232 Commits

Author SHA1 Message Date
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
545ac276a0 [as3] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:31:00 +01:00
badlogic
2cebd72f21 [as3] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:36:08 +02:00
badlogic
ed7b4eaaea [as3] Ported 0 timeScale fix, see #1194. 2018-10-15 16:51:15 +02:00
badlogic
018d3a9e3d [as3] Ported holdPrevious in AnimationState. See #1169. 2018-09-10 16:16:25 +02:00
badlogic
e496bdd6c1 [as3] Added event volume and balance, see #1171. 2018-09-06 15:43:55 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
057d81799b [as3] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-09-03 15:01:13 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
8621472bb4 [as3] Ported stretchy IK. See #1142. 2018-08-06 16:08:47 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
Mario Zechner
6b56eb0d95 [as3][starling] Updated to Player version 30.0. 2018-08-01 16:30:13 +02:00
badlogic
fb67ada3d8 [as3] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-24 14:39:54 +02:00
badlogic
046c9b871a Merge branch '3.6' into 3.7-beta 2018-06-28 11:15:54 +02:00
aram-ahak
b0aedb0aac Fixed illogical comparison warning (#1128) 2018-06-28 10:15:28 +02:00
badlogic
e406c140be Merge branch '3.6' into 3.7-beta 2018-06-08 13:43:58 +02:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
badlogic
0f219a2eb0 [as3] Ported fix for #1119 2018-06-07 16:56:07 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
3d8e55d909 [as3] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:31:46 +02:00
badlogic
7da4a9e63c [as3] port of PathConstraint changes, see #1109. 2018-05-04 14:25:33 +02:00
badlogic
4981aa69b9 [as3] Port fix to AnimationState, see #1092 2018-03-28 14:05:06 +02:00
badlogic
713f43a247 Merge branch '3.6' into 3.7-beta 2018-01-24 14:30:47 +01:00
badlogic
16d799002d [as3] Fixed sorting of path constraint attachments. Closes #1069. 2018-01-24 14:29:40 +01:00
badlogic
6a556de014 [as3] Ported additive blending. See #1029, #1060 2018-01-23 15:45:33 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
f56937c042 [as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:10:14 +01:00
badlogic
f4a5911dea Fixed bug in TrackEntry#setTimelineData, closes #1055. 2018-01-02 14:00:20 +01:00
badlogic
77c990c75e [as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:40:17 +02:00
badlogic
cbb37a6096 [as3] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:12:58 +02:00
badlogic
f31d98506c [as3] Fixed DeformTimeline, see #1016. 2017-10-11 11:05:08 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
262bc26c64 [as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948 2017-07-19 14:24:13 +02:00
badlogic
d2f6758e42 [as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 14:00:33 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
c7b0329918 Recompiled .swc's after change to Bone, fixed constructor of Vertex 2017-07-12 10:57:17 +02:00
aram-ahak
1843dccfe8 bug fix ( skeleton not initialized when _parent is not null) (#930) 2017-07-12 10:55:40 +02:00
badlogic
2567339fa6 [as3] Ported fix for DeformTimeline, see #932 2017-06-27 16:32:51 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
943b4f98a7 [as3][starling] Added VertexEffect and implementations plus support for Starling. See #898 2017-06-27 14:25:02 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
fda2e90ce2 Added new enums 2017-06-13 00:52:03 +02:00
badlogic
ba409c8f3b [as3] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:27:14 +02:00
badlogic
57eab37e11 [as3] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:06:22 +02:00