3058 Commits

Author SHA1 Message Date
badlogic
11b402fcaf [as3] Fixed memory leak in Triangulator 2017-05-04 14:16:59 +02:00
badlogic
fdf6aba634 [ts] Fixed memory leak in Triangulator. Added coin example to WebGL test 2017-05-04 14:11:11 +02:00
badlogic
a97d18aafd [libgdx] Fixed leak in Triangulator 2017-05-04 14:03:24 +02:00
badlogic
06cc128e54 Updated CHANGELOG 2017-05-04 13:51:26 +02:00
badlogic
bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 2017-05-04 13:42:32 +02:00
badlogic
8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation 2017-05-04 13:17:54 +02:00
badlogic
1fafbd0cb7 [corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer. 2017-05-03 14:45:25 +02:00
badlogic
abc5ff272d [lua] Added convex decomposition 2017-05-03 14:16:32 +02:00
badlogic
d218cf1544 [lua] Added triangulator. 2017-05-03 13:44:34 +02:00
badlogic
755425d4be [lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call 2017-05-02 14:02:55 +02:00
badlogic
676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 2017-04-30 19:13:11 +02:00
pharan
e185e7f310 [unity] Major render refactoring. Add clipping. See SpineMesh.cs 2017-04-30 21:41:45 +08:00
pharan
c7cb29c779 [csharp] Translate libGDX labeled continue. 2017-04-30 21:34:42 +08:00
pharan
4c043c0eb6 [csharp] Minor formatting changes. 2017-04-30 21:33:44 +08:00
pharan
1a6c2b8d9f [unity] Minor editor fixes. 2017-04-30 21:29:56 +08:00
pharan
b0f178b68d [unity] Minor BoneFollower optimization. 2017-04-30 21:28:13 +08:00
badlogic
7c852570a5 [ue4] Added clipping. 2017-04-29 14:00:28 +02:00
badlogic
70e526d361 [cocos2d-objc] Fixed two color tinting plus clipping. 2017-04-28 15:02:24 +02:00
badlogic
14d3d49ac4 [cocos2d-objc] Added clipping. 2017-04-28 14:58:12 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
537f033dad [c] Added SkeletonClipping and unit/leak test 2017-04-27 14:19:02 +02:00
badlogic
6a5e035cb5 [ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886 2017-04-26 15:56:52 +02:00
badlogic
59eb90eb66 [c] Added Triangulator. Decomposition is leaking. 2017-04-24 13:58:55 +02:00
badlogic
8feed9f455 [c] Formatting 2017-04-21 12:41:29 +02:00
badlogic
458c1bc19d [c] Added dynamic array. 2017-04-21 12:39:33 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00
badlogic
0d33ee5294 [xna] Updated samples 2017-04-21 10:46:58 +02:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00
badlogic
5b2a8cfd1e [ts] Separated triangulation and convex decomposition 2017-04-21 10:40:31 +02:00
badlogic
73dce74fcc [as3] Separated triangulation and convex decomposition 2017-04-21 10:33:55 +02:00
badlogic
f757b39fb1 [starling] Updated assets 2017-04-21 10:25:41 +02:00
badlogic
d0a79def31 [starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879 2017-04-21 10:24:18 +02:00
Nathan Sweet
7b40f0c4d0 Return number of clipping polygons.
For metrics in editor.
2017-04-21 15:07:10 +09:00
Nathan Sweet
a50ee49781 Renamed ConvexDecomposer to Triangulator. 2017-04-21 14:52:02 +09:00
Nathan Sweet
6454d76700 Revert AnimationState fix, which likely breaks mixing > 2 animations (even when multiple mixing is false, by using multiple tracks). 2017-04-21 13:18:15 +09:00
Nathan Sweet
6ceb623e54 Always use timelinesLast when not multipleMixing.
http://esotericsoftware.com/forum/Blend-Weirdness-in-Unity-3-5-7263?p=38334#p38334
2017-04-21 12:13:53 +09:00
badlogic
1e93019b82 [starling] Updated Raptor clipping repro. 2017-04-20 15:25:03 +02:00
badlogic
e8f54e996e [monogame] Solution links to spine-csharp project instead of linking source files with relative paths. 2017-04-20 15:10:03 +02:00
badlogic
0fd553e75a [csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping 2017-04-20 15:02:24 +02:00
badlogic
a1889341c9 [libgdx] Fixed SkeletonViewer scale on HDPI screens, fixed NPE when saving preferences if no skeleton is loaded yet 2017-04-20 13:54:05 +02:00
Nathan Sweet
62db5d29de Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-20 20:47:54 +09:00
Nathan Sweet
f881ee6942 [libgdx] SkeletonViewer supports 2x scale for 4K displays. 2017-04-20 20:47:19 +09:00
badlogic
41f2e206d6 [xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet 2017-04-19 16:35:26 +02:00
badlogic
e5f9795d15 [xna] Refactored SkeletonMeshRenderer in preparation for clipping 2017-04-19 16:16:41 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
4cd5ccc5b8 [csharp] Fixed port of ConvexDecomposer, SkeletonClipping 2017-04-19 15:15:37 +02:00
badlogic
69711476fc [c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero. 2017-04-19 15:08:33 +02:00
badlogic
686b2b551d [csharp] Ported ConvexDecomposer 2017-04-19 14:41:16 +02:00
badlogic
63c3a48014 [csharp] Added clipping attachment, loading and subs for clipping code 2017-04-19 14:14:09 +02:00
badlogic
282ca30e5a [xna] Fix project file 2017-04-19 13:30:07 +02:00