NathanSweet
0d488eafe6
Refactoring to make it easier to load a SkeletonData in a subclass constructor.
2013-04-29 14:45:26 +02:00
NathanSweet
90180dafbb
CCSkeletonAnimation separated from CCSkeleton.
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Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
0c76ba47da
Fix for including in .mm file.
2013-04-26 01:51:11 +02:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
f055dc8fd7
Removed convenience methods to make it clear that the spine-c API should be used.
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Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
2013-04-19 17:47:43 +02:00
NathanSweet
5a46f8c6b4
isComplete for AnimationState.
2013-04-19 09:14:29 +02:00
NathanSweet
7bd6f62a2b
Added AnimationState clear.
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id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
7193122908
Fixed cocos2d texture atlas usage.
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Super cool API you got going there, cocos2d... :|
2013-04-18 19:08:34 +02:00
NathanSweet
2bc3f511a1
Refactoring to make extension easier.
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Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
3defbc4132
boundingBox takes into account scale and position. #32
2013-04-17 10:03:58 +02:00
NathanSweet
a299f8b2a8
Fixed issue #32 , bounding box.
2013-04-17 09:30:00 +02:00
NathanSweet
925bad7a64
Fixed cocos2d bounding box crash.
2013-04-16 16:43:04 +02:00
NathanSweet
e56050e3a7
Better class extension.
2013-04-11 06:06:23 +02:00
NathanSweet
a624c637c7
Added updateQuad and boundingBox.
2013-04-08 19:02:58 +02:00
NathanSweet
5bab2830a9
Fixed texture atlas capacity expansion.
2013-04-08 04:26:15 +02:00
NathanSweet
9f198b4998
Fixed cocos2d for ARC. Issue #24
2013-04-06 19:00:26 +02:00
NathanSweet
a165849d6e
Clean up.
2013-04-06 18:27:51 +02:00
NathanSweet
8b8896bbeb
Fixed fo C++, really this time.
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Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
fa53aad63f
Fixed for C++.
2013-04-06 13:40:44 +02:00
NathanSweet
c9fbe938b8
Added ifdefs for C++.
2013-04-05 22:37:06 +02:00
NathanSweet
9af1e9d9b0
Added asserts.
2013-04-05 16:24:08 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
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NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
b58d02ee4b
Added animation state usage to example.
2013-04-02 18:45:47 +02:00
NathanSweet
0c1c0a3dc6
Separate projects for mac and ios.
2013-04-02 15:23:20 +02:00
NathanSweet
9cda83aba8
Added CCBlendProtocol.
2013-04-02 05:24:25 +02:00
NathanSweet
567d076f78
Runtime for cocos2d-iphone.
2013-04-02 05:14:11 +02:00