mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Update ts definitions to r469.
This commit is contained in:
parent
6aedab232e
commit
24e8a86081
@ -3,13 +3,21 @@
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/solid | ISolidBehaviorInstance documentation } */
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/solid | ISolidBehaviorInstance documentation } */
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declare class ISolidBehaviorInstance<InstType> extends IBehaviorInstance<InstType>
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declare class ISolidBehaviorInstance<InstType> extends IBehaviorInstance<InstType>
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{
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{
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isEnabled: boolean;
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readonly usesInstanceTags: boolean;
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/**
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/**
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* @deprecated Use setAllTags() or getAllTags() instead, which use more suitable data types than a space-separated string.
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* @deprecated Use instance tags instead
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*/
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*/
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tags: string;
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tags: string;
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/**
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* @deprecated Use instance tags instead
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*/
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setAllTags(tags: Iterable<string>): void;
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setAllTags(tags: Iterable<string>): void;
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getAllTags(): Set<string>;
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isEnabled: boolean;
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/**
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* @deprecated Use instance tags instead
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*/
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getAllTags(): Set<string>;
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}
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}
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@ -13,5 +13,6 @@ declare namespace SDK {
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OnCreate(): void;
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OnCreate(): void;
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OnPropertyChanged(id: string, value: EditorPropertyValueType): void;
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OnPropertyChanged(id: string, value: EditorPropertyValueType): void;
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OnAddedInEditor(): void;
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}
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}
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}
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}
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@ -53,6 +53,7 @@ declare namespace SDK {
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SetSupportsColor(v: boolean): void;
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SetSupportsColor(v: boolean): void;
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SetCanBeBundled(v: boolean): void;
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SetCanBeBundled(v: boolean): void;
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SetSupportsColor(v: boolean): void;
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SetSupportsColor(v: boolean): void;
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SetSupportsChangingSampling(v: boolean): void;
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AddCommonPositionACEs(): void;
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AddCommonPositionACEs(): void;
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AddCommonSizeACEs(): void;
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AddCommonSizeACEs(): void;
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@ -44,7 +44,7 @@ declare namespace SDK.Gfx {
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PushLineCap(type: RendererLineCapMode): void;
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PushLineCap(type: RendererLineCapMode): void;
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PopLineCap(): void;
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PopLineCap(): void;
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SetTexture(tex: SDK.Gfx.IWebGLTexture): void;
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SetTexture(tex: SDK.Gfx.IWebGLTexture, sampling?: SamplingModeOrAutoType): void;
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CreateDynamicTexture(width: number, height: number, opts?: TextureCreateOptions): SDK.Gfx.IWebGLTexture;
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CreateDynamicTexture(width: number, height: number, opts?: TextureCreateOptions): SDK.Gfx.IWebGLTexture;
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UpdateTexture(data: TextureUpdateDataType, tex: SDK.Gfx.IWebGLTexture, opts?: TextureUpdateOptions): void;
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UpdateTexture(data: TextureUpdateDataType, tex: SDK.Gfx.IWebGLTexture, opts?: TextureUpdateOptions): void;
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DeleteTexture(tex: SDK.Gfx.IWebGLTexture): void;
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DeleteTexture(tex: SDK.Gfx.IWebGLTexture): void;
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@ -2,5 +2,7 @@ declare namespace SDK.Gfx {
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class IWebGLTexture {
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class IWebGLTexture {
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GetWidth(): number;
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GetWidth(): number;
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GetHeight(): number;
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GetHeight(): number;
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GetDefaultSampling(): SamplingModeType;
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}
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}
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}
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}
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@ -36,5 +36,10 @@ declare namespace SDK {
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GetLayout(): SDK.ILayout;
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GetLayout(): SDK.ILayout;
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ApplyBlendMode(iRenderer: SDK.Gfx.IWebGLRenderer): void;
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ApplyBlendMode(iRenderer: SDK.Gfx.IWebGLRenderer): void;
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SetSampling(sampling: SamplingModeOrAutoType): void;
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GetSampling(): SamplingModeOrAutoType;
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GetActiveSampling(): SamplingModeType;
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}
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}
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}
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}
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45
spine-ts/spine-construct3/ts-defs/plugins/3D model/I3DModelInstance.d.ts
vendored
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45
spine-ts/spine-construct3/ts-defs/plugins/3D model/I3DModelInstance.d.ts
vendored
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@ -0,0 +1,45 @@
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type Model3DRenderModeType = "hierarchy" | "isolate";
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type Model3DTransformTypes = "offset" | "rotation" | "scale";
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/** Represents the 3D Model object.
