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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 17:26:03 +08:00

126 Commits

Author SHA1 Message Date
Demigiant
f61f98855d Modules upgrade complete 2018-08-01 10:26:40 +02:00
Demigiant
8bb776f178 - minor 2018-07-17 12:35:27 +02:00
Demigiant
431cf32a39 Refactoring and preparing to include DOTweenUpgradeManager library 2018-07-16 18:34:38 +02:00
Demigiant
833e1ecddb - minor 2018-07-13 10:37:26 +02:00
Demigiant
af8fd4db95 [BUGFIX] Fixed bug with ElapsedPercentage returning NaN if the tween was never played 2018-06-25 17:12:26 +02:00
Demigiant
0d0eea2ead Added all WaitFor fake-overloads that return a CustomYieldInstruction (Unity 5.3 or later) 2018-06-01 21:25:46 +02:00
Demigiant
bc02db900d [BUGFIX] Fixed bug with DOJump when in a Sequence that contained a DOMove before the jump
+ Implemented test version of WaitForCompletionCY
2018-06-01 16:04:49 +02:00
Demigiant
92cd11eb72 Fixed extremely rare bug where callbacks were called twice in some cases 2018-03-16 21:03:03 +01:00
Demigiant
c21989e786 [BUGFIX] Fixed OnComplete being called twice if tween.Complete was fired inside an OnUpdate call 2017-12-04 21:39:13 +01:00
Demigiant
1d13d54289 Added RewindCallbackMode in DOTweenUtilityPanel (and implemented in runtime code) 2017-11-08 13:33:53 +01:00
Demigiant
243571f908 FillableList passed to public Get methods is now cleared before being filled 2017-11-08 12:05:59 +01:00
Demigiant
b4e9eb9075 Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
2017-10-28 20:46:20 +02:00
Demigiant
6a0e92ce7e [BUGFIX] Fixed IndexOutOfRange exception happening when a Kill(complete) causes multiple tweens to be killed via nested OnComplete callbacks 2017-10-10 13:21:10 +02:00
Demigiant
c4366240e1 Added DOBlendablePunchRotation (thanks to Steve Streeting) 2017-10-09 21:44:46 +02:00
Demigiant
26e2e7f155 Added SetId overloads to store int and string IDs as int/strings and not objects, so that filtered operations can be much faster 2017-09-11 14:33:46 +02:00
Demigiant
33f3ff3b59 Added DOTween.ManualUpdate and UpdateType.Manual (using revised version of code by Omer Faruk Sayilir) 2017-08-04 13:15:12 +02:00
Demigiant
35920813c7 [bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal 2017-08-04 12:16:18 +02:00
Demigiant
3aae3e29e7 [bugfix] Fixed SetLookAt and DOPath causing the target to end at the wrong position 2017-07-13 20:32:53 +02:00
Demigiant
e9892b7704 Tween event delegates are now public
+ Better descriptions for On[Callback] methods
2017-07-12 17:55:58 +02:00
Demigiant
186d408de0 If time is 0, now tween's won't be updated at all (unless they're timeScale independent) 2017-07-12 17:11:44 +02:00
Demigiant
3347210ee0 [bugfix] Fixed Shake and Punch tweens returning NaN values if duration was set to 0 (now they just warn you and don't create any tween) 2017-06-02 18:41:43 +02:00
Demigiant
2b81429fec - minor 2017-06-02 02:31:46 +02:00
Demigiant
69be5c6a90 Slightest faster filtered operations
+ Setup now recognizes TextMesh Pro (in case DOTween Pro is installed) using DLL pattern recognition ("TextMeshPro*.dll")
2017-05-26 22:25:53 +02:00
Demigiant
f02edc07d0 Added tween.DOTimeScale shortcut 2017-04-21 11:07:06 +02:00
Demigiant
