Greg Rynkowski
97dd5ab8df
Fix typo in the SkeletonAnimation::createWithFile ( #1045 )
2017-12-07 15:47:32 +01:00
Stephen Gowen
1e6d8b793a
Wip unit tests
2017-12-07 03:23:40 -05:00
Stephen Gowen
a6f0c88994
Wip unit tests, trying to simply port the C ones to CPP, can it be that simple?
2017-12-06 20:11:10 -05:00
Stephen Gowen
7d3526f3db
Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
2017-12-06 19:00:45 -05:00
Stephen Gowen
7b32f02e2c
Done.
2017-12-06 19:00:42 -05:00
John
6eb3f1dbd7
[unity] Handle SkeletonData inspector play-pause.
...
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/996
2017-12-07 07:05:35 +08:00
Stephen Gowen
e20382a304
Now I understand the origin of this deform2 and awkward memset function, haha
2017-12-06 17:30:48 -05:00
Stephen Gowen
01ef0152b8
Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
2017-12-06 17:24:32 -05:00
badlogic
101a3ebe2b
Merge branch '3.6' into 3.7-beta
2017-12-06 15:37:47 +01:00
badlogic
f40efe6066
Revert "fix warnings ( #1034 )"
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This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
2017-12-06 15:35:02 +01:00
Stephen Gowen
52e04508f6
Almost Done!
2017-12-05 17:44:30 -05:00
Stephen Gowen
517c48a2d5
So close!
2017-12-04 17:37:31 -05:00
Stephen Gowen
be2dfc7ff4
wip
2017-12-03 21:32:44 -05:00
Stephen Gowen
0b28d385db
NEW macro calls CALLOC macro
2017-12-03 19:49:05 -05:00
Stephen Gowen
1f415cec9f
Forgot some setError calls and cleanup
2017-12-03 16:40:04 -05:00
Stephen Gowen
2b2b34db00
Okay, SkeletonBinary is done.
2017-12-03 16:16:02 -05:00
Stephen Gowen
8f28ae1c2d
Almost done with SkeletonBinary
2017-12-03 13:15:57 -05:00
Stephen Gowen
b78b0171ec
Placing TextureLoader class into its own file.
2017-12-02 19:06:28 -05:00
Stephen Gowen
f7486ef9f8
Chugging through porting SkeletonBinary
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After that, will port over SkeletonJson and Json
2017-12-02 18:16:58 -05:00
Stephen Gowen
9e0ac4d407
Addressing some warnings.
2017-12-02 14:48:35 -05:00
Stephen Gowen
3fc2f08ff6
Okay, AnimationState is done, on to SkeletonJson and SkeletonBinary
2017-12-02 14:46:48 -05:00
Stephen Gowen
af43d7cff1
Defining SpineExtension class that can be overridden to provide memory allocation and file reading
2017-11-30 20:32:58 -05:00
Stephen Gowen
0ca6803030
wip
2017-11-30 11:11:15 -05:00
Stephen Gowen
9bed800466
wip, just gotta implement the AnimationState class itself now.
2017-11-29 18:30:22 -05:00
Stephen Gowen
bcb9e91571
Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
2017-11-29 11:10:11 -05:00
Guto Maia
1132594797
fix comment: CPP comment not allowed in C90 ( #1042 )
2017-11-29 10:42:28 +01:00
Stephen Gowen
d5c47a709a
wip
2017-11-28 19:30:27 -05:00
Stephen Gowen
1449af5864
Removing unused Vector constructor
2017-11-28 10:54:19 -05:00
Stephen Gowen
1361203f1c
wip
2017-11-26 18:25:56 -05:00
Stephen Gowen
3e94e53a4c
Adding spine-cpp-unit-tests dir
2017-11-26 12:06:41 -05:00
Stephen Gowen
676b67b606
Adding in the final files, just gotta implement them.
...
And then of course, once these final 4 classes are implemented, I’ll
have to write the Unit Tests, which I’ll more or less just copy from
spine-c
2017-11-26 11:58:07 -05:00
Stephen Gowen
3038a90cc5
Timelines are done.
2017-11-26 11:46:06 -05:00
Stephen Gowen
8b53400425
wip
2017-11-25 17:47:43 -05:00
Stephen Gowen
19687d9957
wip, forgot about SkeletonBounds and SkeletonClipping
2017-11-25 15:09:37 -05:00
Stephen Gowen
5411125c93
wip, these timeline classes are all pretty much the same, so this is going pretty quickly.
2017-11-25 14:04:49 -05:00
Stephen Gowen
24a3811049
NDK compiler was fussing about the location of the #include <spine/Extension.h> line; needs to be first.
2017-11-25 12:53:49 -05:00
Stephen Gowen
6b585ae151
blah
2017-11-25 12:44:57 -05:00
Stephen Gowen
929462de70
Merge branch 'EsotericSoftware/3.6' into 3.6
2017-11-25 12:29:12 -05:00
Stephen Gowen
dfa1c2eceb
Getting some boiler plate out of the way.
2017-11-25 12:29:10 -05:00
pharan
57fb0ee0be
[unity] Update some shader things.
2017-11-25 15:18:35 +08:00
pharan
a0cf9badb9
[unity] Extra SkeletonDataAssetInspector info.
2017-11-25 15:17:47 +08:00
pharan
164678163d
[unity] Allow TextField fallback for attributes.
2017-11-25 15:14:28 +08:00
Stephen Gowen
11acfef705
fixing compile error
2017-11-24 20:50:16 -05:00
Stephen Gowen
107c18e237
Closer still.
...
So here is what I have left:
1. Implement the Timeline classes (from Animation)
2. Implement AnimationState
3. Implement SkeletonJson
4. Implement SkeletonBinary
Seems like a lot, but most of the file IO stuff is going to get more or
less ripped directly from the C runtime, so I’m actually pretty close I
think!
2017-11-24 18:13:14 -05:00
Stephen Gowen
b02c2aaaa4
wip
2017-11-24 17:34:14 -05:00
NathanSweet
cecdaeab2a
Merge branch '3.6' into 3.7-beta
2017-11-24 02:48:33 +01:00
Stephen Gowen
91225fe9e3
Getting there!
2017-11-23 19:21:04 -05:00
Stephen Gowen
b50496fe05
Merge branch 'EsotericSoftware/3.6' into 3.6
2017-11-23 13:00:21 -05:00
John
ad55ab9736
[unity] Handle SkeletonAnimator edit mode pose.
2017-11-23 14:09:33 +08:00
Stephen Gowen
e7ca5c8378
Merge branch 'EsotericSoftware/3.6' into 3.6
2017-11-22 13:07:30 -05:00