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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

316 Commits

Author SHA1 Message Date
Thor Brigsted
8adc4fd459 Fixed #128, #127, #64 - Added NodeEditorBase.OnCreate, OnGraphEditor.OnOpen, and NodeEditorBase.window 2019-04-06 13:27:44 +02:00
Thor Brigsted
f6e0e3bc4d Added NodeGraphEditor.GetPortColor 2019-04-03 21:50:29 +02:00
Robin Neal
d8a4a41a8f Open non-persistent graphs on double-click (#126) 2019-04-03 20:39:21 +02:00
Thor Brigsted
af0523db2d Fixed #124 - Errors on DynamicPortList with >10 items
Was using OrderBy(x => x.fieldName). The resulting order would then be 1, 10, 11, .. , 2, 3, 4, etc.
Fixed by parsing the indices as ints, and ordering by that value instead
2019-04-01 19:16:54 +02:00
Mert Kırımgeri
2f4adadb72 Zoom out limit feature (#122)
Zoom out limit added
2019-03-20 10:42:47 +01:00
Thor Brigsted
4263e45b24 Rework node renaming
Renaming now happens on a separate popup.
2019-03-08 19:50:31 +01:00
Thor Brigsted
01d7f782e4 Fixed issues relating to InstancePortList 2019-03-04 19:04:00 +01:00
Thor Brigsted
6783324018 Fix drawing instance twice for instanceportlists 2019-03-04 18:29:43 +01:00
Thor Brigsted
2939fe4935 Added automatic drawing of instance ports
Fixed minor issue getting parentType twice
2019-03-02 11:53:54 +01:00
Sergi Tortosa Ortiz-Villajos
43038cfcc1 Support inherited attributes (#116) 2019-02-19 22:50:45 +01:00
NoiseCrime
5acb7e4ba8 UI Sharpness complete fix (#115)
Complete fix to address bluriness of the UI in the Node Editor Window. Previous fixes were not all encompassing and failed to account for now even dimensions of Editor Window.
2019-02-18 13:28:35 +01:00
Thor Brigsted
c306701853 .Net 2.0 compatability 2019-02-17 12:39:25 +01:00
Simon Rodriguez
8cb647734a EditorGUI.FocusTextInControl(null) sets editingTextField to true even if null is being sent in. (#113)
Then the editor won't listen to keyboard input.
2019-02-17 12:00:11 +01:00
Simon Rodriguez
662e919aaa Renaming node to nothing (#112)
When the name is empty or just whitespaces, it reverts to the original node type name
2019-02-17 11:57:17 +01:00
Thor Brigsted
f6404e9d9d Unity 5.3 support 2019-02-17 03:18:49 +01:00
Thor Brigsted
9875f8d4f0 Merge branch 'master' of git@github.com:Siccity/xNode.git 2019-02-17 02:00:26 +01:00
Thor Brigsted
57d3a03a91 Removed GetHashCode override.
This should improve performance, but has previously caused a slew of bugs.
Bugtest thoroughly before merging
2019-02-16 12:21:21 +01:00
Thor Brigsted
3a8ae366f2 Fixed #103
Similar issue as #100

