6857 Commits

Author SHA1 Message Date
Nathan Sweet
e0f5213b70 [libgdx] Improved AnimationState listener event documentation. 2021-08-22 00:03:24 -06:00
Nathan Sweet
db1cabfcee [libgdx] Fixed JsonRollback rgba2 -> twoColor. 2021-08-21 14:01:25 -06:00
Mario Zechner
3c2d39a936 Use rollup.js to generate a UMD bundle for spine-core. 2021-08-20 18:36:55 +02:00
Mario Zechner
8831c7d96e Add index.ts for core, scripts for dev and build. 2021-08-20 16:59:48 +02:00
Mario Zechner
2420a2e48a Remove old tsconfigs. 2021-08-20 16:24:52 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00
Mario Zechner
0bf2fb6059 Revert "Formatting errors to test GH Action."
This reverts commit 1800b235458b331b87bed27ce5aee55575163fc7.
2021-08-18 21:21:09 +02:00
Mario Zechner
1800b23545 Formatting errors to test GH Action. 2021-08-18 21:15:37 +02:00
Mario Zechner
12fbdd6fc2 Remove superfluous run call. 2021-08-18 21:08:16 +02:00
Mario Zechner
111b15e645 Remove git config 2021-08-18 21:04:14 +02:00
Mario Zechner
11a801f855 When everything fails, use perl. 2021-08-18 21:02:32 +02:00
Mario Zechner
6d960d5125 Fix file extension to dos2unix. 2021-08-18 20:57:02 +02:00
Mario Zechner
4588d74428 Convert crlf to lf in *.cs files after formatting so git status doesn't report wrong changes. 2021-08-18 20:52:24 +02:00
Mario Zechner
6a93555805 Remove BOMs 2021-08-18 20:51:17 +02:00
Mario Zechner
26a9813ced Debug logs for workflow 2021-08-18 20:36:09 +02:00
Mario Zechner
b3ba3d3825 autocrlf == false 2021-08-18 20:28:52 +02:00
Mario Zechner
c89e01df18 Set autocrlf before checking out repo. 2021-08-18 20:22:17 +02:00
Mario Zechner
3395fac710 Try input autocrlf. 2021-08-18 20:17:42 +02:00
Mario Zechner
44be568028 Disable autocrlf before checking modified files. 2021-08-18 20:12:06 +02:00
Mario Zechner
a99ae8c162 Archive formatting changes 2021-08-18 20:03:27 +02:00
Mario Zechner
a475b8a9c3 Hard-code our clang-format version. 2021-08-18 19:53:54 +02:00
Mario Zechner
526d28c03b Checkout first, so we stay in the same working dir. 2021-08-18 19:50:51 +02:00
Mario Zechner
1ec5c46361 Try specifying clang-format exe path to spotless 2021-08-18 19:46:31 +02:00
Mario Zechner
5b09b12564 Hard-code the clang-format version for spotless. 2021-08-18 19:40:54 +02:00
Mario Zechner
51e7a41651 Try using pre-installed clang-format. 2021-08-18 19:38:12 +02:00
Mario Zechner
7bff55f740 Sudo rm/ln to replace pre-installed clang-format 2021-08-18 19:32:55 +02:00
Mario Zechner
5557df3d4e Fix clang format lookup for spotless
It checks for /usr/bin/clang-format before looking into the PATH...
2021-08-18 19:30:18 +02:00
Mario Zechner
5c06c2be2f Our Clang should come first in format check 2021-08-18 19:26:18 +02:00
Mario Zechner
63d7c3ccba Fix format check worklow
git status would show more files than we want to check.
2021-08-18 19:24:55 +02:00
Mario Zechner
f3fe1e3390 Use sudo in format checker workflow 2021-08-18 19:21:32 +02:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Mario Zechner
2aced034d3 Merge branch 'formatting-gha' into 4.0 2021-08-18 18:55:57 +02:00
Mario Zechner
ce036f446c GitHub Action to check for formatting errors. 2021-08-18 18:55:33 +02:00
Harald Csaszar
34d5af502e [tools] Updated csharp .editorconfig formatter configuration to include a newline the the end of file. Removed commented out unused code. 2021-08-18 16:45:28 +02:00
Harald Csaszar
577f280258 [csharp] Minor cleanup: Removed empty file CustomSkin.cs, changed comments to not make formatter indent blocks in undesired way. 2021-08-18 16:42:51 +02:00
Mario Zechner
f13ad0d983 Exclude d.ts from tsfmt 2021-08-16 19:34:45 +02:00
Mario Zechner
61f63549d4 Apply tsfmt to TypeScript sources, formatting pass on .ts files. 2021-08-16 19:34:27 +02:00
Mario Zechner
287f6dfb24 Apply formatting to C# sources. 2021-08-16 19:06:08 +02:00
Harald Csaszar
f48e2ae2f8 [tools] Updated csharp formatter .editorconfig file (generated in VS 2019), no newline at catch and finally blocks. 2021-08-16 18:42:31 +02:00
Harald Csaszar
32449a3b4d [unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941. 2021-08-16 18:17:19 +02:00
Harald Csaszar
b4286cd615 [tools] renamed formatter/editorconfig to .editorconfig to keep original name. 2021-08-16 16:58:32 +02:00
Harald Csaszar
20c406d153 [tools] Updated csharp formatter .editorconfig file (generated in VS 2019). 2021-08-16 16:53:41 +02:00
Mario Zechner
3f6bc07bad Move all formatter related files to formatters/ 2021-08-16 16:38:16 +02:00
Harald Csaszar
d316e30a5c [unity] Fixed missing Blend Modes example scene assets (SkeletonGraphic blend mode materials). 2021-08-13 17:53:19 +02:00
Harald Csaszar
326e4f8b01 [unity] Fixed a null reference exception in AnimationReferenceAsset inspector code when SkeletonData at the asset is null (e.g. when no json file is assigned). 2021-08-12 17:28:15 +02:00
Harald Csaszar
88b893dd9e [unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939, see commit 5fd4494e. 2021-08-12 12:03:03 +02:00
Harald Csaszar
57dadbdd81 [unity] Minor improvement (added #if UNITY_EDITOR) after merging pull request, see #1939, see commit 5fd4494e. 2021-08-12 11:35:29 +02:00
Harald Csaszar
80973bc1aa
Merge pull request #1939 from sr4dev/fix_multiple_nested_prefab_override_issue
[unity] Fix multiple nested prefab override issue.
2021-08-12 11:30:13 +02:00
park.saerom
0a73ce902c add null check 2021-08-11 18:10:23 +09:00
park.saerom
5fd4494ea2 Fix multiple nested prefab override issue.
Related to #1273.
2021-08-11 15:36:41 +09:00