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/3d-model | I3DModelInstance documentation } */
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declare class I3DModelInstance extends IWorldInstance
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{
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loadModel(model: string, mesh?: string, animation?: string, playing?: boolean, progress?: number): Promise<null | undefined>;
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onLoad(): void;
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onError(): void;
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modelName: string;
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meshName: string;
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animationName: string;
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animationProgress: number;
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isPlaying: boolean;
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meshRenderMode: Model3DRenderModeType;
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offsetX: number;
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offsetY: number;
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offsetZ: number;
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rotationX: number;
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rotationY: number;
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rotationZ: number;
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scaleX: number;
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scaleY: number;
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scaleZ: number;
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setTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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addTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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subTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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mulTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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divTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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animationDuration(animation: string): number;
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getAllMeshes(): Array<string>;
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getAllAnimations(): Array<string>;
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play(animationName?: string, progress?: number): void;
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stop(): void;
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pause(): void;
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resume(): void;
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}
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@ -9,6 +9,8 @@ declare class IAdvancedRandomObjectType<InstType extends IInstance = IInstance>
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seed: string;
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seed: string;
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octaves: number;
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octaves: number;
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random(): number;
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classic2d(x: number, y: number): number;
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classic2d(x: number, y: number): number;
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classic3d(x: number, y: number, z: number): number;
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classic3d(x: number, y: number, z: number): number;
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billow2d(x: number, y: number): number;
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billow2d(x: number, y: number): number;
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@ -2,7 +2,7 @@
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/** Represents the Construct Game Services object.
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/** Represents the Construct Game Services object.
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/construct-game-services | ICGSObjectType documentation } */
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/construct-game-services | ICGSObjectType documentation } */
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type CGSSignInProvider = "Apple" | "BattleNet" | "Discord" | "Facebook" | "Github" | "Google" | "ItchIO" | "Microsoft" | "Reddit" | "Steam" | "Twitch" | "X" | "Yandex";
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type CGSSignInProvider = "Apple" | "BattleNet" | "Discord" | "Facebook" | "Github" | "Google" | "ItchIO" | "Microsoft" | "Patreon" | "Reddit" | "Steam" | "X" | "Yandex";
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interface CGSSignInOptions {
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interface CGSSignInOptions {
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allowPersisting?: boolean;
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allowPersisting?: boolean;
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@ -35,7 +35,7 @@ declare class IInstance
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hasTag(tag: string): boolean;
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hasTag(tag: string): boolean;
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hasTags(...tagsArray: string[]): boolean;
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hasTags(...tagsArray: string[]): boolean;
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setAllTags(tagsSet: Iterable<string>): void;
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setAllTags(tags: Iterable<string>): void;
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getAllTags(): Set<string>;
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getAllTags(): Set<string>;
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destroy(): void;
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destroy(): void;
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@ -45,4 +45,6 @@ declare class IInstance
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signal(tag: string): void;
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signal(tag: string): void;
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waitForSignal(tag: string): Promise<void>;
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waitForSignal(tag: string): Promise<void>;
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callCustomAction(name: string, ...params: CallFunctionParameter[]): Promise<void>;
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}
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}
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@ -35,6 +35,8 @@ declare class ILayer extends ConstructEventTarget<LayerEventMap>
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blendMode: BlendModeParameter;
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blendMode: BlendModeParameter;
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backgroundColor: Vec3Arr;
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backgroundColor: Vec3Arr;
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renderingMode: "2d" | "3d";
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renderingMode: "2d" | "3d";
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sampling: SamplingModeOrAutoType;
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activeSampling: SamplingModeType;
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scrollX: number;
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scrollX: number;
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scrollY: number;
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scrollY: number;
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@ -34,6 +34,9 @@ declare class ILayout extends ConstructEventTarget<LayoutEventMap>
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getScrollPosition(): Vec2Arr;
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getScrollPosition(): Vec2Arr;
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readonly isUnboundedScrolling: boolean;
