Mario Zechner
|
97d49b37b7
|
License header update
|
2025-05-26 13:24:06 +02:00 |
|
Luke Ingram
|
e9cce58a1f
|
[libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation.
|
2024-12-09 19:02:05 -04:00 |
|
Nathan Sweet
|
55550c3490
|
[libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
|
2024-01-18 09:57:20 -04:00 |
|
Nathan Sweet
|
4116af02fa
|
[libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied.
|
2023-09-28 16:35:25 -04:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Nathan Sweet
|
c47aa8eade
|
[libgdx] Javadocs and clean up for tests.
|
2022-05-01 12:08:31 -04:00 |
|
Mario Zechner
|
90537ca2d9
|
[libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
# spine-libgdx/build.gradle
|
2022-01-23 21:09:52 +01:00 |
|
Nathan Sweet
|
6e938b32ea
|
Rewrote sequence attachment as a sequence property on region and mesh attachments.
|
2021-10-01 22:53:08 -10:00 |
|
Nathan Sweet
|
96a998b82d
|
Spine Runtimes License Agreement update (September 24, 2021).
|
2021-09-24 18:18:19 -10:00 |
|
badlogic
|
c2b1ecb195
|
[libgdx] Fix line endings, CRLF -> LF
|
2021-06-30 16:25:32 +02:00 |
|
Nathan Sweet
|
4ecca69cff
|
[libgdx] Added FboTest. Use ScreenUtils#clear.
|
2021-03-15 12:37:16 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
NathanSweet
|
bda035e836
|
Added additive mixing, still a WIP.
|
2017-10-27 00:23:41 +02:00 |
|
badlogic
|
9bd1153518
|
Updated examples and runtime demo code
|
2017-06-19 16:47:28 +02:00 |
|
NathanSweet
|
5540b47f21
|
Changed Timeline#apply to enum parameters, AnimationState special cases track 0 to apply setup pose before first key.
|
2017-06-12 02:48:58 +02:00 |
|
badlogic
|
bb93011144
|
[libgdx] Fixed Box2D test, offset bounding boxes by skeleton x/y
|
2017-04-11 12:25:09 +02:00 |
|
NathanSweet
|
15015a12e0
|
Merge branch 'master' into dev
# Conflicts:
# spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/BoneData.java
|
2016-10-15 23:50:01 +02:00 |
|
NathanSweet
|
c0fdc454a2
|
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
|
2016-10-15 23:45:16 +02:00 |
|
badlogic
|
06e7037503
|
[runtimes] Merged with master, updated license headers
|
2016-10-13 16:49:30 +02:00 |
|
badlogic
|
5aa27771c3
|
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
2016-10-13 15:12:05 +02:00 |
|
NathanSweet
|
280024a685
|
Added mixingOut parameter to Timeline#apply so timelines know which direction mixing is happening.
See ScaleTimeline which uses this to know which scale sign to use.
|
2016-08-22 14:43:33 +02:00 |
|
NathanSweet
|
b4924b0a49
|
Experimental WIP for mixing unkeyed bones to setup pose.
#621
|
2016-08-21 20:58:40 +02:00 |
|
NathanSweet
|
00f75cf3fa
|
[libgdx] Updated examples.
|
2016-07-06 16:39:04 +02:00 |
|
NathanSweet
|
37f2f9e880
|
Updated for Spine 3.0.00.
|
2016-01-11 00:32:36 +01:00 |
|
NathanSweet
|
27270a5781
|
Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
|
2015-04-24 21:33:24 +02:00 |
|
NathanSweet
|
3ed63ef028
|
Moar boxes.
|
2014-11-30 12:42:23 +01:00 |
|
NathanSweet
|
cad68f30ff
|
Organized spine-libgdx so tests and the skeleton viewer are separate.
|
2014-11-20 12:42:54 +01:00 |
|