badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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badlogic
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3b618978e2
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[c] Closes #959, mistranslation of labeled goto from ref implementation.
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2017-07-31 15:27:41 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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1013e31268
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[c] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 13:58:13 +02:00 |
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badlogic
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0227513188
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[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
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2017-07-19 10:32:13 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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8b14b18fda
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[c] Ported fix for DeformTimeline, see #932
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2017-07-04 10:33:16 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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7488383b15
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[cocos2dx] Added support for vertex effects. See #898
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2017-06-26 15:00:59 +02:00 |
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badlogic
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65d1f51acc
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[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
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2017-06-26 14:00:00 +02:00 |
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badlogic
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c614de0946
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[c] Initializing bone transforms to identity on creation. Closes #924.
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2017-06-22 20:44:14 +02:00 |
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badlogic
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9f569fef3b
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[c] Fixed sorting of path constraints when slot attachment is null.
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2017-06-19 17:41:08 +02:00 |
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badlogic
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2a37edd8a6
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[c] Fixed parsing of ClippingAttachments with bone weights in SkeletonJson
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2017-06-19 17:38:36 +02:00 |
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badlogic
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1772e32a6c
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[c] Ported changes to Animation/Timeline.
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2017-06-14 13:02:59 +02:00 |
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badlogic
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4735f3e118
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[c] Preparation work for animation/timeline changes.
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2017-06-13 00:53:00 +02:00 |
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badlogic
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63459d8531
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[c] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:05:07 +02:00 |
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badlogic
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061d0d26b2
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[c] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:59:02 +02:00 |
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badlogic
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928f4b8e14
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[c] Incorrect deallocation order, closes #913
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2017-05-29 11:45:19 +02:00 |
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NathanSweet
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d7c9feb0b5
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[libgdx, c] Avoid relying on NaN behavior.
#903
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2017-05-24 17:14:33 +02:00 |
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badlogic
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7593da8cb8
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[c] Ported Animation State changes, see #908
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2017-05-24 12:53:40 +02:00 |
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badlogic
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4a3e12c75f
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[c] Ported IKConstraint simplification, see #907
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2017-05-24 11:45:10 +02:00 |
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badlogic
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5a36abf813
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[c] Fixed tracking of realloc in unit test suite
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2017-05-18 13:42:54 +02:00 |
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badlogic
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e324c05bfa
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[c] Ported latest anim state changes.
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2017-05-18 13:10:07 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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537f033dad
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[c] Added SkeletonClipping and unit/leak test
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2017-04-27 14:19:02 +02:00 |
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badlogic
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59eb90eb66
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[c] Added Triangulator. Decomposition is leaking.
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2017-04-24 13:58:55 +02:00 |
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badlogic
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8feed9f455
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[c] Formatting
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2017-04-21 12:41:29 +02:00 |
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badlogic
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458c1bc19d
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[c] Added dynamic array.
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2017-04-21 12:39:33 +02:00 |
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badlogic
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18b63d18a6
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[c] Added ClippingAttachment and loading code
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2017-04-21 11:16:06 +02:00 |
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badlogic
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69711476fc
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[c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero.
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2017-04-19 15:08:33 +02:00 |
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badlogic
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14c1df8cfb
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[c] Ported AnimationState change
[ts] Rebuild artifacts
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2017-04-10 15:45:13 +02:00 |
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badlogic
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01b20b568b
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[c] Fixed dipping problem fix
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2017-04-10 13:37:36 +02:00 |
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badlogic
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e326db5f4b
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[c] Ported dipping problem fix, see #867
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2017-04-06 14:43:12 +02:00 |
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badlogic
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58b992136b
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[c] Fixed strcmp bug in SkeletonJson.c. Closes #870.
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2017-04-03 11:02:31 +02:00 |
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badlogic
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4415cc456b
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[c] Added isNan check that shouldn't care whether the compiler is IEEE compliant or not. Closes #734.
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2017-03-20 11:25:41 +01:00 |
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badlogic
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3ed9290c6f
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[cocos2d-objc] More two color tinting work.
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2017-03-14 13:14:23 +01:00 |
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badlogic
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1be3c1a6b4
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[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
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2017-02-28 15:36:04 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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a04c0088cb
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Merge branch 'master' into 3.6-beta
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2017-02-23 14:38:23 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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023bec462f
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[c] Fixed transform constraint binary reading, didn't read local/relative properties
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2017-02-20 10:56:50 +01:00 |
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Mario Zechner
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95527b630a
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[c] Added void* userData field to spTrackEntry. Can be fetched in listeners.
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2017-02-02 10:56:46 +01:00 |
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badlogic
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5908d3a7d6
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Merge branch 'master' into 3.6-beta
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2017-01-31 14:12:59 +01:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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c2cfbc6cb8
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[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
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2017-01-23 10:45:24 +01:00 |
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