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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

110 Commits

Author SHA1 Message Date
chrisfairc
a8daac60b0
Add a dragthreshold to better distunguish right clicks and right drags (#230)
* add a drag threshold so right clicks are better distinguished from right drags especially on large screens

* ignore mac files too

* dont use less than 1 as a drag threshold

Co-authored-by: Chris Fairclough <chris@zulleon.com>
2020-05-27 08:20:20 +02:00
Dan Erhardt
a1cf78d3fb
Fix for AutoConnect method. (#255)
Prevents incompatible connections between node ports when creating a new node on connection drag.
2020-04-26 17:44:46 +02:00
Thor Brigsted
8965d365e6 Add [DisallowMultipleNodes] for limiting how many nodes of a certain type can exist on any graph 2020-04-21 15:31:07 +02:00
Thor Brigsted
049a62465c Made nodeEditorWindow.selectedReroutes public 2020-04-19 20:41:12 +02:00
Lumos
7e93ffe4b7 Fix for the dynamic port "serialisation desync" problem. (#223)
* Exclude strings from array types manually to prevent them from being treated as char arrays.
2020-01-21 08:01:57 +01:00
Lumos
23e369d38f Fix auto-connection menu opening on invalid connections where a target node is present 2019-12-22 15:43:25 +01:00
Wang Cong
2d1a671b71 Undo support (#199)
Added undo support for move, create, duplicate and delete node, and connect port
2019-11-06 11:42:22 +01:00
Simon Rodriguez
7cd3077ff0 Duplicating a empty selection makes linq throw exception
InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.Aggregate[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`3[T1,T2,TResult] func) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0)
2019-11-05 10:52:04 +01:00
Thor Brigsted
421fb5747e Added virtual NodeEditorGraph.GetNoodlePath and GetNoodleStroke for additional customization 2019-10-17 00:16:36 +02:00
Thor Brigsted
08af93c2e3 Added NodeGraphEditor.GetNoodleThickness 2019-10-16 23:08:07 +02:00
Igor Vasiak
63b0bf428b Added gradients to connection noodles (#191)
Upgrade notice: Override GetNoodleGradient instead of GetNoodleColor
2019-10-15 17:13:54 +02:00
Simon Rodriguez
1b9a04017b this action needs a repaint 2019-10-09 10:20:28 +02:00
Thor Brigsted
4b073648c9 Added noodle hover highlight 2019-09-25 10:48:36 +02:00
Thor Brigsted
445a47cd1d Autoconnect bugfix
1. Add a node
2. Drag a port and create a new node that it connects to
3. Delete that latest node
4. Create it with just right click, the first node will autoconnect to it
2019-09-09 00:44:36 +02:00
Thor Brigsted
1254836a84 .NET 3.5 compatability 2019-09-07 04:01:15 +02:00
MowfaqAlarbi
c51a3a8f67 Select All Feature (#184)
If anything is selected, A deselects all.
If nothing is selected, A selects all.
2019-09-07 00:57:34 +02:00
MowfaqAlarbi
5433e36837 Show Node Create list When Dragging To Nothing (#183)
And a user setting to disable it, of course
2019-09-06 19:13:00 +02:00
Simon Rodriguez
c16ad1fff0 Added functionality that focuses on selected nodes. (#173)
Resets view if no nodes are selected.
2019-09-03 22:18:30 +02:00
Thor Brigsted
ba48e32a22 Moved RerouteReference to own script 2019-08-04 22:25:51 +02:00
Thor Brigsted
bb847a3044 Moved IsMac to NodeEditorUtilities 2019-07-24 10:25:29 +02:00
William Henry
9b239c3564 Added Drop event to Node Graph (#157)
Override NodeGraphEditor.OnDropObjects to deal with items dropped into the graph through DragAndDrop
2019-06-29 00:04:39 +02:00
Simon Rodriguez
56e84b7c92 Changed so CopySelectedNodes uses the same Linq-select as DuplicateSelectedNodes does. 2019-06-18 22:17:56 +02:00
Thor Brigsted
6c38439e84 Built DuplicateSelectedNodes and PasteNodes together 2019-06-18 22:00:31 +02:00
Simon Rodriguez
fefea30594 Added support for copy paste in menu and ctrl+c / ctrl+v / cmd+c / cmd+v. 2019-06-13 18:36:40 +02:00
Thor Brigsted
4cf7113740
Improved noodle tangents (#136) 2019-04-14 19:01:26 +02:00
Thor Brigsted
8adc4fd459 Fixed #128, #127, #64 - Added NodeEditorBase.OnCreate, OnGraphEditor.OnOpen, and NodeEditorBase.window 2019-04-06 13:27:44 +02:00
Thor Brigsted
4263e45b24 Rework node renaming
Renaming now happens on a separate popup.
2019-03-08 19:50:31 +01:00
NoiseCrime
5acb7e4ba8 UI Sharpness complete fix (#115)
Complete fix to address bluriness of the UI in the Node Editor Window. Previous fixes were not all encompassing and failed to account for now even dimensions of Editor Window.
2019-02-18 13:28:35 +01:00
Simon Rodriguez
8cb647734a EditorGUI.FocusTextInControl(null) sets editingTextField to true even if null is being sent in. (#113)
Then the editor won't listen to keyboard input.
2019-02-17 12:00:11 +01:00
Thor Brigsted
f6404e9d9d Unity 5.3 support 2019-02-17 03:18:49 +01:00
Thor Brigsted
71defcbdd5 Implemented typeConstraint in InputAttribute 2019-02-16 02:36:42 +01:00
Thor Brigsted
2dfe6d3a91 Fixed formatting 2019-02-13 21:06:56 +01:00
NoiseCrime
0f5539e077 Support for DoubleClick on node to center it.
Added support for double clciking on Node header to center that node within the editor window.
2019-02-13 16:17:25 +00:00
Thor Brigsted
3ced922ce6 Add zoomToMouse setting in preferences 2018-12-23 10:21:03 +01:00
Patrik Lindberg
e6530d87d6 Zooming is now centered around the mouse position. 2018-12-21 11:48:09 +01:00
Thor Brigsted
5b11e81027
Move context menu functions around to allow more customization (#87)
Moved NodeEditorWindow.ShowNodeContextMenu to NodeEditor.AddContextMenuItems
Moved NodeEditorWindow.ShowGraphContextMenu to NodeGraphEditor.AddContextMenuItems
Moved NodeEditorWindow.CreateNode to NodeGraphEditor.CreateNode
2018-12-15 12:40:16 +01:00
Simon Rodriguez
6c1af6f4cd Fix/error on duplicate (#82)
* Pressing CTRL+D (duplicate) threw editorgui exception "Getting control 0s position in a group with only 3 controls when doing ValidateCommand".
comparing to https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneHierarchyWindow.cs : row 211, the proper use of the event was not made.

