4074 Commits

Author SHA1 Message Date
badlogic
0bbcd971e9 Ported first batch of last changes to runtimes. 2018-04-20 13:58:39 +02:00
badlogic
ace5d18660 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-04-19 10:30:20 +02:00
pharan
d5e75febee Merge branch '3.6' into 3.7-beta
# Conflicts:
#	examples/hero/export/hero-pro.json
#	examples/hero/export/hero-pro.skel
2018-04-19 15:02:08 +08:00
pharan
7999610a24 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-19 11:50:31 +08:00
pharan
2d9a772954 [examples] Update hero-pro 2018-04-19 11:49:45 +08:00
badlogic
6c29e8c2e9 [cpp] Fixed up Skin and internal hashmap like structure. 2018-04-18 14:25:56 +02:00
John
58f0c7f21e
[unity] Remove extraneous update call. 2018-04-18 12:02:31 +08:00
pharan
99166771e5 [unity] Update Basic Platformer example. 2018-04-18 07:30:47 +08:00
pharan
a4361cae91 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-18 07:29:14 +08:00
pharan
79a8a33776 [examples] Update hero-pro animations. 2018-04-18 07:28:22 +08:00
NathanSweet
66eabfc4d1 [libgdx] updateWorldTransform as late as possible.
Something can set a new animation after `act` but before `draw`, resuling in the wrong pose if updateWorldTransform is done in `act`.
2018-04-17 14:12:27 +02:00
badlogic
bceee601ad [cpp] Fixed memory allocations at runtime. 2018-04-17 12:30:35 +02:00
badlogic
906c0b4b60 Merge branch '3.6' into 3.7-beta 2018-04-17 11:57:58 +02:00
badlogic
acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 2018-04-17 11:50:51 +02:00
pharan
207d51ae93 [unity] Update Examples. 2018-04-17 08:05:46 +08:00
pharan
36db4e381d [unity] Add AnimationReferenceAsset 2018-04-17 08:04:07 +08:00
pharan
a04242cacf [unity] More class segregation for SpineEditorUtilities. 2018-04-17 08:01:10 +08:00
pharan
2a792c0247 [unity] Update SkeletonInspectorPreview. 2018-04-17 08:00:19 +08:00
pharan
0a23ed3d85 [unity] MeshGenerator can fill mesh with setup pose attachment. 2018-04-17 07:59:27 +08:00
pharan
1c3f6b1b32 [unity] Spine.BoneMatrix struct. 2018-04-17 07:58:54 +08:00
pharan
f3bb19a339 [unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh. 2018-04-17 07:57:35 +08:00
pharan
331228e5e4 [unity] Minor cleanup of Skeleton Baking. 2018-04-17 07:55:47 +08:00
pharan
488e6a8b2c [unity] Some cleanup. 2018-04-17 07:54:58 +08:00
NathanSweet
83331fa892 [libgdx] Removed unused import. 2018-04-15 18:24:53 +02:00
NathanSweet
2fc374fd6b [libgdx] Avoid AtomicInteger for GWT. 2018-04-15 18:08:26 +02:00
NathanSweet
4e5e82502b [libgdx] Option to reset blend function. 2018-04-15 18:08:25 +02:00
NathanSweet
643a1cb2aa [libgdx] Javadoc 2018-04-15 18:08:25 +02:00
badlogic
d02057b2aa [starling] Updated lib. 2018-04-12 10:48:25 +02:00
badlogic
8594c67b7a Merge branch '3.6' into 3.7-beta 2018-04-12 10:47:09 +02:00
badlogic
63b27b9f46 [as3] Don't submit meshes with alpha==0. Closes #1080 2018-04-12 10:46:57 +02:00
badlogic
7867f09a6d Merge branch '3.6' into 3.7-beta 2018-04-12 10:42:46 +02:00
badlogic
7647c345e3 [cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098 2018-04-12 10:42:34 +02:00
badlogic
4f91425115 Merge branch '3.6' into 3.7-beta 2018-04-12 10:31:47 +02:00
badlogic
fb2ce44723 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:31:38 +02:00
badlogic
34bac82ee2 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:30:43 +02:00
badlogic
c97553474e Added new assets for libGDX tests. 2018-04-12 10:24:42 +02:00
badlogic
a627b4372d Updated export script for spine-sfml-c/cpp 2018-04-12 10:23:41 +02:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments. 2018-04-12 09:19:26 +08:00
pharan
0ae50007a7 Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta 2018-04-09 20:39:15 +08:00
pharan
2fad707529 [unity] Update API use and compatibility notes to 3.7. 2018-04-09 20:37:16 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs 2018-04-08 23:32:04 +08:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
b06c91333d Merge branch '3.6' into 3.7-beta 2018-04-05 16:44:39 +02:00
John
b21ce6cc37
[unity] Use MixBlend for SkeletonAnimator 3.7 2018-04-05 22:29:58 +08:00
John
297018405d
[unity] Use MixBlend in SkeletonExtensions 3.7 2018-04-05 22:29:08 +08:00
smaren
c28bbebf80 [TS] WebKit 602 disappearing graphics bug (#1093)
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109

* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
pharan
0a61f34c61 [unity] Updated examples. 2018-04-04 17:17:06 +08:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
badlogic
bd9c33e046 [cpp] Fixed atlas page texture filter parsing. 2018-03-28 14:18:39 +02:00
badlogic
e5c21658b8 [lua] Port fix to AnimationState, see #1092 2018-03-28 14:11:04 +02:00