badlogic
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db166b1b7b
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Merge branch '3.8' into 3.9-beta
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2019-09-11 16:20:00 +02:00 |
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NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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NathanSweet
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2fa85fc1c6
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[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
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2019-08-27 13:20:24 +02:00 |
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badlogic
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7482e4a212
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Merge branch '3.8' into 3.9-beta
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2019-08-19 17:07:23 +02:00 |
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badlogic
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ae8f2905b7
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[cpp] Closes #1454, path constraint timelines parsing was broken.
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2019-08-19 17:07:01 +02:00 |
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badlogic
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312f7a8828
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Merge branch '3.8' into 3.9-beta
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2019-08-09 14:53:27 +02:00 |
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badlogic
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5bbfa490bf
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[cpp] Closes #1435, AnimationState#computeNotLast() was wrong.
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2019-08-09 14:53:06 +02:00 |
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badlogic
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e940f72d91
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Merge branch '3.8' into 3.9-beta
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2019-08-07 11:43:45 +02:00 |
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badlogic
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fada823dcb
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[c][cpp] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:34:31 +02:00 |
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badlogic
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f2be7423da
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Updated README.mds to specify correct Spine Editor version compatibility.
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2019-08-05 14:54:07 +02:00 |
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badlogic
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a578557934
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[cpp] Added Skin::removeAttachment.
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2019-07-25 15:23:48 +02:00 |
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badlogic
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ebf649a23e
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[cpp] Closes #1408, missing softness getter/setter on IkConstraint.
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2019-07-12 13:06:06 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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b22420b03b
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[cocos2dx] Fixed mix-and-match example.
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2019-07-11 14:32:14 +02:00 |
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badlogic
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f020c2ceba
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[cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function.
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2019-07-11 14:29:42 +02:00 |
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unknown
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16c2437d70
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Fix breaking changes
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2019-07-04 14:24:08 +02:00 |
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unknown
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90f2968865
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Clean ups
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2019-07-03 12:49:10 +02:00 |
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unknown
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99c08fced6
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Port more features
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2019-07-02 17:51:47 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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f5632c4ef1
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[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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2019-06-24 16:18:24 +02:00 |
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badlogic
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49dd7c97d0
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[c][cpp] Scale IK constraint and timeline data. See #1383.
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2019-06-20 10:39:29 +02:00 |
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badlogic
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58e2971d81
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[cpp] Added soft IK support. See #1383.
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2019-06-19 16:42:58 +02:00 |
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badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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b2e151f3e7
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[c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:08:04 +02:00 |
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badlogic
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d790429cd1
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[c][cpp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:31:42 +02:00 |
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badlogic
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d85e18c5f5
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[c][cpp] Call update cache when setting a new skin.
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2019-06-07 10:40:30 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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badlogic
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64852ddc96
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[cpp] Ported all skin API changes, see #841.
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2019-06-04 10:30:02 +02:00 |
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badlogic
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40e6b026bd
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[c][sfml] Ported all skin API changes, see #841.
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2019-06-03 15:39:11 +02:00 |
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badlogic
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7904bfd40f
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[cpp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 15:15:39 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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0a3f6cc28c
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[cpp] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:26:22 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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0e0ed6ef3a
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[c][cpp] Port of additive blending fix, see #1322.
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2019-04-04 14:33:41 +02:00 |
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badlogic
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962aaa1c9f
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[cpp] Updated CHANGELOG and clean-up.
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2019-03-28 17:06:29 +01:00 |
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badlogic
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4ac0a86193
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Merge branch 'cpp-callback' of https://github.com/AlvaroEstradaDev/spine-runtimes into AlvaroEstradaDev-cpp-callback
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2019-03-28 16:59:34 +01:00 |
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Alvaro Estrada
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8e715bd475
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Making sure there is only one listener set at a time
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2019-03-25 12:28:09 -06:00 |
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badlogic
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ae63d28920
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[cpp] Ported AniamtionState and Animation changes. See #1303.
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2019-03-25 15:26:48 +01:00 |
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Alvaro Estrada
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c1632ee64a
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Update AnimationState.cpp
Fixed an issue of what pointer it was supposed to check for
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2019-03-13 12:37:30 -06:00 |
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Alvaro Estrada
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4542dc9a82
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[cpp] Making the callbacks also object oriented
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2019-03-13 12:02:08 -06:00 |
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badlogic
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444f604df3
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Fixed README of spine-cpp.
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2019-03-06 15:25:34 +01:00 |
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Nick Peterson
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15547e1e0c
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TrackEntry now resets renderer object (#1293)
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2019-03-06 11:14:27 +01:00 |
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badlogic
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ed5dee43ef
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[c][cpp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:04:03 +01:00 |
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badlogic
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b49240cbb7
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[cpp] Closes #1278, parsing of non-essential skeleton data.
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2019-02-25 13:49:48 +01:00 |
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badlogic
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c0277ff12b
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[cpp] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274.
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2019-02-12 14:24:24 +01:00 |
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