10 Commits

Author SHA1 Message Date
pharan
986e74f62b [unity] Sample scripts now use properties. 2017-02-06 06:48:47 +08:00
pharan
9c21942482 [unity] Updated examples, modules and editors. 2016-11-26 03:05:23 +08:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
pharan
129a92afec Updated sample scenes. 2016-03-24 01:58:10 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Fenrisul
39e754315e Added SkeletonAnimator
Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Fenrisul
aabf89e29c Fixed Goblins.cs compile error due to UpdateBones refactor 2014-09-11 20:15:13 -07:00
Fenrisul
dc150f6547 Updated examples 2014-07-25 08:18:45 -07:00