491 Commits

Author SHA1 Message Date
Mario Zechner
70af9d8159 [sfml] Refactor CMake build 2024-06-30 21:03:37 +02:00
Mario Zechner
75a23e8167 [cpp] Refactor CMake build 2024-06-30 20:07:29 +02:00
Mario Zechner
35d76de559 [c][cpp] Fix formatting 2024-06-28 15:38:51 +02:00
Mario Zechner
82cb7f5cad [cpp] Closes #2563, free input and skeleton data on parsing failure. 2024-06-27 18:09:17 +02:00
Mario Zechner
4b5102fddf [glfw] MVP 2024-06-26 20:17:08 +02:00
Denis Andrašec
0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00
Mario Zechner
ccac475c81 [c][cpp] Closes #2551, fix inherit transform timelines 2024-06-13 18:02:39 +02:00
Mario Zechner
5be1879151 [c] Fix return types of new track entry functions 2024-06-11 14:23:24 +02:00
Mario Zechner
d9774c6165 [c] Fix return types of new track entry functions 2024-06-11 14:22:40 +02:00
Mario Zechner
f2d1a2104d [c][cpp] Port: Added TrackEntry#isNextReady() #2547 2024-06-11 14:15:34 +02:00
Mario Zechner
f997a5f131 [cpp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546. 2024-06-11 13:40:24 +02:00
Mario Zechner
6c8d5e1615 Merge branch '4.1' into 4.2 2024-05-27 13:39:46 +02:00
Mario Zechner
879c7adb37 Formatting 2024-05-27 13:39:29 +02:00
Mario Zechner
8880546b78 Merge branch '4.1' into 4.2 2024-05-27 13:00:04 +02:00
Mario Zechner
d344c148ae [cpp] Return error when default skin can not be parsed in SkeletonBinary. 2024-05-27 12:48:46 +02:00
Mario Zechner
aaa9b81628 Formatting 2024-05-21 13:17:23 +02:00
Mario Zechner
e1d7310511 [flutter] Skeleton.getBounds() takes clipping into consideration (see #2515) 2024-05-21 12:42:10 +02:00
Mario Zechner
b8f0aaaacc [cpp] Skeleton.getBounds() optionally applies clipping, see #2515 2024-05-21 12:29:42 +02:00
Mario Zechner
e99899e819 [c][cpp] Port 687260a384df3461f72738d08be85993fb83ec70 2024-05-15 13:57:39 +02:00
Mario Zechner
ab2de2babd [cpp][godot] Closes #2524, physics constraint update didn't take into account yDown properly 2024-05-14 10:59:49 +02:00
Mario Zechner
65d09e73c7 [cpp] Introduce spine_bool for boolean values in spine-cpp-lite. 2024-05-03 11:23:56 +02:00
Mario Zechner
a8e8cfa567 [cpp] spine-cpp-light.h -> spine-cpp-lite.h 2024-04-30 12:35:16 +02:00
Mario Zechner
9c9bcb9428 [cocos2dx] Closes #2505, fix warning about memory allocated by Cococs2d-X 2024-04-30 10:55:51 +02:00
Mario Zechner
ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. 2024-04-19 14:43:00 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00
Mario Zechner
34387d48d4 Formatting 2024-04-10 15:15:58 +02:00
Mario Zechner
e7b47f64f3 [cocos2dx] Add physics example 2024-04-09 12:32:17 +02:00
Mario Zechner
f07d4c3c65 [cpp] Fix local var hidden warning. 2024-04-09 11:22:54 +02:00
Mario Zechner
f1d6515e26 [cpp] Fix unitialized variable 2024-04-09 11:21:21 +02:00
Mario Zechner
120577bfe6 Formatting 2024-04-04 15:27:43 +02:00
Mario Zechner
e623140c99 [godot] Port 4.2 changes and expose in GDScript/C# 2024-04-04 15:26:48 +02:00
Mario Zechner
06005bf0de [ue] rename spine-ue4 to spine-ue 2024-04-03 16:11:59 +02:00
Mario Zechner
39b6a50311 [cpp] Fix constants of InheritTimeline 2024-04-03 15:53:06 +02:00
Mario Zechner
73a6a946f0 [ue] Port core changes. 2024-04-03 15:27:06 +02:00
Mario Zechner
26d403c9b7 [sfml] Update to 2.6.1 on macOS, require VS 2022 on Windows, update README.md for Windows 2024-04-03 14:37:01 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Mario Zechner
2dc7335b4e [cpp] Fix SkeletinBinary, fix memory leaks 2024-04-01 13:29:26 +02:00
Mario Zechner
96c8bcf07f [cpp] Json parser fixes 2024-03-28 12:42:04 +01:00
Mario Zechner
c71c48d303 [cpp] inhert timeline parsing in SkeletonJson 2024-03-28 12:16:28 +01:00
Mario Zechner
8210d25e2e [cpp] Inherit timeline, latest ports from reference implementation, excluding loaders 2024-03-28 12:09:20 +01:00
Mario Zechner
355f7ed15b Apply formatting 2024-03-19 12:16:35 +01:00
Mario Zechner
922ac2bec9 [cpp] Port physics translation and rotation methods. 2024-01-24 12:16:05 +01:00
Mario Zechner
d03f535ed8 [cpp] Formatting 2024-01-16 12:42:22 +01:00
Mario Zechner
8c79c7c1de [c][cpp] Fix all warnings on Clang, more physics constraints porting 2024-01-03 12:52:10 +01:00
Mario Zechner
a190bc8899 [cpp] More physics porting, fix sanitizer issues 2024-01-03 09:47:39 +01:00
Mario Zechner
5ffdcdb1e6 [cpp] Initial pass at physics, incomplete 2023-12-22 17:26:49 +01:00
Mario Zechner
355a91de79 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/lib/assets/libspine_flutter.wasm
#	spine-flutter/pubspec.yaml
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-11-28 13:41:20 +01:00
Mario Zechner
501ad3553d [c][cpp] Fix for #2412 2023-11-28 13:30:02 +01:00
Mario Zechner
aeef4495de Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-sfml/cpp/example/testbed.cpp
2023-10-24 17:12:22 +02:00
Mario Zechner
c960402c08 [c] Closes #2401, fixed incorrect allocation of TransformTimeline. 2023-10-23 13:18:04 +02:00