Demigiant
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c21989e786
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[BUGFIX] Fixed OnComplete being called twice if tween.Complete was fired inside an OnUpdate call
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2017-12-04 21:39:13 +01:00 |
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Demigiant
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0ea3c4bf19
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LogBehaviour is now set to Default (warnings and errors) by default
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2017-12-01 12:46:25 +01:00 |
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Demigiant
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cd788b0d9e
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Show playing/paused tweens setting in DOTweenInspector is now saved in DOTweenSettings
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2017-12-01 12:31:32 +01:00 |
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Demigiant
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1d13d54289
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Added RewindCallbackMode in DOTweenUtilityPanel (and implemented in runtime code)
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2017-11-08 13:33:53 +01:00 |
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Demigiant
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b4e9eb9075
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Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
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2017-10-28 20:46:20 +02:00 |
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Demigiant
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6a0e92ce7e
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[BUGFIX] Fixed IndexOutOfRange exception happening when a Kill(complete) causes multiple tweens to be killed via nested OnComplete callbacks
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2017-10-10 13:21:10 +02:00 |
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Demigiant
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26e2e7f155
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Added SetId overloads to store int and string IDs as int/strings and not objects, so that filtered operations can be much faster
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2017-09-11 14:33:46 +02:00 |
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Demigiant
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33f3ff3b59
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Added DOTween.ManualUpdate and UpdateType.Manual (using revised version of code by Omer Faruk Sayilir)
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2017-08-04 13:15:12 +02:00 |
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Demigiant
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35920813c7
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[bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal
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2017-08-04 12:16:18 +02:00 |
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Demigiant
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186d408de0
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If time is 0, now tween's won't be updated at all (unless they're timeScale independent)
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2017-07-12 17:11:44 +02:00 |
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Demigiant
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69be5c6a90
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Slightest faster filtered operations
+ Setup now recognizes TextMesh Pro (in case DOTween Pro is installed) using DLL pattern recognition ("TextMeshPro*.dll")
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2017-05-26 22:25:53 +02:00 |
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Demigiant
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9d3a003de4
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[bugfix] Fixed IndexOutOfRange error in case a Kill was called from within a Kill operation
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2017-02-20 11:21:59 +01:00 |
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Demigiant
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a3c95d9fc9
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Added optional "changeDelayTo" parameter to Restart methods
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2017-02-19 11:15:59 +01:00 |
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Demigiant
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0163e246a4
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Added new setting for maxSmoothUnscaledTime
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2017-01-13 18:19:49 +01:00 |
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Demigiant
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bcebcb0c8f
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[bugfix] Fixed issue where playing backwards a tween that was complete caused errors in case the first update timeStep completely rewinded it
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2017-01-13 18:02:29 +01:00 |
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Demigiant
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5f28d4bba8
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[bugfix] Better (and faster) solution to previous TweenerCore.Reset allocation issue, which has no problems with IL2CPP
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2016-12-08 12:10:46 +01:00 |
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Demigiant
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94c2faae8f
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Added "alsoCheckIfIsPlaying" parameter to DOTween.IsTweening
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2016-12-07 16:52:13 +01:00 |
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Demigiant
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5922a852a4
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Removed allocations happening when a tween was killed (because C# was erroneously converting a line of code into an Activator.CreateInstance)
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2016-12-07 16:12:01 +01:00 |
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Demigiant
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1b2b216948
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[bugfix] Slightly modified and implemented Andrey Timofeev's fix for new IndexOutOfRangeException
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2016-10-26 13:17:08 +02:00 |
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Demigiant
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85b2efd056
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[minor]
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2016-10-26 11:33:05 +02:00 |
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Demigiant
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3feaedc77a
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Finally fixed error which was captured but generated an "Error in RemoveActiveTween..." warning
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2016-06-16 19:33:17 +02:00 |
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Demigiant
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8718c07287
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Fixed error generated by calling KillAll from inside an OnComplete callback
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2016-04-03 14:24:06 +02:00 |
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Demigiant
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2a8e7cc55c
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Fixed IndexOutOfRangeException when reorganizing tweens and capacity increased the first time without ever having being manually set
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2016-04-03 13:58:16 +02:00 |
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Demigiant
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08b0f5a677
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Made compatible with Unity 5.4 (removed OnLevelWasLoaded from DOTweenComponent)
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2016-03-18 13:08:52 +01:00 |
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Demigiant
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f3a549436b
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Hyper-compatible version fix which allows Color32 to work correctly