also fixed spelling of Dublicate to Duplicate.

* Braces on wrong lines.

* Something got wrong with the comments.
2018-12-10 23:33:25 +01:00
Simon Rodriguez
58d32bfd85 OSX does not dispatch SoftDelete (tested on mbp no external keyboard), only Delete. 2018-09-27 21:54:10 +02:00
Thor Brigsted
ff97cc4494 Switched Dict.ContainsKey out with Dict.TryGetValue for performance gain. 2018-09-09 18:25:41 +02:00
Thor Brigsted
cc72e44895 Fixed reroute point snap centering 2018-08-27 11:29:34 +02:00
Paul
cf48e8ec85 Fixed a bug that occured when begining to drag a reroute would move the reroute point -8 -8 no matter what 2018-07-27 18:36:57 +03:00
Thor Brigsted
f65d4a2dd7 Removed offsetting reroute points with output node. Reroute points should only move if dragged. 2018-07-27 14:33:59 +02:00
Thor Brigsted
6d0ce544c9 Small formatting changes and comments 2018-07-27 14:30:59 +02:00
Paul
ad5a8dfc25 Fix laggy connections 2018-07-27 13:25:07 +03:00
Thor Brigsted
6ee12afc84 Fixed not marking moved nodes as dirty 2018-06-24 23:38:19 +02:00
Thor Brigsted
4b274df205
Merge pull request #47 from nostek/bugfix/losefocus
This function releases the focus of text fields and dropdowns.
2018-06-20 12:18:21 +02:00
Simon Rodriguez
ba3c8bdac0 This function releases the focus of text fields and dropdowns. 2018-06-20 11:21:55 +02:00
Simon Rodriguez
efa44d2637 Panning was kept active if you used the middle button(button2) for panning. 2018-06-20 11:15:28 +02:00
Simon Rodriguez
1731f8161f Changed from .ToString() to .Name that omits the namespace from the name. 2018-06-18 15:28:56 +02:00
Thor Brigsted
f04629a120 Added experimental node culling for performance boost 2018-05-22 16:25:21 +02:00