Byeong Gwan
880f3c59f5
[ios] backport from 4.3-beta: expose explict module for c & cpp ( #2975 )
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* [ios] backport from 4.3-beta: expose explict module for c & cpp
- standard user can import spine-c based api as usual
- dedicated swift/cpp user can import cpp interface with explict import and enabling cpp interp
- objective-c user can import cpp using objective-c++
* [ios] expose `SpineCppLite` so that the library user can build there own runtime based on swift package => macOS, spriteKit texture
2025-11-17 15:01:21 +01:00
Mario Zechner
97d49b37b7
License header update
2025-05-26 13:24:06 +02:00
Byeong Gwan
123426d3e3
[iOS] fix additive, normal blending ( #2822 )
2025-05-05 11:57:51 +02:00
Byeong Gwan
759c8115c4
[iOS] Spine fix Metal deadlock ( #2816 )
2025-04-17 11:19:14 +02:00
Byeong Gwan
f04382bacd
expose multiplatform spine-engine target ( #2806 )
2025-04-10 11:28:34 +02:00
Byeong Gwan
88230582c2
[iOS] merge shader header and disable cpp-interp in example project ( #2808 )
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* [iOS] disable objc-interp in example project & reuse struct header inside shader
* [iOS] support sharing Shader Header on both cocoapods and SPM
2025-04-10 11:27:24 +02:00
Byeong Gwan
6e5da45fa3
[iOS] update Swift inteface for more fine grained control(like external atlas loading) ( #2772 )
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* update Swift inteface for more fine grained control
- move instance method to static method which does not require spine cpp pointer
- implement equality and hashing based on cpp pointer so that it can be stored in collection and compare it
- expose Atlas image count property so that the user can load the atlas resource lazily
- User can now Create Atlas by using Altas static function, and fetch whole resource path by iterating count of atlas page count
* [iOS] fix wrong y-axis alignment
2025-04-08 11:51:32 +02:00
Byeong Gwan
caf7700e2c
[iOS] Refactor error and data access ( #2733 )
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* implement safe bounded data Access and cancellation supporting URLSession downloadTask
* declare specific SpineError type
declaring conformance to Error on String is discouraged, and Creating own Error type is recommended
* use explicit Error initializing rather than casing syntax (apply requested change)
2025-02-26 09:26:10 +01:00
Allen
7629d7dd35
[ios] Using SIMD to replace vector_float types can boost CPU performance on mid-range models.
2025-02-11 14:23:34 +01:00
Allen
b2061f1cf9
[ios] Using UnsafeBufferPointer to skip data copying and boost performance. ( #2686 )
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* [ios] Using UnsafeBufferPointer to skip data copying and boost performance.
* [ios] Fix the extra data copying caused by using and move the guard let condition to be earlier
2024-11-20 11:54:22 +01:00
kikiloveswift
000df07027
[ios] Fix the issue where the SkeletonBounds instance couldn’t be initialized ( #2669 )
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Co-authored-by: liqiang <liqiangbj01@kanyun.com>
2024-11-14 12:21:14 +01:00
kikiloveswift
648170f325
[ios] Provide the ability to convert an Attachment into a BoundingBoxAttachment. ( #2671 )
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Co-authored-by: liqiang <liqiangbj01@kanyun.com>
2024-11-14 12:19:17 +01:00
kikiloveswift
4f7fe00427
ADD: spine-ios support Cocoapods :Static Framework ( #2658 )
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Co-authored-by: liqiang <liqiangbj01@kanyun.com>
2024-11-05 15:48:35 +01:00
Mario Zechner
19d3d1b29b
[ios] Closes #2666 , expose SkeletonBounds via spine-cpp-lite/Swift
2024-11-05 15:46:53 +01:00
Mario Zechner
f9fb7a3b0c
[ios] Fix UIKit example.
2024-07-02 14:48:21 +02:00
Mario Zechner
520dd36c71
[ios] Switch to SkeletonRenderer, update README.md
2024-07-02 14:08:32 +02:00
Mario Zechner
a5b3bc709d
[ios] Fix blending, use PMA assets in all examples. See #2555
2024-06-28 15:46:28 +02:00
Mario Zechner
7d6f0f9490
[ios] Fix blending, see #2555
2024-06-28 15:39:13 +02:00
Mario Zechner
a58346ff64
[ios] Add new spine-cpp-lite function.
2024-06-28 14:44:38 +02:00
Mario Zechner
da8131e0e1
[ios] Fix version in podspec files, update example/export/runtimes.sh
2024-06-18 10:46:12 +02:00
Mario Zechner
5dc0d2b665
[ios] Fix up repo URLs in podspec files
2024-06-18 10:25:54 +02:00
Denis Andrašec
0d5c3e3b18
Spine iOS ( #2504 )
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* Add `spine-iOS` SPM package & example app (#1 )
* Basic Mesh Rendering (#2 )
* Spine C++ Swift Wrapper (#3 )
* Load `Atlas` & `SkeletonData` (#4 )
Load & dispose `Atlas` & `SkeletonData` from bundled files.
* Generate Swift classes from `spine-cpp-lite.h` (#5 )
* Draw `SkeletonData` render commands (#6 )
- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support
* Add `BoundsProvider` (#7 )
- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods
* Support `SpineController` & `Event` callbacks (#8 )
- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer
* Support `DressUp` sample (#9 )
- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image
* Remove unused file
* Add `Physics` sample (#10 )
- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color
* Add `DebugRendering` sample (#11 )
- Add `DebugRendering` sample
- Make `SpineUIView` transparent
* Move remaining files to SPM package (#12 )
- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`
* Load assets from different sources (#13 )
- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer
* Add `Obj-C` + `UIKit` sample (#14 )
- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base
* Support CocoaPods (#15 )
* Metal Best Practices (#16 )
- Tripple Buffering
- Buffer Bindings
- Shared Objects
* Annotate functions that should return optional (#17 )
* Add option to disable drawing when out of viewport (#18 )
- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it
* Add docs for public Spine classes/methods (#19 )
* Fix various regressions (#20 )
- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00