921 Commits

Author SHA1 Message Date
Luke Ingram
d583fe5c58 [ts] Update simple input example to showcase keyboard input. 2024-01-19 11:41:22 -04:00
Mario Zechner
5dbdcb330d [ts] Release 4.1.51 2024-01-16 12:19:54 +01:00
Mario Zechner
5cacab8894 [ts] Skip lib check, some 3rd party dependencies do not compile with latest TS 2024-01-16 12:18:33 +01:00
Mario Zechner
2c69c2604f [phaser] Closes #2449, proper basePath resolution if assets are served from root 2024-01-16 11:03:46 +01:00
Vadim Goncharov
43d2564b0a
[ts][pixi] Fix not working alpha channel in mesh animations (#2439) 2024-01-08 00:35:47 +01:00
Luke Ingram
73318d6c79 [ts] Resolve error when running npm install. 2024-01-03 17:41:17 -04:00
Nathan Sweet
26c142e862
Update README.md
Remove link to German demos page.
2023-12-27 17:23:38 +01:00
Luke Ingram
238e86c58a [ts] Add examples for spine-pixi. 2023-12-22 13:06:25 -04:00
Mario Zechner
4e1907812e [ts] Remove physics examples not available in 4.1 2023-12-08 01:03:25 +01:00
Mario Zechner
3cce0af971 [ts] Clean-up examples
# Conflicts:
#	spine-ts/index.css
#	spine-ts/index.html
#	spine-ts/spine-player/example/physics.html
2023-12-08 01:02:28 +01:00
Mario Zechner
91895b6512 Formatting 2023-12-06 17:26:00 +01:00
Mario Zechner
07178017e2 [ts] Release 4.1.50 2023-12-03 22:46:14 +01:00
Mario Zechner
da25d821c3 [ts][player] Add SpinePlayerEditor back in for documentation page/blog. 2023-12-03 22:44:23 +01:00
Mario Zechner
8a9e345bdb [ts] Release 4.1.49 2023-12-03 22:19:12 +01:00
Mario Zechner
8f0a0f8bef [ts] Publish minified spine-player.css 2023-12-03 22:16:51 +01:00
Mario Zechner
c0b76ccdc8 [ts] Release 4.1.48 2023-11-28 13:36:27 +01:00
Mario Zechner
b62cb372e5 [ts] Fix for #2412 2023-11-28 13:28:00 +01:00
Mario Zechner
ab92e26ca8 [ts] Release 4.1.47 2023-11-28 12:18:37 +01:00
Mario Zechner
eae8468dc2 [phaser] Use GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL 2023-11-28 12:13:13 +01:00
Mario Zechner
8a80baa0ac [cpp][ts] Improved test beds. 2023-11-27 12:06:52 +01:00
Mario Zechner
14089dba6a [ts] Release 4.2.26 2023-11-26 13:23:12 +01:00
Mario Zechner
b09e189c64 [ts] Add missing .js extensions. 2023-11-06 13:32:35 +01:00
Mario Zechner
5c2afe7bd5 [ts] Release 4.1.45 2023-11-06 12:45:28 +01:00
Mario Zechner
9d4d86ced3 [ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407 2023-11-06 12:42:00 +01:00
Mario Zechner
c00ffb2e2d [ts] Release 4.1.44 2023-11-06 11:45:40 +01:00
Vadim Goncharov
09bb49b5db
[pixi][phaser][threejs] Fixed "ReferenceError: window is not defined" in Node.js environment. See #2409 (#2410) 2023-11-06 11:41:47 +01:00
Mario Zechner
8d3af4d6e3 [ts] Release 4.1.43 2023-10-24 19:42:34 +02:00
Mario Zechner
8d4ed3056a [phaser] Closes #2390, reset static gameWebGLRenderer to remounts in React/Vue work. 2023-10-24 19:13:43 +02:00
Mario Zechner
e283fada77 [pixi] Added note on status of runtime. 2023-10-18 15:09:17 +02:00
Mario Zechner
087b2688db [c] Closes #2394, double free of sequences in mesh attachments. 2023-10-11 11:44:36 +02:00
Mario Zechner
24a2ae07e6 [ts] 4.1.42 release 2023-09-22 16:06:20 +02:00
Mario Zechner
f38790eeed [pixi] Update to 7.3.0, generalize loaders due to PIxi API change. 2023-09-22 16:03:50 +02:00
Mario Zechner
c198203695 [ts] Closes #2370, added SpineCanvas.dispose and callback. 2023-09-22 15:55:59 +02:00
Mario Zechner
b5c5fb6bde Formatting. 2023-09-14 13:12:53 +02:00
Mario Zechner
ed326999af [ts] Release 4.1.41 2023-09-13 22:28:17 +02:00
Mario Zechner
a397b8fe3f [webgl] Fix blend modes, see #2025, #2347 2023-09-13 22:26:27 +02:00
Mario Zechner
d5326a9823 Revert "split webgl blendmodes into separate destination color/alpha values (#2347)"
This reverts commit 07c05431bf8754415736052046123a97ab475d2c.

# Conflicts:
#	spine-ts/spine-webgl/src/SkeletonRenderer.ts
2023-09-13 19:43:45 +02:00
Mario Zechner
4f33a2aae6 [phaser] Closes #2348, fix visibility test 2023-09-07 13:37:40 +02:00
Mario Zechner
6b8170bc2a [ts] Release 4.1.40 2023-09-05 22:44:56 +02:00
Mario Zechner
3acbc2ab7a Formatting 2023-09-05 22:36:04 +02:00
Mario Zechner
7b98021228 [phaser] Update examples to Phaser 3.60.0 2023-09-05 22:35:30 +02:00
spayton
f80bc5e110
The new SpineGameObject should use the gameObject's scene ref, not the system scene (#2357) 2023-09-05 22:30:54 +02:00
Mario Zechner
31e346e84a [ts] Release 4.1.39 2023-09-05 15:24:11 +02:00
Mario Zechner
2f33d326a8 [phaser] Closes #2356, only instantiate a single SceneRenderer for the whole game. 2023-09-05 15:22:33 +02:00
Mario Zechner
600e43de24 Formatting 2023-09-04 10:56:28 +02:00
Mario Zechner
603ef985da [ts] Release 4.1.38 2023-09-04 10:51:12 +02:00
Mario Zechner
4af059f326 [phaser] Minor clean-up. 2023-09-04 10:49:38 +02:00
Mario Zechner
99f6aa5ced [phaser] Backport of #2337 2023-09-04 10:47:27 +02:00
spayton
07c05431bf
split webgl blendmodes into separate destination color/alpha values (#2347) 2023-09-04 10:40:16 +02:00
Mario Zechner
6ec9637ed6 [phaser] Closes #2333, users can set the name of the game object factory function via window.SPINE_GAME_OBJECT_TYPE, see custom-spine-object-type.html. 2023-09-04 10:35:24 +02:00