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readonly isUnboundedScrolling: boolean;
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sampling: SamplingModeOrAutoType;
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activeSampling: SamplingModeType;
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getLayer(nameOrIndex: LayerParameter): IAnyProjectLayer | null;
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getLayer(nameOrIndex: LayerParameter): IAnyProjectLayer | null;
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getAllLayers(): IAnyProjectLayer[];
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getAllLayers(): IAnyProjectLayer[];
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allLayers(): Generator<IAnyProjectLayer>;
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allLayers(): Generator<IAnyProjectLayer>;
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21
spine-ts/spine-construct3/ts-defs/runtime/IMeshData.d.ts
vendored
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21
spine-ts/spine-construct3/ts-defs/runtime/IMeshData.d.ts
vendored
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@ -0,0 +1,21 @@
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/** Represents mesh data created by the renderer. */
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declare class IMeshData
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{
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readonly vertexCount: number;
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readonly indexCount: number;
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positions: Float32Array;
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texCoords: Float32Array;
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colors: Float32Array;
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indices: Uint16Array | Uint32Array;
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readonly debugLabel: string;
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markDataChanged(bufferType: string, start: number, end: number): void;
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markAllVertexDataChanged(start?: number, end?: number): void;
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markIndexDataChanged(start?: number, end?: number): void;
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fillColor(r: number, g: number, b: number, a: number): void;
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release(): void;
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}
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@ -35,4 +35,7 @@ declare class IObjectClass<InstanceType extends IInstance, EventMapType = Object
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/** Get the first picked instance of this object type or family when called
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/** Get the first picked instance of this object type or family when called
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* from an event sheet, or null if none is picked. */
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* from an event sheet, or null if none is picked. */
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getFirstPickedInstance<InstT extends InstanceType = InstanceType>(): InstT | null;
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getFirstPickedInstance<InstT extends InstanceType = InstanceType>(): InstT | null;
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/** Call one of this object class's custom actions in the event sheet. */
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callCustomAction<InstT extends InstanceType = InstanceType>(name: string, instances: Iterable<InstT>, ...params: CallFunctionParameter[]): Promise<void>;
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}
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}
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@ -3,11 +3,10 @@
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* @see {@link https://www.construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/graphics-interfaces/irenderer-interface | IRenderer documentation } */
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* @see {@link https://www.construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/graphics-interfaces/irenderer-interface | IRenderer documentation } */
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type TextureWrapMode = "clamp-to-edge" | "repeat" | "mirror-repeat";
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type TextureWrapMode = "clamp-to-edge" | "repeat" | "mirror-repeat";
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type TextureSamplingMode = "nearest" | "bilinear" | "trilinear";
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interface TextureCreateOptions {
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interface TextureCreateOptions {
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wrapX?: TextureWrapMode,
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wrapX?: TextureWrapMode;
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wrapY?: TextureWrapMode,
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wrapY?: TextureWrapMode;
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sampling?: TextureSamplingMode,
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defaultSampling?: SamplingModeType;
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mipMap?: boolean
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mipMap?: boolean
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}
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}
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interface TextureUpdateOptions {
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interface TextureUpdateOptions {
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@ -20,6 +19,10 @@ type RendererLineCapMode = "butt" | "square";
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type RendererCullFaceMode = "none" | "back" | "front";
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type RendererCullFaceMode = "none" | "back" | "front";
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type RendererFrontFaceWinding = "cw" | "ccw";
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type RendererFrontFaceWinding = "cw" | "ccw";
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interface CreateMeshDataOptions {
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debugLabel?: string;
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}
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declare class IRenderer
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declare class IRenderer
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{
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{
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setAlphaBlendMode(): void;
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setAlphaBlendMode(): void;
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@ -54,6 +57,8 @@ declare class IRenderer
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quad3D2(tlx: number, tly: number, tlz: number, trx: number, try_: number, trz: number, brx: number, bry: number, brz: number, blx: number, bly: number, blz: number, texQuad: DOMQuad): void;
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quad3D2(tlx: number, tly: number, tlz: number, trx: number, try_: number, trz: number, brx: number, bry: number, brz: number, blx: number, bly: number, blz: number, texQuad: DOMQuad): void;
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quad3D3(tlx: number, tly: number, tlz: number, trx: number, try_: number, trz: number, brx: number, bry: number, brz: number, blx: number, bly: number, blz: number, texQuad: DOMQuad, colorArr: Float32Array): void;
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quad3D3(tlx: number, tly: number, tlz: number, trx: number, try_: number, trz: number, brx: number, bry: number, brz: number, blx: number, bly: number, blz: number, texQuad: DOMQuad, colorArr: Float32Array): void;
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createMeshData(vertexCount: number, indexCount: number, opts?: CreateMeshDataOptions): IMeshData;