GetField was not returning private fields. The method now not only looks for private fields, but also fields inside inherited classes
2019-02-16 03:06:25 +01:00
Thor Brigsted
71defcbdd5 Implemented typeConstraint in InputAttribute 2019-02-16 02:36:42 +01:00
Thor Brigsted
84e2af7916 Cleanup
Postfixed attribute classes with Attribute
Added Attributes region
2019-02-16 01:32:52 +01:00
Thor Brigsted
973f9beb1d Added support for new SettingsProvider system #109 2019-02-16 01:22:05 +01:00
Thor Brigsted
2dfe6d3a91 Fixed formatting 2019-02-13 21:06:56 +01:00
NoiseCrime
0f5539e077 Support for DoubleClick on node to center it.
Added support for double clciking on Node header to center that node within the editor window.
2019-02-13 16:17:25 +00:00
Thor Brigsted
3972ac5abf Allow naming nodes in Init 2019-01-21 22:25:05 +01:00
Thor Brigsted
8c731a9947 Fixed #100 again 2019-01-21 21:07:07 +01:00
Thor Brigsted
4c9264fed5 Fixed #100 2019-01-20 22:01:26 +01:00
Thor Brigsted
c9a4a81c31 InstandePortLists draw element include children 2019-01-12 02:23:00 +01:00
Thor Brigsted
5ee63d3ee5 Fixed #96
InstancePortLists no longer need to point to a serialized property
2019-01-11 18:54:44 +01:00
Thor Brigsted
432ca09274 Removed debug info 2019-01-11 18:38:54 +01:00
Thor Brigsted
d397e3a208 Improved NodeEnumDrawer serialization 2019-01-10 19:54:11 +01:00
Thor Brigsted
b08d706e0d Changed custom InstancePortList API.
See: NodeEditorGUILayout.InstancePortList
2019-01-10 18:15:16 +01:00
Thor Brigsted
96d73bcb81 Better error handling for InstancePortLists 2019-01-05 22:02:00 +01:00
Thor Brigsted
8f33f5ddf3 Merge branch 'cachedAttributes' 2018-12-27 02:55:42 +01:00
Thor Brigsted
c321c276d1 Fixed formatting 2018-12-27 02:55:09 +01:00
Thor Brigsted
3450b5f208 Merge branch 'typeColors' 2018-12-27 02:50:02 +01:00
Thor Brigsted
8d445fa3f4 Fixed formatting 2018-12-27 02:47:15 +01:00
Thor Brigsted
3ced922ce6 Add zoomToMouse setting in preferences 2018-12-23 10:21:03 +01:00
Simon Rodriguez
3d1da00652 Caches attributes, generates no garbage after first fetch.
Cache gets reset on recompilation of code.
2018-12-21 14:54:12 +01:00
Simon Rodriguez
842101720e Changed so Dictionary now uses Type as key.
Uses PrettyName less.
Also changed to TryGetValue instead of ContainsKey in GetTypeColor()
2018-12-21 13:39:52 +01:00
Patrik Lindberg
e6530d87d6 Zooming is now centered around the mouse position. 2018-12-21 11:48:09 +01:00
Simon Rodriguez
fe2b7a9684 Fix for [Space] attribute (#90)
* Fix for [Space] attribute.
Code is a bit messy.

* Exchanged EditorGUILayout.Space() to GUILayout.Space() that takes a parameter height, for custom space distances.

* Changed where implementation is added to not messy up the rest of the code.
2018-12-18 10:00:10 +01:00
Simon Rodriguez
3b18ca9b02 FetchSettingsProviders has been removed in 2018.3.0f2.
Now preferences is opened like this.
2018-12-15 14:33:34 +01:00
Thor Brigsted
5b11e81027
Move context menu functions around to allow more customization (#87)
Moved NodeEditorWindow.ShowNodeContextMenu to NodeEditor.AddContextMenuItems
Moved NodeEditorWindow.ShowGraphContextMenu to NodeGraphEditor.AddContextMenuItems
Moved NodeEditorWindow.CreateNode to NodeGraphEditor.CreateNode
2018-12-15 12:40:16 +01:00
Thor Brigsted
a0eee5b9ca
Fix misconfigured node.graph reference during node instantiation and graph cloning (#85)
* Attempting to fix #81 in a cleaner way. Still not perfect

* Fixed setting to null during OnEnable

* Fixed spelling
2018-12-12 00:57:31 +01:00
Simon Rodriguez
6c1af6f4cd Fix/error on duplicate (#82)
* Pressing CTRL+D (duplicate) threw editorgui exception "Getting control 0s position in a group with only 3 controls when doing ValidateCommand".
comparing to https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneHierarchyWindow.cs : row 211, the proper use of the event was not made.

also fixed spelling of Dublicate to Duplicate.

* Braces on wrong lines.

* Something got wrong with the comments.
2018-12-10 23:33:25 +01:00
Thor Brigsted
5803ae45ba
Revert "Allow to trigger renames via F2 key" 2018-11-16 14:06:59 +01:00
Thor Brigsted
55e57dc2ac
Merge pull request #79 from tmorgner/TriggerRenameViaKeyboard
Allow to trigger renames via F2 key
2018-11-16 13:19:12 +01:00
Thomas Morgner
b138388c29 Allow to trigger renames via F2 key 2018-11-16 12:14:04 +00:00
Thomas Morgner
11c8f29672 Clear edit-mode when reselecting node while renaming node 2018-11-16 12:01:34 +00:00
Thor Brigsted
35861d20c6 Focus xNode in preferences window in >= 2018.3 2018-11-13 00:04:00 +01:00