Simon Rodriguez
445af6e703
most new unity packages starts with Unity.xx, this reduces the number of assemblies to look through by ~30
2022-11-06 10:17:07 +01:00
Simon Rodriguez
a75f13e7bd
in most cases the data is already set and with this if check we can skip a dictionary lookup
2022-11-06 10:16:26 +01:00
Simon Rodriguez
f77fa501f1
removed lookup to list that the tryget is already doing
2022-11-02 09:30:49 +01:00
Simon Rodriguez
f167313957
use string substring instead of allocating a array with the two strings in it.
2022-11-02 09:12:06 +01:00
Simon Rodriguez
bdbb287f00
use array instead of list in a enumeration we wont change
2022-11-02 09:11:27 +01:00
Simon Rodriguez
5201808eff
reuse staticPorts dictionary to reduce number of allocations of memory, clear after every use and ensure capacity when we know we are going to add many entries
2022-11-02 09:10:15 +01:00
Simon Rodriguez
a077ca136b
cache the AssemblyQualifiedName string, reduces number of allocations and garbage collection in projects with many nodes
2022-11-02 09:08:57 +01:00
Simon Rodriguez
f0b7882f6e
ensure capacity of the arrays and dictionary in BeforeSerialize and AfterSerialize to reduce number of memory allocations
2022-11-02 09:07:22 +01:00
Thor Brigsted
7863679da6
Merge pull request #357 from carlotes247/master
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Update NodeGraphEditor.cs to handle null nodes coming out of AddNode() both in CreateNode() and AddContextMenuItems()
2022-10-04 15:14:02 +02:00
Carlos Gonzalez Diaz
9ca798957d
Update NodeGraphEditor.cs
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- Handled null nodes coming out of AddNode() both in CreateNode() and AddContextMenuItems()
2022-10-04 13:19:44 +01:00
Thor Brigsted
71a6ba87a4
Added KAJed82's Odin fork to readme
2022-09-28 16:13:35 +02:00
Thor Brigsted
0e7e4aa254
Added public overrides for custom NodePort CanConnect conditions in GraphEditor
2022-09-21 13:53:28 +02:00
Thor Brigsted
fa62765daa
Revert "Merge pull request #353 from LupusInferni315/master"
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This reverts commit 1b64a96d40a0b33b497259bcd680c73c3122c85b, reversing
changes made to 75078edd20c6e28d9350b5aacc2a118977262192.
2022-09-21 11:01:49 +02:00
Thor Brigsted
1b64a96d40
Merge pull request #353 from LupusInferni315/master
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Castable Type Constraints
2022-09-15 14:18:48 +02:00
Raistlin Wolfe
ba988f7f28
Update TypeExtensions.cs
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Added xml comment on IsCastableFrom
2022-09-12 18:43:28 -06:00
Raistlin Wolfe
5e3c5c0012
Create TypeExtensions.cs
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Provided Implementation for IsCastableFrom
2022-09-12 18:36:45 -06:00
Raistlin Wolfe
7473083b84
Update NodePort.cs
2022-09-12 18:25:14 -06:00
Raistlin Wolfe
d19ea40e38
Update Node.cs
2022-09-12 18:22:03 -06:00
Thor Brigsted
75078edd20
Merge pull request #352 from loomdoom/fix/RenameAndCopyFixForSceneGraphs
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added cases to handle Copy and Rename for scenegraphs correctly
2022-08-30 15:42:22 +02:00
LoomDoom
b23e769c3b
added cases to handle Copy and Rename for scenegraphs correctly
2022-08-27 13:28:00 +02:00
Thor Brigsted
37680daee7
Merge pull request #348 from NeedsLoomis/dynamic-port-fix
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Fix DynamicPortList reordering operating on old data
2022-07-14 11:32:41 +02:00
David Pilles
36a1e8891b
Fix DynamicPortList reordering operating on old data in NodeEditorGUILayout
2022-07-08 14:15:20 -07:00
Thor Brigsted
157489b3c3
Merge pull request #336 from KAJed82/AdvancedGenericMenu
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Advanced generic menu
2022-04-28 16:51:49 +02:00
Thor Brigsted
4e15a2110e
Merge pull request #341 from RomanZanevski/patch-1
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Fix OnRemoveConnection from calling side
2022-04-28 16:50:09 +02:00
RomanZanevski
46076527f8
Fix OnRemoveConnection from calling side
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If we use the original:
if (port != null && port.IsConnectedTo(this)) port.node.OnRemoveConnection(port);
we going to have always wrong condition, about "IsConnectedTo(this)" and port.node.OnRemoveConnection(port) just won't be called, cause we already have disconnected ports. So we need to do it exactly at the moment of disconnection.
