Mario Zechner
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072d5f1539
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[sfml] Update sample instructions
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2024-06-30 22:10:53 +02:00 |
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Mario Zechner
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e81ad9072d
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[sfml] Refactor CMake build
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2024-06-30 22:07:47 +02:00 |
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badlogic
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3a83495e5b
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Update gitignore
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2024-06-30 21:12:51 +02:00 |
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badlogic
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8cd490c398
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Merge branch '4.2' of https://github.com/esotericsoftware/spine-runtimes into 4.2
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2024-06-30 21:07:35 +02:00 |
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badlogic
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dbb3dfb7e7
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[glfw] Fix VC compiler error
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2024-06-30 21:07:30 +02:00 |
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Mario Zechner
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6a60e374f0
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[c][cpp] Removed root level CMakeLists.txt
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2024-06-30 21:04:45 +02:00 |
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Mario Zechner
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70af9d8159
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[sfml] Refactor CMake build
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2024-06-30 21:03:37 +02:00 |
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Mario Zechner
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63d829682e
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[sdl] Refactor CMake build
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2024-06-30 20:53:28 +02:00 |
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Mario Zechner
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75a23e8167
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[cpp] Refactor CMake build
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2024-06-30 20:07:29 +02:00 |
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Mario Zechner
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a5b3bc709d
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[ios] Fix blending, use PMA assets in all examples. See #2555
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2024-06-28 15:46:28 +02:00 |
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Mario Zechner
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7d6f0f9490
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[ios] Fix blending, see #2555
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2024-06-28 15:39:13 +02:00 |
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Mario Zechner
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35d76de559
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[c][cpp] Fix formatting
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2024-06-28 15:38:51 +02:00 |
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Mario Zechner
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a58346ff64
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[ios] Add new spine-cpp-lite function.
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2024-06-28 14:44:38 +02:00 |
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Mario Zechner
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e669f799a8
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[flutter] Update pubspec.lock
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2024-06-28 14:42:31 +02:00 |
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Mario Zechner
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82cb7f5cad
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[cpp] Closes #2563, free input and skeleton data on parsing failure.
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2024-06-27 18:09:17 +02:00 |
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Mario Zechner
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578084806d
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[glfw] Fix up asset paths.
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2024-06-26 20:24:53 +02:00 |
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Mario Zechner
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4b5102fddf
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[glfw] MVP
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2024-06-26 20:17:08 +02:00 |
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Davide Tantillo
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99d6693979
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[ts] Release 4.2.48
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2024-06-26 15:53:48 +02:00 |
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Davide Tantillo
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99affd27c7
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[ts][pixi] Fixed alpha issue for mesh not using dark tint (see #2561).
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2024-06-26 15:47:05 +02:00 |
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Harald Csaszar
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6df18e22d3
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[unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560.
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2024-06-25 19:09:59 +02:00 |
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Harald Csaszar
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24070b4768
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[unity] Minor whitespace formatting fixes.
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2024-06-24 17:54:02 +02:00 |
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Davide Tantillo
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ed4b9f1e45
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[ts][pixi] Removed WIP note from pixi readme. Add doc link to ts readme.
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2024-06-22 22:33:13 +02:00 |
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Davide Tantillo
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26f8b056bb
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[ts][pixi] Fixed regression that caused multiple animatino update at window resize.
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2024-06-21 13:25:04 +02:00 |
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Davide Tantillo
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3ef197b666
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[ts][pixi] Upgraded pixi examples to latest pixi 7 (7.4.2).
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2024-06-21 09:44:33 +02:00 |
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Harald Csaszar
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469735e96a
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[unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558.
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2024-06-20 18:48:34 +02:00 |
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Harald Csaszar
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5d37fac0fc
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[unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556.
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2024-06-19 18:59:19 +02:00 |
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Mario Zechner
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0337d4a029
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[flutter] Release 4.2.29
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2024-06-19 14:34:03 +02:00 |
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Mario Zechner
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be0e364388
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[flutter] Dart analyzer fixes.
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2024-06-19 14:20:44 +02:00 |
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Mario Zechner
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49c7196eb3
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[flutter] Release 4.2.28
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2024-06-19 14:10:42 +02:00 |
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Mario Zechner
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18c1f69459
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[flutter] Fix incompatibility with Gradle 8.x, closes #2553
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2024-06-19 14:10:01 +02:00 |
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Davide Tantillo
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64fe74e91c
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[ts][pixi] Fix parent alpha not working for dark tint. Aligned DarkTintMaterial shader with the Batcher one.
