Mario Zechner
b544dd99ed
[formatters] C/C++ formatting
2025-07-15 22:56:12 +02:00
Mario Zechner
dcc0e20361
[c] Fixed C wrapper generator
2025-07-10 04:22:20 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Mario Zechner
7461b08f36
[cocos2dx] Fix name clash with SkeletonRenderer, closes #2643
2024-10-01 14:09:16 +02:00
Mario Zechner
34387d48d4
Formatting
2024-04-10 15:15:58 +02:00
Mario Zechner
e7b47f64f3
[cocos2dx] Add physics example
2024-04-09 12:32:17 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
09f1e0c95c
[cpp] Fix formatting.
2022-10-03 14:56:04 +02:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Mario Zechner
771c526915
Formatting pass.
2022-05-31 12:26:05 +02:00
Mario Zechner
ee1c698197
[cocos2dx] Removed VertexEffect, see #2076
2022-05-30 14:30:36 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
badlogic
7cbb924d9d
[cocos2dx] Minor fix-ups.
2021-07-01 11:27:56 +02:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
bf14723dcc
[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
2019-12-10 13:30:06 +01:00
badlogic
015de8ed4c
[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532 .
2019-10-28 15:34:53 +01:00
badlogic
656b08a32e
[cocos2dx] Added IK example, see #1532 . Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
2019-10-28 14:07:25 +01:00
badlogic
e89043b1f6
[cpp] Fixes #1444 . SpineObject was using the wrong calloc.
2019-09-18 17:29:21 +02:00
badlogic
727b3866d3
Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
2019-07-11 14:56:56 +02:00
badlogic
b22420b03b
[cocos2dx] Fixed mix-and-match example.
2019-07-11 14:32:14 +02:00
unknown
99c08fced6
Port more features
2019-07-02 17:51:47 +02:00
badlogic
e9929461f4
[cocos2dx] Added mix-and-match example. See #1375 .
2019-06-13 17:30:03 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
691cb23218
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-12-03 17:18:04 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-15 15:58:42 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-10-26 17:12:08 +02:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
...
* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
f033239b54
[cocos2dx] Fixes tint black.
2018-08-13 16:56:05 +02:00
badlogic
cb22d5dab9
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-18 15:20:05 +02:00
badlogic
218d3b4737
[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
2018-07-18 14:27:57 +02:00
badlogic
f315f36956
[cocos2dx] Fixed batchers, MSVC projects.
2018-06-05 14:36:20 +02:00
badlogic
7e68a48189
[cocos2dx] More fixes to two color batching.
2018-06-05 13:30:00 +02:00
badlogic
162ce9f5aa
Fixed meshes.
2018-05-30 18:31:36 +02:00
badlogic
878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
2018-05-30 17:31:11 +02:00
badlogic
34bac82ee2
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:30:43 +02:00
badlogic
eecde9e871
[cocos2d-x] Closes #1075 , added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
badlogic
7488383b15
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
badlogic
b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
2017-06-19 17:49:01 +02:00
badlogic
676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
2017-04-30 19:13:11 +02:00
badlogic
d52ac2afd4
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
2017-04-28 14:31:18 +02:00
badlogic
137f95a20f
[cocos2dx] Added debug meshes rendering.
2017-04-18 10:26:25 +02:00
badlogic
8c6a91c2a1
[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
2017-03-01 11:28:29 +01:00
badlogic
bc8ac2e379
[cococs2dx] Reverted temporary changes to samples
2017-02-28 15:50:35 +01:00
badlogic
ca23700db0
[cocos2dx] Fixed formatting, removed printf...
2017-02-28 15:40:07 +01:00
badlogic
6c581880b0
[cocos2d-x] Fixed up scaling factor in BatchingExample
2017-02-23 13:21:51 +01:00
badlogic
38c3687e85
[cocos2dx] Fixed mesh rendering
2017-02-20 10:22:51 +01:00
badlogic
aa33f980d2
[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
2017-02-20 10:00:57 +01:00