badlogic
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0bbcd971e9
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Ported first batch of last changes to runtimes.
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2018-04-20 13:58:39 +02:00 |
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badlogic
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ace5d18660
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Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-04-19 10:30:20 +02:00 |
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pharan
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d5e75febee
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Merge branch '3.6' into 3.7-beta
# Conflicts:
# examples/hero/export/hero-pro.json
# examples/hero/export/hero-pro.skel
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2018-04-19 15:02:08 +08:00 |
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pharan
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7999610a24
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Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
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2018-04-19 11:50:31 +08:00 |
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pharan
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2d9a772954
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[examples] Update hero-pro
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2018-04-19 11:49:45 +08:00 |
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badlogic
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6c29e8c2e9
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[cpp] Fixed up Skin and internal hashmap like structure.
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2018-04-18 14:25:56 +02:00 |
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John
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58f0c7f21e
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[unity] Remove extraneous update call.
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2018-04-18 12:02:31 +08:00 |
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pharan
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99166771e5
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[unity] Update Basic Platformer example.
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2018-04-18 07:30:47 +08:00 |
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pharan
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a4361cae91
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Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
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2018-04-18 07:29:14 +08:00 |
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pharan
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79a8a33776
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[examples] Update hero-pro animations.
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2018-04-18 07:28:22 +08:00 |
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NathanSweet
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66eabfc4d1
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[libgdx] updateWorldTransform as late as possible.
Something can set a new animation after `act` but before `draw`, resuling in the wrong pose if updateWorldTransform is done in `act`.
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2018-04-17 14:12:27 +02:00 |
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badlogic
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bceee601ad
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[cpp] Fixed memory allocations at runtime.
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2018-04-17 12:30:35 +02:00 |
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badlogic
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906c0b4b60
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Merge branch '3.6' into 3.7-beta
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2018-04-17 11:57:58 +02:00 |
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badlogic
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acca89688d
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[ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free.
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2018-04-17 11:50:51 +02:00 |
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pharan
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207d51ae93
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[unity] Update Examples.
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2018-04-17 08:05:46 +08:00 |
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pharan
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36db4e381d
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[unity] Add AnimationReferenceAsset
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2018-04-17 08:04:07 +08:00 |
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pharan
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a04242cacf
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[unity] More class segregation for SpineEditorUtilities.
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2018-04-17 08:01:10 +08:00 |
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pharan
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2a792c0247
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[unity] Update SkeletonInspectorPreview.
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2018-04-17 08:00:19 +08:00 |
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pharan
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0a23ed3d85
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[unity] MeshGenerator can fill mesh with setup pose attachment.
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2018-04-17 07:59:27 +08:00 |
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pharan
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1c3f6b1b32
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[unity] Spine.BoneMatrix struct.
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2018-04-17 07:58:54 +08:00 |
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pharan
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f3bb19a339
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[unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh.
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2018-04-17 07:57:35 +08:00 |
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pharan
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331228e5e4
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[unity] Minor cleanup of Skeleton Baking.
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2018-04-17 07:55:47 +08:00 |
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pharan
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488e6a8b2c
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[unity] Some cleanup.
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2018-04-17 07:54:58 +08:00 |
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NathanSweet
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83331fa892
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[libgdx] Removed unused import.
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2018-04-15 18:24:53 +02:00 |
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NathanSweet
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2fc374fd6b
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[libgdx] Avoid AtomicInteger for GWT.
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2018-04-15 18:08:26 +02:00 |
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NathanSweet
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4e5e82502b
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[libgdx] Option to reset blend function.
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2018-04-15 18:08:25 +02:00 |
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NathanSweet
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643a1cb2aa
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[libgdx] Javadoc
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2018-04-15 18:08:25 +02:00 |
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badlogic
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d02057b2aa
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[starling] Updated lib.
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2018-04-12 10:48:25 +02:00 |
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badlogic
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8594c67b7a
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Merge branch '3.6' into 3.7-beta
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2018-04-12 10:47:09 +02:00 |
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badlogic
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63b27b9f46
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[as3] Don't submit meshes with alpha==0. Closes #1080
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2018-04-12 10:46:57 +02:00 |
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badlogic
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7867f09a6d
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Merge branch '3.6' into 3.7-beta
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2018-04-12 10:42:46 +02:00 |
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badlogic
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7647c345e3
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[cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098
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2018-04-12 10:42:34 +02:00 |
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badlogic
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4f91425115
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Merge branch '3.6' into 3.7-beta
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2018-04-12 10:31:47 +02:00 |
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badlogic
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fb2ce44723
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[c] Fixed parsing of dark slot colors for binary files. See #1097
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2018-04-12 10:31:38 +02:00 |
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badlogic
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34bac82ee2
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[c] Fixed parsing of dark slot colors for binary files. See #1097
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2018-04-12 10:30:43 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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badlogic
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a627b4372d
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Updated export script for spine-sfml-c/cpp
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2018-04-12 10:23:41 +02:00 |
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John
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e25989ca6d
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[unity] Handle TintBlack with no attachments.
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2018-04-12 09:19:26 +08:00 |
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pharan
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0ae50007a7
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Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
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2018-04-09 20:39:15 +08:00 |
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pharan
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2fad707529
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[unity] Update API use and compatibility notes to 3.7.
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2018-04-09 20:37:16 +08:00 |
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John
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7c2fb931d8
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[unity] Minor cleanup for SkeletonBaker.cs
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2018-04-08 23:32:04 +08:00 |
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badlogic
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98413c102e
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[ts] Merged WebKit bug fix.
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2018-04-05 16:47:13 +02:00 |
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badlogic
|
b06c91333d
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Merge branch '3.6' into 3.7-beta
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2018-04-05 16:44:39 +02:00 |
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John
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b21ce6cc37
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[unity] Use MixBlend for SkeletonAnimator 3.7
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2018-04-05 22:29:58 +08:00 |
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John
|
297018405d
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[unity] Use MixBlend in SkeletonExtensions 3.7
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2018-04-05 22:29:08 +08:00 |
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smaren
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c28bbebf80
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[TS] WebKit 602 disappearing graphics bug (#1093)
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109
* Renamed uselessFunction and updated documentation
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2018-04-04 11:39:31 +02:00 |
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pharan
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0a61f34c61
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[unity] Updated examples.
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2018-04-04 17:17:06 +08:00 |
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badlogic
|
781057ddb1
|
[ue4] First steps towards UMG widgets.
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2018-03-28 17:03:11 +02:00 |
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badlogic
|
bd9c33e046
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[cpp] Fixed atlas page texture filter parsing.
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2018-03-28 14:18:39 +02:00 |
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badlogic
|
e5c21658b8
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[lua] Port fix to AnimationState, see #1092
|
2018-03-28 14:11:04 +02:00 |
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