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2024-06-18 18:29:35 +02:00 |
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Mario Zechner
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da8131e0e1
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[ios] Fix version in podspec files, update example/export/runtimes.sh
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2024-06-18 10:46:12 +02:00 |
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Mario Zechner
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59ca486ce0
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[ios] Fix up branches in podspec files
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2024-06-18 10:28:56 +02:00 |
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Mario Zechner
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5dc0d2b665
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[ios] Fix up repo URLs in podspec files
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2024-06-18 10:25:54 +02:00 |
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Denis Andrašec
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0d5c3e3b18
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Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)
* Basic Mesh Rendering (#2)
* Spine C++ Swift Wrapper (#3)
* Load `Atlas` & `SkeletonData` (#4)
Load & dispose `Atlas` & `SkeletonData` from bundled files.
* Generate Swift classes from `spine-cpp-lite.h` (#5)
* Draw `SkeletonData` render commands (#6)
- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support
* Add `BoundsProvider` (#7)
- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods
* Support `SpineController` & `Event` callbacks (#8)
- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer
* Support `DressUp` sample (#9)
- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image
* Remove unused file
* Add `Physics` sample (#10)
- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color
* Add `DebugRendering` sample (#11)
- Add `DebugRendering` sample
- Make `SpineUIView` transparent
* Move remaining files to SPM package (#12)
- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`
* Load assets from different sources (#13)
- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer
* Add `Obj-C` + `UIKit` sample (#14)
- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base
* Support CocoaPods (#15)
* Metal Best Practices (#16)
- Tripple Buffering
- Buffer Bindings
- Shared Objects
* Annotate functions that should return optional (#17)
* Add option to disable drawing when out of viewport (#18)
- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it
* Add docs for public Spine classes/methods (#19)
* Fix various regressions (#20)
- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
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2024-06-18 10:02:25 +02:00 |
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Davide Tantillo
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bdece0d5ef
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[ts] Release 4.2.47
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2024-06-17 21:00:31 +02:00 |
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Harald Csaszar
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962cdf844e
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[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
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2024-06-17 20:50:24 +02:00 |
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Davide Tantillo
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cc6fc1f5b4
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[ts][pixi] Fix dark tint + alpha not working. Closes #2550.
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2024-06-17 16:56:21 +02:00 |
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Davide Tantillo
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d1bbb102d3
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[ts][player] Restored skelUrl.
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2024-06-17 10:57:41 +02:00 |
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Davide Tantillo
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28a503a7ac
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[ts][pixi] Fixed regression on rendering setup pose before update state (removed internal Ticker). Closes #2539.
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2024-06-16 11:19:53 +02:00 |
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Mario Zechner
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ccac475c81
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[c][cpp] Closes #2551, fix inherit transform timelines
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2024-06-13 18:02:39 +02:00 |
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Harald Csaszar
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314636aa07
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[unity] Fixed a compile error on another older Unity versions introduced by preceding commit (Unity documentation was wrong). See #2482.
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2024-06-12 18:34:10 +02:00 |
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Harald Csaszar
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4a9f09431e
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[unity] Fixed a compile error on older Unity versions introduced by preceding commit. See #2482.
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2024-06-12 18:15:55 +02:00 |
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Harald Csaszar
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ff07a01aef
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[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
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2024-06-12 17:53:05 +02:00 |
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Davide Tantillo
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28c8a10953
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[ts] Release 4.2.46
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2024-06-12 14:29:56 +02:00 |
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Davide Tantillo
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61e9be2dcc
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[ts][pixi] clipping + alpha for pixi objects added to slots
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2024-06-12 12:41:55 +02:00 |
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Misaki Eymard
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4cdee3130b
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[ue] Update README.md
Specified that it is compatible with UE5.4.
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2024-06-12 09:53:26 +09:00 |
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Davide Tantillo
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2ac0307c84
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[ts] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547.
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2024-06-11 15:18:26 +02:00 |
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Davide Tantillo
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b4d61790f7
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[ts] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
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2024-06-11 15:18:26 +02:00 |
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Davide Tantillo
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0e9a004388
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[haxe] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547.
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2024-06-11 15:18:26 +02:00 |
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