7678 Commits

Author SHA1 Message Date
Mario Zechner
0b1909ae06 [godot] Pass mono flag to buildscripts from workflow. 2023-07-24 11:01:43 +02:00
Mario Zechner
b18a92a0f9 [godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs. 2023-07-24 10:52:24 +02:00
Mario Zechner
4cdde9635a [godot] Manual dispatch for Godot 4 workflow. 2023-07-24 10:48:06 +02:00
Mario Zechner
5facf4a686 [godot] More GitHub workflow debugging. 2023-07-24 10:44:27 +02:00
Mario Zechner
44d766c65e [godot] More GitHub workflow debugging. 2023-07-24 10:40:50 +02:00
Mario Zechner
caafb9b94f [godot] More GitHub workflow debugging. 2023-07-24 10:37:32 +02:00
Mario Zechner
1dec42d852 [godot] Add debugging output to Godot GH workflow 2023-07-24 10:33:37 +02:00
Mario Zechner
8a3182a6cd [godot] Add C# build to workflow. 2023-07-21 16:21:09 +02:00
Mario Zechner
49e901fd4a [godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml 2023-07-21 15:32:51 +02:00
Mario Zechner
b405686823 [godot] More C# build work. 2023-07-21 14:42:45 +02:00
Mario Zechner
e59b15cf52 Merge branch '4.1' into godot-csharp 2023-07-21 11:07:21 +02:00
Harald Csaszar
76d220b3d1 [unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes #2318. 2023-07-20 18:03:31 +02:00
Mario Zechner
157b9383b0 [godot] Fix macOS build, add assemblies to .app. 2023-07-19 18:21:37 +02:00
Harald Csaszar
8900377a89 [unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation. 2023-07-19 18:06:47 +02:00
Harald Csaszar
7b37dd5f7b [unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324. 2023-07-19 17:53:07 +02:00
Mario Zechner
e525c77d18 [godot] Rework v4 build scripts to support optionally support C#. 2023-07-19 17:53:01 +02:00
Mario Zechner
bdb9e130bc [godot] Add mono flag to 4.x build. 2023-07-19 11:56:34 +02:00
Harald Csaszar
39a957c91f [unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset. 2023-07-19 11:39:52 +02:00
Mario Zechner
8d04c7a75b [pixi] Clean-up and extend examples 2023-07-18 14:51:57 +02:00
Mario Zechner
deb4117b6a [flutter] release 4.1.4 2023-07-18 14:50:02 +02:00
Mario Zechner
04317b8552 [flutter] Update changelog 2023-07-18 14:48:34 +02:00
Mario Zechner
7dbf0a6665 [flutter] Fix WASM compilation, closes #2321 2023-07-18 14:47:52 +02:00
Mario Zechner
9b9d02a3fa [c][cpp] Don't set CMake install dir to "./", closes #2320. 2023-07-18 14:00:59 +02:00
Harald Csaszar
0ca3c8e507 [unity] Fixed a Timeline SpineAnimationStateClip related bug introduced in commit d4cc1631. Closes #2316. 2023-07-17 16:44:28 +02:00
Mario Zechner
5308ddb04b [godot] Add build/pack-template.sh to zip up the template files for development. 2023-07-14 15:11:16 +02:00
Mario Zechner
15b61f3101 [godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow. 2023-07-14 13:46:20 +02:00
Mario Zechner
66aeb0e372 [godot] Update build to 4.0.3 stable. 2023-07-14 13:21:00 +02:00
Mario Zechner
6fafd96eca [pixi] License headers, see #2305 2023-07-12 15:15:56 +02:00
Mario Zechner
2ba7133254 [pixi] Assets for examples, see #2305 2023-07-12 15:13:40 +02:00
Mario Zechner
045e1551ed [ts] Release 4.1.36 2023-07-12 15:00:38 +02:00
Mario Zechner
9ce4b14022 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-07-12 14:41:56 +02:00
Mario Zechner
cb0f78bed2 [phaser] Add Origin mixin, don't call updateSize() on changes to scale. 2023-07-12 14:41:48 +02:00
Harald Csaszar
d4cc16315f [unity] Fixed Timeline SpineAnimationStateClip ignoring seek and loop. Closes #2316. Removed redundant multiple skeleton updates when multiple animations are started. 2023-07-11 17:42:10 +02:00
Mario Zechner
f759199223 [ts] Release 4.1.35 2023-07-11 13:47:20 +02:00
Mario Zechner
90b6b6f730 [ts] 4.1.34 release, broken. 2023-07-11 13:46:03 +02:00
Mario Zechner
0672c6c862 [phaser] Bounds providers return zero bounds in case there are no attachments to calculate the bounds with. 2023-07-11 09:10:28 +02:00
Harald Csaszar
ccc41337f6 [unity] Fixed Timeline preview speed-scale applied twice in Unity 2019 and newer versions. Closes #2312. 2023-07-04 18:36:42 +02:00
Harald Csaszar
5635f31053 [unity] Fixed URP shaders compile error on Unity 2023.1. Closes #2311. 2023-07-03 20:55:19 +02:00
Mario Zechner
b210ff5b9e [ts] Release 4.1.33 2023-06-30 15:27:40 +02:00
Mario Zechner
dd9d7e5558 [ts] Fix formatting issue detected by build. 2023-06-28 10:33:54 +02:00
Mario Zechner
6f8896e4ec [ts] Include Phaser in iife build. 2023-06-28 10:30:47 +02:00
Mario Zechner
ad528c34fb [ts] Fix up package.json 2023-06-28 09:46:52 +02:00
Mario Zechner
ea2d0727c3 [pixi] Fix index.html 2023-06-27 15:27:41 +02:00
Mario Zechner
0f118ba3bd Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-06-27 15:11:10 +02:00
Mario Zechner
8fb691c054 [pixi] Clean-up and improvements. 2023-06-27 15:10:53 +02:00
Harald Csaszar
f3379d4766 [unity] Increased package version number for preceding commit 3d2b6e50. 2023-06-27 15:08:45 +02:00
Harald Csaszar
3d2b6e50f3 [unity] Fixed import infinite loop when Spine Preferences Default Shader does not exist. Closes #2310. 2023-06-27 15:06:53 +02:00
Mario Zechner
7698f5fc92 Merge branch 'spine-pixijs' of https://github.com/miltoncandelero/spine-runtimes into miltoncandelero-spine-pixijs 2023-06-27 14:49:37 +02:00
Harald Csaszar
d75f2d1568 [unity] Fixed URP 2D Shaders example scene: previous commit 79be6d4 included accidental additions of SkeletonRenderTexture components, reverted partial changes. 2023-06-20 17:37:30 +02:00
Mario Zechner
8a8e64b3b5 [ts] Release 4.1.32 2023-06-20 11:54:37 +02:00