27 Commits

Author SHA1 Message Date
Nathan Sweet
f77a51d33a [ts] Fixed input handling for player control bones and demos. 2021-06-22 22:52:00 -04:00
Nathan Sweet
2911f9da5e [ts] Demo asset update, demos clean up. 2021-06-20 01:07:29 -04:00
Nathan Sweet
ca9a3ff7c2 [ts] Set path for demos, update order. 2021-06-18 21:48:40 -04:00
Nathan Sweet
5d6f46d295 [ts] Update demos to 4.0 and new AssetManager. 2021-06-18 18:48:58 -04:00
badlogic
5ebb3db8b6 [ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas. 2019-04-29 15:41:43 +02:00
badlogic
4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo. 2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3 [webgl] Refactored demos to use preallocated canvas & context 2017-09-14 12:15:23 +02:00
badlogic
5af8185261 [ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader 2017-04-07 15:50:22 +02:00
badlogic
6808b9f44a [ts] Fixed up demos 2017-03-31 12:27:41 +02:00
NathanSweet
6cdcdbdb40 Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes. 2016-10-15 10:27:38 +02:00
NathanSweet
6e09ef7320 [ts] Updated loading screen. 2016-09-13 12:01:23 +02:00
NathanSweet
1fafe6bd40 [ts] Changed pause/play button. 2016-09-07 22:48:30 +02:00
NathanSweet
1dd775f5d6 Changed default colors. 2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4 [ts] Demo refactoring. 2016-09-06 12:46:25 +02:00
NathanSweet
7646c28f9d [ts] Little more refactoring. 2016-09-03 16:35:42 +02:00
NathanSweet
681fd1df58 [ts] Fixed demos to use new slider. 2016-09-03 16:31:54 +02:00
NathanSweet
e05eaef52f [ts] New sliders. 2016-09-03 12:08:49 +02:00
badlogic
8faba2cdec [ts] Demos, a never ending story 2016-09-03 00:00:06 +02:00
badlogic
ac718aa8f0 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-02 15:37:54 +02:00
badlogic
1c74823b2f [ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose 2016-09-02 11:22:04 +02:00
NathanSweet
d5fec48cb7 Move start of vine. 2016-09-01 18:28:32 +02:00
badlogic
348b11e275 [ts] More demo work 2016-09-01 14:46:36 +02:00
badlogic
47e706c972 [ts] More demo polishing 2016-08-31 16:53:48 +02:00
badlogic
0e59f99956 [ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets 2016-08-31 11:56:30 +02:00
badlogic
15c82b221a [ts] Refactored demos so we can load them sequentially 2016-08-30 12:07:33 +02:00
badlogic
d5688bf999 [ts] Added transform constraint demo 2016-08-30 11:06:00 +02:00
badlogic
d2c4a2b1bc [ts] New demos, tons of fixes 2016-08-30 09:46:06 +02:00