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drawMeshData(meshData: IMeshData, indexOffset?: number, indexCount?: number): void;
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drawMesh(posArr: Float32Array, uvArr: Float32Array, indexArr: Uint16Array, colorArr?: Float32Array): void;
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drawMesh(posArr: Float32Array, uvArr: Float32Array, indexArr: Uint16Array, colorArr?: Float32Array): void;
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convexPoly(pointsArray: number[]): void;
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convexPoly(pointsArray: number[]): void;
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@ -69,7 +74,7 @@ declare class IRenderer
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pushLineCap(lineCap: RendererLineCapMode): void;
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pushLineCap(lineCap: RendererLineCapMode): void;
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popLineCap(): void;
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popLineCap(): void;
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setTexture(texture: ITexture): void;
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setTexture(texture: ITexture, sampling?: SamplingModeOrAutoType): void;
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createStaticTexture(data: TextureStaticDataType, opts?: TextureCreateOptions): Promise<ITexture>;
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createStaticTexture(data: TextureStaticDataType, opts?: TextureCreateOptions): Promise<ITexture>;
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createDynamicTexture(width: number, height: number, opts?: TextureCreateOptions): ITexture;
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createDynamicTexture(width: number, height: number, opts?: TextureCreateOptions): ITexture;
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updateTexture(data: TextureUpdateDataType, texture: ITexture, opts?: TextureUpdateOptions): void;
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updateTexture(data: TextureUpdateDataType, texture: ITexture, opts?: TextureUpdateOptions): void;
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@ -16,8 +16,10 @@ type LayerParameter = string | number;
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type ImagePointParameter = string | number;
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type ImagePointParameter = string | number;
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type BlendModeParameter = "normal" | "additive" | "copy" | "destination-over" | "source-in" | "destination-in" | "source-out" | "destination-out" | "source-atop" | "destination-atop" | "lighten" | "darken" | "multiply" | "screen";
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type BlendModeParameter = "normal" | "additive" | "copy" | "destination-over" | "source-in" | "destination-in" | "source-out" | "destination-out" | "source-atop" | "destination-atop" | "lighten" | "darken" | "multiply" | "screen";
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type FramerateModeType = "vsync" | "unlimited-tick" | "unlimited-frame";
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type FramerateModeType = "vsync" | "fixed" | "unlimited-tick" | "unlimited-frame";
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type SamplingModeType = "nearest" | "bilinear" | "trilinear";
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type SamplingModeType = "nearest" | "bilinear" | "trilinear";
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type SamplingModeOrAutoType = "auto" | "nearest" | "bilinear" | "trilinear";
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type AnisotropicFilteringModeType = "auto" | "off" | "2x" | "3x" | "4x" | "8x" | "16x";
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type TextAlignHorizontalMode = "left" | "center" | "right";
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type TextAlignHorizontalMode = "left" | "center" | "right";
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type TextAlignVerticalMode = "top" | "center" | "bottom";
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type TextAlignVerticalMode = "top" | "center" | "bottom";
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@ -149,8 +151,9 @@ declare class IRuntime extends ConstructEventTarget<RuntimeEventMap>
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readonly viewportHeight: number;
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readonly viewportHeight: number;
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getViewportSize(): Vec2Arr;
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getViewportSize(): Vec2Arr;
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readonly sampling: SamplingModeType;
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sampling: SamplingModeType;
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isPixelRoundingEnabled: boolean;
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isPixelRoundingEnabled: boolean;
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anisotropicFiltering: AnisotropicFilteringModeType;
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get dt(): number;
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get dt(): number;
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get dtRaw(): number;
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get dtRaw(): number;
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@ -170,6 +173,7 @@ declare class IRuntime extends ConstructEventTarget<RuntimeEventMap>
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get cpuUtilisation(): number;
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get cpuUtilisation(): number;
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get gpuUtilisation(): number;
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get gpuUtilisation(): number;
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framerateMode: FramerateModeType;
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framerateMode: FramerateModeType;
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fixedFramerate: number;
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minDt: number;
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minDt: number;
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maxDt: number;
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maxDt: number;
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@ -178,6 +182,7 @@ declare class IRuntime extends ConstructEventTarget<RuntimeEventMap>
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getInstanceByUid(uid: number): IInstance | null;
|
getInstanceByUid(uid: number): IInstance | null;
|
||||||
sortZOrder(iterable: Iterable<IWorldInstance>, callback: (a: IWorldInstance, b: IWorldInstance) => number): void;
|
sortZOrder(iterable: Iterable<IWorldInstance>, callback: (a: IWorldInstance, b: IWorldInstance) => number): void;
|
||||||
|
destroyMultiple(instances: Iterable<IInstance>): void;
|
||||||
|
|
||||||
/** Call a function in an event sheet, by a case-insensitive string of its name.
|
/** Call a function in an event sheet, by a case-insensitive string of its name.
|
||||||
* Each parameter provided for 'params' is passed to the function.
|
* Each parameter provided for 'params' is passed to the function.
|
||||||
|
|||||||
@ -5,4 +5,6 @@ declare class ITexture
|
|||||||
{
|
{
|
||||||
readonly width: number;
|
readonly width: number;
|
||||||
readonly height: number;
|
readonly height: number;
|
||||||
|
|
||||||
|
readonly defaultSampling: SamplingModeType;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -78,6 +78,8 @@ declare class IWorldInstance extends IInstance
|
|||||||
opacity: number;
|
opacity: number;
|
||||||
colorRgb: Vec3Arr;
|
colorRgb: Vec3Arr;
|
||||||
blendMode: BlendModeParameter;
|
blendMode: BlendModeParameter;
|
||||||
|
sampling: SamplingModeOrAutoType;
|
||||||
|
activeSampling: SamplingModeType;
|
||||||
effects: IEffectInstance[];
|
effects: IEffectInstance[];
|
||||||
|
|
||||||
moveToTop(): void;
|
moveToTop(): void;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user