badlogic
3bbba1bd72
[starling] Added vine sample to repro #640 , no luck.
2016-07-18 14:18:39 +02:00
badlogic
efa2f89289
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
2016-07-12 14:18:29 +02:00
badlogic
413bda2de6
[as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API
2016-07-11 14:52:44 +02:00
NathanSweet
6271128587
Shouldn't be committing binary files.
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Need better solution!
2016-05-11 13:13:10 +02:00
NathanSweet
1ccfaab4c9
spine-as3 updated to v3.1.
2016-04-15 17:40:32 +02:00
NathanSweet
ef0b4b4bb9
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
2016-02-27 02:12:55 +01:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
f6e4027ef1
Reverting corrupt files.
2015-11-04 09:15:04 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
NathanSweet
4eb73738c2
Fixed spine-starling meshes with a Starling atlas. Better examples.
2014-07-25 19:39:45 +02:00
NathanSweet
e6ba25c59b
Fixed enableErrorChecking.
2014-07-25 16:40:40 +02:00
NathanSweet
6b9d514ca7
Meshes, FFD and skinning for spine-starling.
2014-06-02 15:33:22 +02:00
NathanSweet
d46ab513c8
Brings spine-starling up to date with spine-as3.
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No mesh rendering yet.
2014-05-21 22:29:43 +02:00
NathanSweet
9787e7cee7
Returned example to use spineboy.
2014-01-17 00:58:01 +01:00
NathanSweet
7c99cbd6d2
Added goblin example.
2014-01-13 18:09:00 +01:00
NathanSweet
faa7c49627
Multi page atlas support for Flash and Starling.
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http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
5fc34b77b4
Changed Vector<Function> to Listeners class.
2013-12-22 00:17:38 +01:00
NathanSweet
dca388bb98
Changed listeners to Vector.<Function>.
2013-12-21 18:44:56 +01:00
NathanSweet
725fd49c77
Support for Atlas with spine-starling in addition to Starling's texture atlas.
2013-10-30 22:27:06 +01:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
1caa8eaadd
Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
2013-09-24 16:54:10 +02:00
NathanSweet
ab8a08c8cb
Missing files for last commit.
2013-08-03 21:25:45 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
45f93ca31f
Organized and simplified spine-starling.
2013-05-04 11:38:23 +02:00
NathanSweet
4838ebf4ef
Fixed spine-starling rendering.
2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576
AS3 and Starling runtimes.
2013-04-30 19:18:39 +02:00