38 Commits

Author SHA1 Message Date
NathanSweet
3a506300eb Show using a lambda for callbacks. 2014-05-19 21:19:43 +02:00
NathanSweet
1ea3a3d9e2 Updated GUID. 2014-05-13 13:56:26 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
6983ec6fd3 Optimization to not render meshes. Better inspectors. 2014-04-27 00:23:11 +02:00
NathanSweet
197614ecb2 Don't serialize computed fields. 2014-04-26 20:00:07 +02:00
NathanSweet
09fac79d03 Meshes, FFD and skinning for spine-unity. 2014-04-25 18:21:00 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d Clean up, added zSpacing.
#166
2014-02-05 18:10:07 +01:00
NathanSweet
4216077c0e Better AnimationState event delegates. 2014-01-26 21:08:09 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
98e4c0e7e5 Better C# events. 2013-10-17 01:13:36 +02:00
NathanSweet
0a74525261 Shadows for non-lit shader. 2013-10-08 21:00:21 +02:00
NathanSweet
b8f23ebc83 Support Unity lighting. 2013-10-08 16:55:10 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
08d5efa31d Simpler Spineboy.cs. 2013-10-03 20:25:47 +02:00
NathanSweet
6f1fbb004d Fixed error setting triangles.
Submesh index stuff should be solid now.
closes #130, merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
0fb51b3869 Minor updates. 2013-09-30 11:32:05 +02:00
NathanSweet
115a7300ba Add dragon example. 2013-09-28 00:22:58 +02:00
NathanSweet
9556eeb306 Update spineboy to show off keyable draw order, etc. 2013-09-27 23:56:43 +02:00
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
288e520b25 Refactored spine-unity to support multiple materials. 2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7 Unity 3.5 is no longer supported. Verified works with Unity 4.2. 2013-08-03 10:36:14 +02:00
NathanSweet
fbefc609a2 SpineboyComponent renamed to Spineboy. 2013-05-14 01:36:50 +02:00
NathanSweet
6bbce812f8 Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
e0fffa79b3 Fixed slot colors. 2013-04-24 19:05:20 +02:00
NathanSweet
4b9b17e190 Skin select box and goblins example for Unity. 2013-04-24 18:41:57 +02:00
NathanSweet
ff66231378 Meta files for Unity 3.5. 2013-04-22 12:15:04 +02:00
NathanSweet
643439dc9c Separate Unity 4 and 3.5 examples. 2013-04-22 11:54:57 +02:00
NathanSweet
143f99a81f Refactoring for multi page atlas support. 2013-04-17 22:09:58 +02:00
NathanSweet
d4f2011aba License headers. 2013-04-16 11:40:44 +02:00
NathanSweet
d3bd35a0e3 Reorganized Unity project. 2013-04-15 12:02:48 +02:00