Demigiant
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69be5c6a90
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Slightest faster filtered operations
+ Setup now recognizes TextMesh Pro (in case DOTween Pro is installed) using DLL pattern recognition ("TextMeshPro*.dll")
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2017-05-26 22:25:53 +02:00 |
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Demigiant
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1a07416065
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[Utility Panel] DOTween will now correctly recognize also new free version of TextMesh Pro
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2017-03-07 11:36:52 +01:00 |
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Demigiant
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37fef411db
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[bugfix] Fix for DOBlendableRotateBy/DOBlendableLocalRotateBy working as absolute instead of relative rotations
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2017-02-09 11:11:47 +01:00 |
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Demigiant
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bcebcb0c8f
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[bugfix] Fixed issue where playing backwards a tween that was complete caused errors in case the first update timeStep completely rewinded it
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2017-01-13 18:02:29 +01:00 |
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Demigiant
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94c2faae8f
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Added "alsoCheckIfIsPlaying" parameter to DOTween.IsTweening
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2016-12-07 16:52:13 +01:00 |
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Demigiant
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1b2b216948
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[bugfix] Slightly modified and implemented Andrey Timofeev's fix for new IndexOutOfRangeException
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2016-10-26 13:17:08 +02:00 |
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Demigiant
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85b2efd056
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[minor]
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2016-10-26 11:33:05 +02:00 |
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Demigiant
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c7d916ef53
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Fixed OnWaypointChange sometimes not working correctly between the last waypoint and the previous one
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2016-10-12 16:49:49 +02:00 |
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Demigiant
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64763e124e
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Moved Utility Panel menu inside Tools/Demigiant
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2016-08-02 12:15:14 +02:00 |
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Demigiant
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c09e45a09d
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- minor
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2016-05-30 13:36:49 +02:00 |
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Demigiant
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49678b434c
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Fixed decreasing uint tweens not working correctly
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2016-05-30 13:19:23 +02:00 |
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Demigiant
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f3a549436b
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Hyper-compatible version fix which allows Color32 to work correctly
+ Fix to ScrollRect.DONormalizedPos not working correctly with hyper-compatible mode
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2016-03-12 15:42:09 +01:00 |
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Demigiant
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9fb0daae6d
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DOTweenInspector > Added Play/Pause/Kill All buttons
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2016-03-06 13:39:11 +01:00 |
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Demigiant
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299ad82622
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Fixed OnWaypointChange being called only once even if multiple waypoints went through since the last update
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2016-02-05 13:33:42 +01:00 |
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Demigiant
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85d2e96502
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Fix for Flash ease not appearing fluid when moving slowly
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2015-12-08 12:37:59 +01:00 |
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Demigiant
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c3c28dd915
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Fix for last nested OnComplete not being called in case of very short Sequences
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2015-12-08 11:58:37 +01:00 |
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Demigiant
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bcd700d6fb
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Added buttons on DOTween's Inspector to eventually show even more options about playing/paused tweens
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2015-11-20 22:06:50 +01:00 |
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Demigiant
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8ad4d4d10c
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Added Material operation shortcuts (DOKill etc)
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2015-08-31 10:49:55 +02:00 |
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Demigiant
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599398b1ce
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Fixed OnPlay not being called on Restart
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2015-08-08 23:10:03 +02:00 |
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Demigiant
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6eeb59473b
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Fixed Sequence.Join not working with Insert methods (bug introduced in latest version)
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2015-07-30 13:42:28 +02:00 |
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Daniele Giardini
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78356c2c89
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Optimized DOJump methods (now they work with SetDelay and OnUpdate)
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2015-07-08 12:05:50 +02:00 |
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Daniele Giardini
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8b77246cfc
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SetRelative now works with Sequences too (sets all nested tweens as relative)
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2015-06-11 21:20:55 +02:00 |
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Daniele Giardini
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c6d84ccfda
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Fixed tweens not working correctly if Fixed UpdateType was set as default from DOTween's Utility Panel
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2015-06-09 20:10:27 +02:00 |
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Daniele Giardini
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bfe4a350a0
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Added SmoothRewind/SmoothRewindAll/DOSmoothRewind control methods
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2015-06-02 19:27:42 +02:00 |
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Daniele Giardini
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7545637cca
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Content update
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2015-05-29 11:16:30 +02:00 |
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Daniele Giardini
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c82c606db2
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Extra tests for Win8.1
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2015-04-13 14:01:16 +02:00 |
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Daniele Giardini
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36a47e9c7f
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Fixed bug where Sequences using LoopType.Restart were not firing callbacks at 0 time after the first loop cycle
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2015-04-06 11:41:21 +02:00 |
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Daniele Giardini
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4d4c89fe19
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Fixed Kill(true) not killing infinitely looping tweens
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2015-03-25 17:45:23 +01:00 |
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Daniele Giardini
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12668ae9cd
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Fixed sequence.Complete not completing nested tweens
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2015-03-25 16:24:39 +01:00 |
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Daniele Giardini
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ec1756130a
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- Fixed issues with looping tweens and super-tiny durations
- Allowed DOVirtual.DelayedCall to be set in a loop
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2015-03-25 10:32:36 +01:00 |
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Daniele Giardini
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0fc3e3f197
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Added more GUI Utils used by DOTween Editors
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2015-03-22 12:40:26 +01:00 |
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Daniele Giardini
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f6f53fbe4c
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First GIT layout after moving away from Google Code
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2015-03-18 19:30:48 +01:00 |
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