1a07416065 [Utility Panel] DOTween will now correctly recognize also new free version of TextMesh Pro 2017-03-07 11:36:52 +01:00
Demigiant
9d3a003de4 [bugfix] Fixed IndexOutOfRange error in case a Kill was called from within a Kill operation 2017-02-20 11:21:59 +01:00
Demigiant
a3c95d9fc9 Added optional "changeDelayTo" parameter to Restart methods 2017-02-19 11:15:59 +01:00
Demigiant
37fef411db [bugfix] Fix for DOBlendableRotateBy/DOBlendableLocalRotateBy working as absolute instead of relative rotations 2017-02-09 11:11:47 +01:00
Demigiant
bcebcb0c8f [bugfix] Fixed issue where playing backwards a tween that was complete caused errors in case the first update timeStep completely rewinded it 2017-01-13 18:02:29 +01:00
Demigiant
8cabb36ec1 Added Rigidbody.DOPath/DOLocalPath methods (beware: they don't work on windows phone/store) 2016-12-23 18:08:36 +01:00
Demigiant
94c2faae8f Added "alsoCheckIfIsPlaying" parameter to DOTween.IsTweening 2016-12-07 16:52:13 +01:00
Demigiant
5922a852a4 Removed allocations happening when a tween was killed (because C# was erroneously converting a line of code into an Activator.CreateInstance) 2016-12-07 16:12:01 +01:00
Demigiant
1b2b216948 [bugfix] Slightly modified and implemented Andrey Timofeev's fix for new IndexOutOfRangeException 2016-10-26 13:17:08 +02:00
Demigiant
85b2efd056 [minor] 2016-10-26 11:33:05 +02:00
Demigiant
c7d916ef53 Fixed OnWaypointChange sometimes not working correctly between the last waypoint and the previous one 2016-10-12 16:49:49 +02:00
Demigiant
64763e124e Moved Utility Panel menu inside Tools/Demigiant 2016-08-02 12:15:14 +02:00
Demigiant
c09e45a09d - minor 2016-05-30 13:36:49 +02:00
Demigiant
49678b434c Fixed decreasing uint tweens not working correctly 2016-05-30 13:19:23 +02:00
Demigiant
d151ff5679 Added DOPivot/X/Y shortcut 2016-05-03 10:40:50 +02:00
Demigiant
652fb67e86 DOShake > Added extra option to prevent the shake from automatically fading out 2016-05-03 10:18:21 +02:00
Demigiant
8718c07287 Fixed error generated by calling KillAll from inside an OnComplete callback 2016-04-03 14:24:06 +02:00
Demigiant
2a8e7cc55c Fixed IndexOutOfRangeException when reorganizing tweens and capacity increased the first time without ever having being manually set 2016-04-03 13:58:16 +02:00
Demigiant
08b0f5a677 Made compatible with Unity 5.4 (removed OnLevelWasLoaded from DOTweenComponent) 2016-03-18 13:08:52 +01:00
Demigiant
f3a549436b Hyper-compatible version fix which allows Color32 to work correctly
+ Fix to ScrollRect.DONormalizedPos not working correctly with hyper-compatible mode
2016-03-12 15:42:09 +01:00
Demigiant
9fb0daae6d DOTweenInspector > Added Play/Pause/Kill All buttons 2016-03-06 13:39:11 +01:00
Demigiant
51ad72269d Fixed OnPlay being called immediately (after the first run) in spite of eventual delays 2016-02-09 13:19:52 +01:00
Demigiant
0d75335df2 Added RectTransform.DOAnchorMin/Max shortcuts 2016-02-09 12:48:26 +01:00
Demigiant
299ad82622 Fixed OnWaypointChange being called only once even if multiple waypoints went through since the last update 2016-02-05 13:33:42 +01:00
Demigiant
85d2e96502 Fix for Flash ease not appearing fluid when moving slowly 2015-12-08 12:37:59 +01:00
Demigiant
c3c28dd915 Fix for last nested OnComplete not being called in case of very short Sequences 2015-12-08 11:58:37 +01:00