21 Commits

Author SHA1 Message Date
Nathan Sweet
6c689eb5f8 [ts] Fixed example HTML files. 2021-06-22 16:54:10 -04:00
badlogic
9087ed61ae [ts] Updated parser to new atlas format
Not quite working yet.
2020-12-28 12:11:25 +01:00
badlogic
88f0d98dd2 [ts] Finished 4.0 port. See #1796 2020-11-27 17:53:27 +01:00
badlogic
3863828c3e [ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.

[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
badlogic
2d0fd7f7b3 [ts] Added simple WebGL example. 2020-04-10 10:17:29 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
2946cec9d1 [ts][as3] Added mix-and-match example. See #1375. 2019-06-13 16:39:50 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
f9e4fd495d [ts] Ported all skin API changes, see #841. 2019-06-03 16:20:19 +02:00
badlogic
eecc0467b6 [ts] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:17:52 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
18eec077e4 Updated owl to key blink animation properly. 2018-01-18 15:52:09 +01:00
badlogic
14e9425b91 Merged 3.6 into 3.7-beta. 2017-11-17 10:59:12 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
f045d22183 [ts] Added animation blending test. 2017-11-02 10:41:49 +01:00
badlogic
e6c2b75101 [ts] More test refactoring. 2017-10-30 14:12:03 +01:00
badlogic
de3acaf084 [ts] reworked example/tests 2017-10-30 14:06:41 +01:00