Nathan Sweet
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f77a51d33a
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[ts] Fixed input handling for player control bones and demos.
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2021-06-22 22:52:00 -04:00 |
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Nathan Sweet
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2911f9da5e
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[ts] Demo asset update, demos clean up.
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2021-06-20 01:07:29 -04:00 |
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Nathan Sweet
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ca9a3ff7c2
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[ts] Set path for demos, update order.
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2021-06-18 21:48:40 -04:00 |
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Nathan Sweet
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5d6f46d295
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[ts] Update demos to 4.0 and new AssetManager.
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2021-06-18 18:48:58 -04:00 |
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badlogic
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5ebb3db8b6
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[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
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2019-04-29 15:41:43 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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6808b9f44a
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[ts] Fixed up demos
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2017-03-31 12:27:41 +02:00 |
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NathanSweet
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6cdcdbdb40
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Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
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2016-10-15 10:27:38 +02:00 |
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NathanSweet
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6e09ef7320
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[ts] Updated loading screen.
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2016-09-13 12:01:23 +02:00 |
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NathanSweet
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1fafe6bd40
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[ts] Changed pause/play button.
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2016-09-07 22:48:30 +02:00 |
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NathanSweet
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1dd775f5d6
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Changed default colors.
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2016-09-06 21:13:09 +02:00 |
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NathanSweet
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4a2ba83aa4
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[ts] Demo refactoring.
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2016-09-06 12:46:25 +02:00 |
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NathanSweet
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7646c28f9d
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[ts] Little more refactoring.
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2016-09-03 16:35:42 +02:00 |
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NathanSweet
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681fd1df58
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[ts] Fixed demos to use new slider.
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2016-09-03 16:31:54 +02:00 |
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NathanSweet
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e05eaef52f
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[ts] New sliders.
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2016-09-03 12:08:49 +02:00 |
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badlogic
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8faba2cdec
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[ts] Demos, a never ending story
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2016-09-03 00:00:06 +02:00 |
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badlogic
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ac718aa8f0
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-09-02 15:37:54 +02:00 |
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badlogic
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1c74823b2f
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[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
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2016-09-02 11:22:04 +02:00 |
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NathanSweet
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d5fec48cb7
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Move start of vine.
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2016-09-01 18:28:32 +02:00 |
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badlogic
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348b11e275
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[ts] More demo work
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2016-09-01 14:46:36 +02:00 |
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badlogic
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47e706c972
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[ts] More demo polishing
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2016-08-31 16:53:48 +02:00 |
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badlogic
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0e59f99956
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[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
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2016-08-31 11:56:30 +02:00 |
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badlogic
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15c82b221a
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[ts] Refactored demos so we can load them sequentially
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2016-08-30 12:07:33 +02:00 |
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badlogic
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d5688bf999
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[ts] Added transform constraint demo
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2016-08-30 11:06:00 +02:00 |
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badlogic
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d2c4a2b1bc
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[ts] New demos, tons of fixes
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2016-08-30 09:46:06 +02:00 |
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