Mario Zechner
247f28525e
[libgdx] Fix version numbers in README.md
2024-05-27 08:47:30 +02:00
Davide Tantillo
1336255592
[ts][pixi] Add methods to transform from/to pixi/spine coordinates. Add control bone example to show usage.
2024-05-24 16:38:09 +02:00
Harald Csaszar
68688a7c94
[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615 .
2024-05-23 15:36:53 +02:00
Harald Csaszar
986ab71c66
[unity] Fixed URP/2D/Skeleton Lit shader incorrectly displaying Additive slots. Closes #2533 .
2024-05-23 14:44:45 +02:00
Davide Tantillo
986e061272
[ts][pixi] Excluded typescript example from build
2024-05-23 12:38:59 +02:00
Davide Tantillo
fd65b561b8
[ts][pixi] Add typescript example
2024-05-23 12:23:21 +02:00
Mario Zechner
3311550b26
[godot] Use Scons 4.4.0 for 3.x Godot build
2024-05-22 16:13:21 +02:00
Mario Zechner
77acce777c
[godot] Attempt to fix Windows build on GitHub.
2024-05-22 15:55:15 +02:00
Harald Csaszar
330e646c08
[unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532 .
2024-05-21 21:38:29 +02:00
Mario Zechner
aaa9b81628
Formatting
2024-05-21 13:17:23 +02:00
Mario Zechner
5abed8a7f6
[godot] Closes #2489 , fix reference count of SpineAttachments
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The SpineAttachment destructor would dereference the spine::Attachment. However, the set_spine_object() call doesn't increase the reference count. This can lead to the attachment being deallocated too early.
2024-05-21 13:15:46 +02:00
Mario Zechner
dc577acc8d
[godot] Take clipping into account in Skeleton.get_bounds()
2024-05-21 12:48:30 +02:00
Mario Zechner
e1d7310511
[flutter] Skeleton.getBounds() takes clipping into consideration (see #2515 )
2024-05-21 12:42:10 +02:00
Mario Zechner
b8f0aaaacc
[cpp] Skeleton.getBounds() optionally applies clipping, see #2515
2024-05-21 12:29:42 +02:00
Mario Zechner
cb3aa4ec7c
[sdl] Use PMA asset in example, formatting, port to C backend
2024-05-21 11:55:53 +02:00
oldeviloldevil
4cf43903c8
support premultiplied alpha ( #2523 )
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* Update spine-sdl-cpp.h
* Update spine-sdl-cpp.cpp
2024-05-21 11:38:58 +02:00
Mario Zechner
25d55851e9
[godot] Closees #2530 , don't use preview skin/animation at runtime
2024-05-21 11:37:06 +02:00
Mario Zechner
0615878a80
Formatting
2024-05-17 17:19:30 +02:00
Nathan Sweet
4214e8a8e6
[libgdx] Added an example for SkeletonActor.
2024-05-17 10:23:36 -04:00
Harald Csaszar
98a9deb5df
[unity] Fixed SkeletonRenderTexture and SkeletonGraphicRenderTexture issues when mesh is empty. Closes #2529 .
2024-05-17 12:36:24 +02:00
Davide Tantillo
e39ed25240
[ts] Release 4.2.43
2024-05-17 12:31:14 +02:00
Davide Tantillo
8bca84f46e
[ts] Used lambda for Color.toRgb888
2024-05-17 12:23:36 +02:00
Richard Fu
89831677e4
[ts][pixi] Add tint property for Pixi's convention.
2024-05-17 12:23:36 +02:00
Nathan Sweet
0e13cdbb76
[libgdx] Use frames local.
2024-05-16 13:29:01 -04:00
Davide Tantillo
09f742d7c6
[ts] Fix SkeletonJson frame count set for PhysicsConstraintResetTimeline
2024-05-16 17:38:20 +02:00
Mario Zechner
cb0fc7adaa
[flutter] Closes #2526 , fix use after free error in dress-up.
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When setting a new skin in _toggleSkin, we first dispose the old skin, then set the new skin. However, setting the new skin will compare attachments against the still set but already freed old skin. We end up with use after free memory access.
2024-05-16 16:31:02 +02:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Davide Tantillo
77b6a5bb03
[ts][pixi] Add JSDoc.
2024-05-16 12:01:22 +02:00
Harald Csaszar
d0480da0e5
[examples] Removed spine-cocos2d-objc from runtimes copy script.
2024-05-16 09:56:20 +02:00
Harald Csaszar
345448a079
[unity] Updated example skeleton assets to 4.2.22.
2024-05-16 08:42:12 +02:00
Luke Ingram
88aa654a77
[csharp] Port of commit 687260a: Removed SlotData#path.
2024-05-15 09:07:12 -04:00
Davide Tantillo
91db26ee40
[haxe] Port of commit 687260a: Removed SlotData#path.
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The name now always contains the full path.
2024-05-15 14:05:27 +02:00
Davide Tantillo
24dc328b15
[ts] Port of commit 687260a: Removed SlotData#path.
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The name now always contains the full path.
2024-05-15 14:05:27 +02:00
Mario Zechner
e99899e819
[c][cpp] Port 687260a384df3461f72738d08be85993fb83ec70
2024-05-15 13:57:39 +02:00
Nathan Sweet
687260a384
Removed SlotData#path.
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The name now always contains the full path.
2024-05-14 15:28:59 -04:00
Mario Zechner
6c89b10972
[ue] Closes #2480 , renderer component always updates after skeleton component
2024-05-14 11:43:44 +02:00
Mario Zechner
72abb4ead0
[ue] Closes #2521 , fix USpineSkeletonComponent::SetSlotColor
2024-05-14 11:41:05 +02:00
Mario Zechner
5017bbf2aa
[flutter] Closes #2525 , fix build to include spine-cpp-lite.
2024-05-14 11:27:14 +02:00
Mario Zechner
ab2de2babd
[cpp][godot] Closes #2524 , physics constraint update didn't take into account yDown properly
2024-05-14 10:59:49 +02:00
Mario Zechner
4183a58100
[ts] Release 4.2.42
2024-05-14 10:19:28 +02:00
Mario Zechner
f212ece369
[ts] Fix incorrect handling of Physics.none in Skeleton.updateWorldTransform
2024-05-14 10:17:52 +02:00
Nathan Sweet
70865368cd
Updated example projects that had warnings.
2024-05-10 15:51:00 -04:00
Mario Zechner
7798f8037a
[ue] Update example project to UE 5.4.
2024-05-10 14:12:02 +02:00
Mario Zechner
eb91c170a4
Formatting
2024-05-10 14:00:45 +02:00
Mario Zechner
f41bb231e1
[godot] Do not generate vsproj
2024-05-10 13:58:57 +02:00
Mario Zechner
7a15bfc678
[godot] Update build to 4.1.4-stable
2024-05-10 13:42:11 +02:00
Harald Csaszar
a177da9611
[unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520 .
2024-05-07 16:53:38 +02:00
Harald Csaszar
773d27c398
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520 .
2024-05-07 16:28:15 +02:00
Davide Tantillo
098fc0847a
[ts][pixi] DarkTint renderer is registered by the runtime. DarkTintMesh is automatically used if a slot has dark color.
2024-05-07 12:14:34 +02:00
Mario Zechner
126a8f02aa
[godot] Remove 4.0 build, upgrade to latest Scons.
2024-05-07 10:32:41 +02:00