Mario Zechner
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120577bfe6
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Formatting
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2024-04-04 15:27:43 +02:00 |
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Mario Zechner
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2dc7335b4e
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[cpp] Fix SkeletinBinary, fix memory leaks
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2024-04-01 13:29:26 +02:00 |
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Mario Zechner
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8210d25e2e
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[cpp] Inherit timeline, latest ports from reference implementation, excluding loaders
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2024-03-28 12:09:20 +01:00 |
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Mario Zechner
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d03f535ed8
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[cpp] Formatting
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2024-01-16 12:42:22 +01:00 |
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Mario Zechner
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a190bc8899
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[cpp] More physics porting, fix sanitizer issues
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2024-01-03 09:47:39 +01:00 |
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Mario Zechner
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5ffdcdb1e6
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[cpp] Initial pass at physics, incomplete
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2023-12-22 17:26:49 +01:00 |
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Mario Zechner
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501ad3553d
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[c][cpp] Fix for #2412
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2023-11-28 13:30:02 +01:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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da68e66e9c
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[c][cpp] Formatting.
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2023-04-06 13:26:25 +02:00 |
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Mario Zechner
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1fb89b6e89
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[c][cpp] Port of commit e04e7b5. Adjusted fix for IK constraint NaN when parent has zero scale.
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2023-04-06 13:25:13 +02:00 |
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Mario Zechner
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2b5bedd543
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[c][cpp] Fixed IK constraint NaN when a parent bone has zero scale.
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2023-04-05 15:50:28 +02:00 |
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Mario Zechner
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96c0842021
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[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
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2023-02-17 14:25:41 +01:00 |
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Mario Zechner
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2022713bd2
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[c][cpp] Formatter pass.
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2022-03-25 13:31:58 +01:00 |
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badlogic
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8910c458e8
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[ue4][cpp] Switched to IWYU build for much improved rebuild times.
Cleaned up spine-cpp and removed UE4 specific code.
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2022-03-25 12:20:57 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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badlogic
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e842e67d19
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[c][cpp] CMake clean-up, update to C++11.
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2021-07-01 11:04:12 +02:00 |
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badlogic
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87658c7d31
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[c][cpp] Spotless formatter
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2021-07-01 10:40:18 +02:00 |
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badlogic
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07d3633881
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[c][cpp] Port IK constraint changes
See
33bce01fee
f9862b10b3
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2021-06-09 14:44:24 +02:00 |
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Mario Zechner
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857b2b64d8
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[cpp] port of constraint application oder, see #1896
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2021-06-07 16:45:14 +02:00 |
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Mario Zechner
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4715608108
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[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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2021-06-07 16:13:25 +02:00 |
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badlogic
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653c06a6b8
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[cpp] 4.0 port, half done.
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2021-03-02 16:54:14 +01:00 |
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badlogic
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b4548b9166
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[c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK.
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2020-08-26 16:06:41 +02:00 |
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badlogic
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2b2d32f7a2
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[cpp] Fix 1-bone IK, see #1692.
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2020-06-03 17:38:44 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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ebf649a23e
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[cpp] Closes #1408, missing softness getter/setter on IkConstraint.
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2019-07-12 13:06:06 +02:00 |
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badlogic
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f5632c4ef1
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[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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2019-06-24 16:18:24 +02:00 |
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badlogic
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58e2971d81
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[cpp] Added soft IK support. See #1383.
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2019-06-19 16:42:58 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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bc5dc2b70b
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[cpp] Resolve shadowed variables, see #1250.
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2019-01-16 15:57:49 +01:00 |
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badlogic
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f5cc2933be
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-24 11:37:12 +02:00 |
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badlogic
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66236adea5
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[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
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2018-08-23 16:30:16 +02:00 |
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badlogic
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be272c63df
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[cpp] Fix to stretchy IK.
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2018-08-14 15:30:30 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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b4d71f68c2
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[cpp] Bone length fix for stretchy IK.
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2018-08-14 14:32:41 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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e1daddebf4
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[cpp] Fixed constants in MathUtil.
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2018-06-06 16:24:46 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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2bd8dc7326
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Clean up Clang warnings, refactor more size_t related code.
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2018-05-24 17:17:45 +02:00 |
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badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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9cdf4c69ed
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[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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6d243eca48
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[cpp] Removed Vector.begin/end, fixed up vector assignments.
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2018-02-21 16:08:41 +01:00 |
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badlogic
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1c21542148
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[cpp] Replaced usages of math.h with MathUtil.
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2018-02-20 15:32:31 +01:00 |
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badlogic
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bef01b8e89
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[cpp] Refactored String and Vector.
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2018-02-20 15:10:40 +01:00 |
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badlogic
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a8af3fa07e
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[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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Stephen Gowen
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d403db2754
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Forgot to move the namespace braces.
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2017-12-13 12:08:23 -05:00 |
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