dd62011cfb Avoid nullrefs on clearing graph 2022-11-22 10:41:13 +01:00
Simon Rodriguez
445af6e703 most new unity packages starts with Unity.xx, this reduces the number of assemblies to look through by ~30 2022-11-06 10:17:07 +01:00
Simon Rodriguez
a75f13e7bd in most cases the data is already set and with this if check we can skip a dictionary lookup 2022-11-06 10:16:26 +01:00
Simon Rodriguez
f77fa501f1 removed lookup to list that the tryget is already doing 2022-11-02 09:30:49 +01:00
Simon Rodriguez
f167313957 use string substring instead of allocating a array with the two strings in it. 2022-11-02 09:12:06 +01:00
Simon Rodriguez
bdbb287f00 use array instead of list in a enumeration we wont change 2022-11-02 09:11:27 +01:00
Simon Rodriguez
5201808eff reuse staticPorts dictionary to reduce number of allocations of memory, clear after every use and ensure capacity when we know we are going to add many entries 2022-11-02 09:10:15 +01:00
Simon Rodriguez
a077ca136b cache the AssemblyQualifiedName string, reduces number of allocations and garbage collection in projects with many nodes 2022-11-02 09:08:57 +01:00
Simon Rodriguez
f0b7882f6e ensure capacity of the arrays and dictionary in BeforeSerialize and AfterSerialize to reduce number of memory allocations 2022-11-02 09:07:22 +01:00
Carlos Gonzalez Diaz
9ca798957d Update NodeGraphEditor.cs
- Handled null nodes coming out of AddNode() both in CreateNode() and AddContextMenuItems()
2022-10-04 13:19:44 +01:00
Thor Brigsted
0e7e4aa254 Added public overrides for custom NodePort CanConnect conditions in GraphEditor 2022-09-21 13:53:28 +02:00
Thor Brigsted
fa62765daa Revert "Merge pull request #353 from LupusInferni315/master"
This reverts commit 1b64a96d40a0b33b497259bcd680c73c3122c85b, reversing
changes made to 75078edd20c6e28d9350b5aacc2a118977262192.
2022-09-21 11:01:49 +02:00
Raistlin Wolfe
ba988f7f28
Update TypeExtensions.cs
Added xml comment on IsCastableFrom
2022-09-12 18:43:28 -06:00
Raistlin Wolfe
5e3c5c0012
Create TypeExtensions.cs
Provided Implementation for IsCastableFrom
2022-09-12 18:36:45 -06:00
Raistlin Wolfe
7473083b84
Update NodePort.cs 2022-09-12 18:25:14 -06:00
Raistlin Wolfe
d19ea40e38
Update Node.cs 2022-09-12 18:22:03 -06:00
LoomDoom
b23e769c3b added cases to handle Copy and Rename for scenegraphs correctly 2022-08-27 13:28:00 +02:00
David Pilles
36a1e8891b Fix DynamicPortList reordering operating on old data in NodeEditorGUILayout 2022-07-08 14:15:20 -07:00
Thor Brigsted
157489b3c3
Merge pull request #336 from KAJed82/AdvancedGenericMenu
Advanced generic menu
2022-04-28 16:51:49 +02:00
RomanZanevski
46076527f8
Fix OnRemoveConnection from calling side
If we use the original:
if (port != null && port.IsConnectedTo(this)) port.node.OnRemoveConnection(port);
we going to have always wrong condition, about "IsConnectedTo(this)" and port.node.OnRemoveConnection(port) just won't be called, cause we already have disconnected ports. So we need to do it exactly at the moment of disconnection.
2022-04-25 16:24:08 +02:00
Kailey Joanette
f1cbe6191d Limit AdvancedGenericMenu to UNITY_2019_1_OR_NEWER 2021-12-26 15:12:46 -05:00
Kailey Joanette
840eb7818d Fixed menu item naming
Added min/maxwidth options
2021-12-26 15:07:00 -05:00
Kailey Joanette
3666509002 Advanced Generic menu that can be searched 2021-12-25 13:07:43 -05:00
ZLX
e17e9a8ba1 Fix node order in AddContextMenuItems with filter 2021-06-11 13:41:34 +08:00
ZLX
a3f1394078 Compatible with C# 4.0 language feature. 2021-06-11 13:35:52 +08:00
Simon Rodriguez
e1b564db1c added error handling 2021-05-04 08:38:25 +02:00
Simon Rodriguez
3287575dcd moved reflection code to cache part in initialization 2021-05-04 08:29:16 +02:00
Simon Rodriguez
2f69c4350d Added support for unitys FormerlySerializedAsAttribute. It reconnects ports that has the old name to its new name. 2021-05-01 18:47:39 +02:00
GolfNorth
ea2e190d98 Fix issue for older Odin version 2021-02-20 08:38:49 +05:00
ZLX
0f84990968 [FIX] Copy & Paste in node's TextField 2021-02-15 17:02:48 +08:00
Thor Brigsted
75ee5d47ff Minor bugfix 2021-02-05 13:33:33 +01:00
Thor Brigsted
d58845ee15 Fixed #299 - Typing in TextArea in custom node editor triggers Hotkey 2021-01-26 09:14:56 +01:00
Thor Brigsted
6b893fd5a4 Merge branch 'context_menu_filter' 2020-12-17 13:53:26 +01:00
Thor Brigsted
822b7ae156 Formatting 2020-12-17 13:50:11 +01:00
Kailey Joanette
75a04920b1 Fixed an issue with Undo / Redo not working correctly with Odin PropertyTree 2020-12-16 10:55:45 +01:00
Simon Rodriguez
d4deeed45b Added support in preferences for default node tint 2020-11-18 08:41:49 +01:00
Thor Brigsted
6aacfbfd2d SceneGraph draw default inspector 2020-11-14 16:25:16 +01:00
juliocp
eba850ba98 Merge branch 'changes_to_theme_work' into context_menu_filter 2020-10-12 21:21:25 -03:00
juliocp
fdd9b24eca Added Virtual portStyle
- Added the GetPortStyle(...) as virtual method at GraphEditor.
With this, users can customize the texture for different ports, and they can also modify the padding without having to overwrite the default xNode style.

This prevents many problems when working with multiple graphics.

The style properties used from Style is:
- padding-left.
- padding-right.
- normal.background, to border texture.
- active.background, to dot texture.
2020-10-12 21:17:53 -03:00
juliocp
c316f5d80f Merge remote-tracking branch 'upstream/master' into context_menu_filter 2020-10-12 11:05:00 -03:00
Thor Brigsted
cde52ff21a Formatting 2020-10-12 09:40:40 +02:00
juliocp
b0f20cafa4 renamed dragToCreate to createFilter
- Renamed the preferences dragToCreateFilter to createFilter
- Removed dragToCreate as a condition to use createFilter
2020-10-07 21:08:31 -03:00
juliocp
a03c4c5d0e Added filtered node at port contextMenu
Added compatible menus when the right mouse button is clicked on the port and preferences filter is active
2020-10-07 20:57:40 -03:00