2022-04-25 16:24:08 +02:00
Kailey Joanette
f1cbe6191d
Limit AdvancedGenericMenu to UNITY_2019_1_OR_NEWER
2021-12-26 15:12:46 -05:00
Kailey Joanette
840eb7818d
Fixed menu item naming
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Added min/maxwidth options
2021-12-26 15:07:00 -05:00
Kailey Joanette
3666509002
Advanced Generic menu that can be searched
2021-12-25 13:07:43 -05:00
Thor Brigsted
286b9a167a
Merge pull request #320 from IIzzaya/master
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[BUG] Fix node order in AddContextMenuItems with filter
2021-06-11 14:09:02 +02:00
ZLX
e17e9a8ba1
Fix node order in AddContextMenuItems with filter
2021-06-11 13:41:34 +08:00
ZLX
a3f1394078
Compatible with C# 4.0 language feature.
2021-06-11 13:35:52 +08:00
Thor Brigsted
6cba54f3d4
Merge pull request #317 from nostek/feature/formerlyserializedas
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Added support for unitys FormerlySerializedAsAttribute.
2021-05-11 13:27:06 +02:00
Simon Rodriguez
e1b564db1c
added error handling
2021-05-04 08:38:25 +02:00
Simon Rodriguez
3287575dcd
moved reflection code to cache part in initialization
2021-05-04 08:29:16 +02:00
Simon Rodriguez
2f69c4350d
Added support for unitys FormerlySerializedAsAttribute. It reconnects ports that has the old name to its new name.
2021-05-01 18:47:39 +02:00
Thor Brigsted
93615e7722
Merge pull request #310 from GolfNorth/odin-issue-fix
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Fix issue for older Odin version
2021-02-24 12:59:00 +01:00
GolfNorth
ea2e190d98
Fix issue for older Odin version
2021-02-20 08:38:49 +05:00
Thor Brigsted
5b42d2caeb
Merge pull request #309 from IIzzaya/master
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[FIX] Copy & Paste in node's TextField
2021-02-17 08:36:49 +01:00
ZLX
0f84990968
[FIX] Copy & Paste in node's TextField
2021-02-15 17:02:48 +08:00
Thor Brigsted
75ee5d47ff
Minor bugfix
2021-02-05 13:33:33 +01:00
Thor Brigsted
d58845ee15
Fixed #299 - Typing in TextArea in custom node editor triggers Hotkey
2021-01-26 09:14:56 +01:00
Thor Brigsted
6b893fd5a4
Merge branch 'context_menu_filter'
2020-12-17 13:53:26 +01:00
Thor Brigsted
822b7ae156
Formatting
2020-12-17 13:50:11 +01:00
Kailey Joanette
75a04920b1
Fixed an issue with Undo / Redo not working correctly with Odin PropertyTree
2020-12-16 10:55:45 +01:00
Simon Rodriguez
d4deeed45b
Added support in preferences for default node tint
2020-11-18 08:41:49 +01:00
Thor Brigsted
6aacfbfd2d
SceneGraph draw default inspector
2020-11-14 16:25:16 +01:00
juliocp
eba850ba98
Merge branch 'changes_to_theme_work' into context_menu_filter
2020-10-12 21:21:25 -03:00
juliocp
fdd9b24eca
Added Virtual portStyle
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- Added the GetPortStyle(...) as virtual method at GraphEditor.
With this, users can customize the texture for different ports, and they can also modify the padding without having to overwrite the default xNode style.
This prevents many problems when working with multiple graphics.
The style properties used from Style is:
- padding-left.
- padding-right.
- normal.background, to border texture.
- active.background, to dot texture.
2020-10-12 21:17:53 -03:00
juliocp
c316f5d80f
Merge remote-tracking branch 'upstream/master' into context_menu_filter
2020-10-12 11:05:00 -03:00
Thor Brigsted
e3127a9135
Merge pull request #300 from neoneper/Improvments - customization
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Internal changes that allow for greater customization options
2020-10-12 09:47:29 +02:00