+ Fix to ScrollRect.DONormalizedPos not working correctly with hyper-compatible mode
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2016-03-12 15:42:09 +01:00 |
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Demigiant
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51ad72269d
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Fixed OnPlay being called immediately (after the first run) in spite of eventual delays
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2016-02-09 13:19:52 +01:00 |
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Demigiant
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85d2e96502
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Fix for Flash ease not appearing fluid when moving slowly
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2015-12-08 12:37:59 +01:00 |
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Demigiant
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c3c28dd915
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Fix for last nested OnComplete not being called in case of very short Sequences
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2015-12-08 11:58:37 +01:00 |
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Demigiant
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fd1cb57ddd
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Temporary fix for TweenManager.RemoveActiveTween setting negative indexes
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2015-11-26 21:33:26 +01:00 |
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Demigiant
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bcd700d6fb
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Added buttons on DOTween's Inspector to eventually show even more options about playing/paused tweens
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2015-11-20 22:06:50 +01:00 |
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Demigiant
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2af024f03d
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Period successfully added to Flash eases
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2015-10-31 16:37:11 +01:00 |
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Demigiant
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9732b490aa
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Adding period to Flash eases
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2015-10-31 15:42:40 +01:00 |
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Demigiant
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b58e6d062a
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Added Flash eases
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2015-10-30 21:31:04 +01:00 |
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Demigiant
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e3bf095de8
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Added DOTween.KillAll overload which accepts ids or targets to keep out of the killing
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2015-09-15 19:54:43 +02:00 |
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Demigiant
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599398b1ce
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Fixed OnPlay not being called on Restart
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2015-08-08 23:10:03 +02:00 |
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Demigiant
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13c933a4b8
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Added optional "withCallbacks" parameter to Complete/DOComplete
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2015-08-04 18:34:29 +02:00 |
|
Daniele Giardini
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c6d84ccfda
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Fixed tweens not working correctly if Fixed UpdateType was set as default from DOTween's Utility Panel
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2015-06-09 20:10:27 +02:00 |
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Daniele Giardini
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bfe4a350a0
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Added SmoothRewind/SmoothRewindAll/DOSmoothRewind control methods
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2015-06-02 19:27:42 +02:00 |
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Daniele Giardini
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f73c8454a0
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Added DOTween.useSmoothDeltaTime option, and relative setting in the Utility Panel Preferences
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2015-05-30 19:38:21 +02:00 |
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Daniele Giardini
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b56c49e441
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Fixed path orientation issue when rewinding
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2015-05-27 13:01:57 +02:00 |
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Daniele Giardini
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2679dd4c25
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- Added DOTween Utility Panel option to disable path gizmos
- Removed decimal implementation in Sequences
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2015-05-17 22:49:11 +02:00 |
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Daniele Giardini
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d70e0055d4
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Fixed IndexOutOfRangeException when creating many Tweeners and Sequences
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2015-05-13 17:02:23 +02:00 |
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Daniele Giardini
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f9f8b96b01
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Reverted back from using decimals when calculating Goto completed loops, since it could cause division by zero in rare cases
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2015-05-09 12:55:10 +02:00 |
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Daniele Giardini
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a2dd1818c6
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Fixed ChangeEnd/Start/Values not working correctly in hyper-compatible version
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2015-05-08 10:58:41 +02:00 |
|
Daniele Giardini
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dc57c44ab7
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ChangeStart/End/Values now works correctly inside OnUpdate callbacks
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2015-05-05 13:29:51 +02:00 |
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Daniele Giardini
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b01003f3e0
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- Added playingOnly optional parameter to TweensById and TweensByTarget
- Added DemiLib pre-alpha (used by DOTween Pro)
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2015-04-30 16:57:00 +02:00 |
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Daniele Giardini
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15400e5ba3
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Fixed rare floating point imprecision error when calculating completed loops
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2015-04-27 01:40:18 +02:00 |
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Daniele Giardini
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b5d1cc8853
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Fixed issue with TweensById returning a NullReferenceException in some cases
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2015-04-22 11:54:54 +02:00 |
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Daniele Giardini
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04e3b085fa
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Fixed DOTween.TweensBytId not working correctly in some cases
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2015-04-21 18:28:17 +02:00 |
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Daniele Giardini
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847813ac40
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Implemented new hyper-compatibility mode (works on WP8.1) using faster wrappers instead of surrogates for Unity structs
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2015-04-20 19:57:39 +02:00 |
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