Mario Zechner
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14d21f8409
|
[maven-release-plugin] prepare for next development iteration
|
2024-07-24 17:53:14 +02:00 |
|
Mario Zechner
|
5ea99dd2e1
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[maven-release-plugin] prepare release spine-libgdx-4.2.1
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2024-07-24 17:53:11 +02:00 |
|
Mario Zechner
|
e2954788e1
|
[maven-release-plugin] rollback the release of spine-libgdx-4.2.1
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2024-07-24 17:47:13 +02:00 |
|
Mario Zechner
|
facb8299a6
|
[maven-release-plugin] prepare for next development iteration
|
2024-07-24 17:44:14 +02:00 |
|
Mario Zechner
|
30cf3bcfba
|
[maven-release-plugin] prepare release spine-libgdx-4.2.1
|
2024-07-24 17:44:12 +02:00 |
|
Denis Andrasec
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e2bdecd9ef
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Merge branch '4.2' into spine-android
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2024-07-17 16:57:25 +02:00 |
|
Nathan Sweet
|
112bea0603
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[libgdx] Fixed physics constraint limit with negative skeleton scale.
ref #2576
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2024-07-12 07:08:47 -10:00 |
|
Nathan Sweet
|
be3aa5f70e
|
[libgdx] Scale physics constraint limits with skeleton scale.
|
2024-07-11 18:56:27 -10:00 |
|
Denis Andrasec
|
e7a075eeb6
|
Add Animation State Events sample
|
2024-07-04 15:39:42 +02:00 |
|
Denis Andrašec
|
ceb9ae13f4
|
Load Atlas/Skeleton from assets + Add basic classes (#2570)
- Add load methods to load atlas and skeleton from assets.
- Add basic classes for next steps (SpineController etc)
|
2024-07-03 16:32:48 +02:00 |
|
Nathan Sweet
|
932c33a251
|
[libgdx] Improved clipping fix.
|
2024-06-08 12:47:33 -04:00 |
|
Nathan Sweet
|
8a5873a145
|
[libgdx] Javadoc.
|
2024-06-08 12:47:09 -04:00 |
|
Nathan Sweet
|
c2fe1a3d77
|
[libgdx] Added TrackEntry#isNextReady().
closes #2540
|
2024-06-06 16:34:23 -04:00 |
|
Nathan Sweet
|
a0caef69f5
|
Improved clipping stability for colinear points.
|
2024-06-06 13:08:23 -04:00 |
|
Mario Zechner
|
247f28525e
|
[libgdx] Fix version numbers in README.md
|
2024-05-27 08:47:30 +02:00 |
|
Nathan Sweet
|
4214e8a8e6
|
[libgdx] Added an example for SkeletonActor.
|
2024-05-17 10:23:36 -04:00 |
|
Nathan Sweet
|
0e13cdbb76
|
[libgdx] Use frames local.
|
2024-05-16 13:29:01 -04:00 |
|
Mario Zechner
|
a911384e67
|
Re-export examples and copy to runtimes
|
2024-05-16 16:08:40 +02:00 |
|
Nathan Sweet
|
687260a384
|
Removed SlotData#path.
The name now always contains the full path.
|
2024-05-14 15:28:59 -04:00 |
|
Nathan Sweet
|
485de74983
|
[libgdx] SkeletonClipping#clipTriangles clean up.
|
2024-05-04 16:54:31 -04:00 |
|
Davide Tantillo
|
b3435430b8
|
[examples] Updated mix-and-match not inheriting rotation on feet
|
2024-05-03 09:24:01 +02:00 |
|
Mario Zechner
|
2049bed11e
|
[libgdx] Expose clipper used by SkeletonRenderer for use with Skeleton.getBounds(), see #2515
|
2024-05-02 17:08:08 +02:00 |
|
Mario Zechner
|
637321ad16
|
[libgdx] Overload for Skeleton.getBounds() which optionally applies clipping, see #2515
|
2024-05-02 17:04:35 +02:00 |
|
Mario Zechner
|
b043e5c978
|
[libgdx] Skeleton.getBounds() applies clipping, see #2515
|
2024-05-02 16:55:22 +02:00 |
|
Nathan Sweet
|
cb4873702d
|
Fixed constraint copy constructors references the wrong bones.
ref #2511
|
2024-04-29 12:23:22 -04:00 |
|
Mario Zechner
|
c2cd7b8aff
|
[maven-release-plugin] prepare for next development iteration
|
2024-04-16 15:40:27 +02:00 |
|
Mario Zechner
|
9d5ab3e663
|
[maven-release-plugin] prepare release spine-libgdx-4.2.0
|
2024-04-16 15:40:24 +02:00 |
|
Mario Zechner
|
26d9dee67c
|
[libgdx] Fix example, prepare for Maven release
|
2024-04-16 15:39:17 +02:00 |
|
Mario Zechner
|
072c2c0965
|
Update README.mds, preprare spine-flutter for publication
|
2024-04-16 15:33:55 +02:00 |
|
Mario Zechner
|
ff9a6cde8b
|
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
|
2024-04-09 11:03:10 +02:00 |
|
Mario Zechner
|
7446227041
|
Updated sack project in all runtime examples using it.
|
2024-04-03 13:50:49 +02:00 |
|
Mario Zechner
|
32952de12d
|
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
|
2024-04-02 17:51:14 +02:00 |
|
Nathan Sweet
|
508e501fdc
|
[libgdx] Don't wrap angles for transform constraint absolute local.
EsotericSoftware/spine-editor#729
|
2024-04-01 20:08:46 -04:00 |
|
Nathan Sweet
|
1a83e967b3
|
[libgdx] Fixed ShearYTimeline typo.
|
2024-03-28 11:56:28 -04:00 |
|
Nathan Sweet
|
72ad822e88
|
Updated Celestial Circus example project.
|
2024-03-27 16:34:19 -04:00 |
|
Nathan Sweet
|
f4f22cd5a9
|
[libgdx] Added bone transform inheritance timeline.
* Renamed TransformMode to Inherit.
* Inherit has setup pose and skeleton instance values.
* Skip 2-bone IK for non-normal inheritance.
|
2024-03-23 11:14:44 -04:00 |
|
Nathan Sweet
|
c83a867868
|
[libgdx] Fixed physics time step in binary data.
|
2024-03-23 11:14:44 -04:00 |
|
Nathan Sweet
|
88b009cd1f
|
[libgdx] AnimationState, improved triggering complete event.
|
2024-03-20 10:46:44 -04:00 |
|
Mario Zechner
|
6bcef32208
|
[libgdx] Added physics examples
|
2024-03-19 12:04:52 +01:00 |
|
Mario Zechner
|
dcb73ec24e
|
Updated example exports
|
2024-03-19 10:04:06 +01:00 |
|
Nathan Sweet
|
ecbc6329a9
|
Updated example exports to 4.2.32-beta.
|
2024-03-07 22:41:09 -04:00 |
|
Nathan Sweet
|
98c5be690a
|
[libgdx] Use delta for physics limit, apply limit to scale.
|
2024-03-06 14:50:36 -04:00 |
|
Nathan Sweet
|
f762a94638
|
[libgdx] Fixed path constraint mode flags.
|
2024-03-06 09:44:53 -04:00 |
|
Nathan Sweet
|
254a4847fa
|
[libgdx] Added physics limit, smaller binary size.
|
2024-03-05 22:47:04 -04:00 |
|
Nathan Sweet
|
a70fb6c521
|
[libgdx] Physics timeline skeleton scale fixes.
|
2024-03-04 12:03:22 -04:00 |
|
Nathan Sweet
|
ad71a986ad
|
[libgdx] PhysicsConstraint clean up.
|
2024-03-03 20:29:11 -04:00 |
|
Nathan Sweet
|
30d92e1a14
|
[libgdx] Reference scale javadocs.
|
2024-03-03 13:44:10 -04:00 |
|
Nathan Sweet
|
1dbbfda2c8
|
[libgdx] Added skeleton reference scale.
|
2024-03-03 13:30:56 -04:00 |
|
Nathan Sweet
|
12d99456fc
|
[libgdx] JsonRollback note to use the editor.
|
2024-02-22 11:26:18 -04:00 |
|
Nathan Sweet
|
11b339bd67
|
Added slot path nonsessential data.
|
2024-01-22 12:32:01 -04:00 |
|