1300 Commits

Author SHA1 Message Date
Nathan Sweet
c21891835d Added TrackEntry#shortestRotation. 2022-01-18 14:17:41 -04:00
Nathan Sweet
767a86025c Added TrackEntry#shortestRotation. 2022-01-18 14:15:21 -04:00
Nathan Sweet
5093fadd22 Javadocs. 2021-12-13 15:42:22 -04:00
Nathan Sweet
a898aed293 Added pingpongReverse to SequenceTimeline. 2021-12-13 15:07:40 -04:00
Nathan Sweet
609253f5ac Merge branch '4.1-beta' into 4.1-beta-physics
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/MeshAttachment.java
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/RegionAttachment.java
2021-11-19 09:08:36 -04:00
Mario Zechner
c7b54dc9b3 [libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
2021-11-04 17:13:00 +01:00
Nathan Sweet
f5eed7a889 Fixed attachment copy bugs. 2021-10-15 22:28:54 -10:00
Nathan Sweet
45f59dc86f Merge branch '4.1-beta' into 4.1-beta-physics 2021-10-13 18:10:20 -10:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
Mario Zechner
73861995de [libgdx] Bump version to 4.1 2021-10-14 00:30:43 +02:00
Mario Zechner
a12e3ffe37 [libgdx] Fix SequenceTimeline JSON parsing
"stop" -> "hold"
2021-10-14 00:26:52 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
c33326e872 Changed physics to match new plan. 2021-10-09 21:22:50 -10:00
Nathan Sweet
0c269a07d6 Spring constraint -> physics constraint. 2021-10-09 15:38:36 -10:00
Nathan Sweet
02a85972de Javadocs. Don't use generics for Sequence#apply. 2021-10-07 22:26:44 -10:00
Nathan Sweet
7155626dc0 Fixed sequence leading zeros. 2021-10-06 01:52:39 -10:00
Nathan Sweet
34870fd759 Sequence clean up.
* Removed unused generics.
* Sequence missing from copy constructors.
* Renamed stop->hold.
2021-10-05 19:46:19 -10:00
Nathan Sweet
39afd0e7ea Add small value to sequence timeline for float inaccuracy. 2021-10-05 00:35:54 -10:00
Nathan Sweet
f3b7d2acb2 Sequence playReverse -> onceReverse. 2021-10-04 23:59:40 -10:00
Nathan Sweet
a037fbbb31 Sequence play -> once. 2021-10-04 23:42:03 -10:00
Nathan Sweet
35347bf6a3 Only update the region if the attachment has a region. 2021-10-04 22:20:06 -10:00
Nathan Sweet
d798334a5e Sequence attachment fixes. 2021-10-04 20:48:58 -10:00
Nathan Sweet
f7ae127115 Changed AnimationState animation time so it continues past animation end if non-looping and animation end is >= animation duration.
This allows sequences to continue to play in the common case where animation end is not being used to stop the animation early.
2021-10-04 00:58:42 -10:00
Nathan Sweet
515d238886 JSON and binary loading for sequences. 2021-10-04 00:57:25 -10:00
Nathan Sweet
eb5e19036d Attachment name in slot attachment timelines is now optional. 2021-10-04 00:21:02 -10:00
Nathan Sweet
3cb04204f4 Clean up. 2021-10-02 03:03:22 -10:00
Nathan Sweet
6e938b32ea Rewrote sequence attachment as a sequence property on region and mesh attachments. 2021-10-01 22:53:08 -10:00
Nathan Sweet
920604dff7 TextureRegionAttachment -> HasTextureRegion. 2021-09-25 23:04:56 -10:00
Nathan Sweet
f4e893ef88 Clean up. 2021-09-25 20:34:25 -10:00
Nathan Sweet
ff95b27bf6 Load sequence attachments from JSON.
EsotericSoftware/spine-editor#9
2021-09-24 21:08:53 -10:00
Nathan Sweet
457aa3a894 Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
2021-09-24 21:00:26 -10:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
772f69be41 Initial commit for spring constraints. 2021-09-22 00:21:59 -10:00
Nathan Sweet
2614811ef8 Find bones and slots by index, not name. 2021-09-21 21:42:39 -10:00
Nathan Sweet
db92cb3667 Update the asset manager for only 16ms, not until the next asset is loaded.
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
2021-09-20 23:28:58 -10:00
Nathan Sweet
036b02a917 Javadoc for chain scale bone parent requirement. 2021-09-19 19:30:25 -10:00
Nathan Sweet
77774608bf [as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone. 2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9 [as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively. 2021-09-15 00:28:43 -06:00
Nathan Sweet
0e3722861f [libgdx] Skeleton Viewer, allow setting setup pose every frame. Store linear. 2021-09-15 00:07:30 -06:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
afa9a873ad SkeletonViewer, don't show "Reloaded" if the loading failed. 2021-09-12 18:15:35 -06:00
Nathan Sweet
dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Nathan Sweet
efac69ee7a Fixed scale of constrained bones with transform constraint relative + local. 2021-09-06 19:54:17 -06:00
Nathan Sweet
ea6b595036 [libgdx] Updated JsonRollback for older Java compilers. 2021-09-02 00:00:34 -06:00
Nathan Sweet
d9b882eaef [libgdx] Added TrackEntry#isEmptyAnimation. 2021-08-30 11:36:26 -06:00
Nathan Sweet
e0f5213b70 [libgdx] Improved AnimationState listener event documentation. 2021-08-22 00:03:24 -06:00
Nathan Sweet
db1cabfcee [libgdx] Fixed JsonRollback rgba2 -> twoColor. 2021-08-21 14:01:25 -06:00
Mario Zechner
0bf2fb6059 Revert "Formatting errors to test GH Action."
This reverts commit 1800b235458b331b87bed27ce5aee55575163fc7.
2021-08-18 21:21:09 +02:00
Mario Zechner
1800b23545 Formatting errors to test GH Action. 2021-08-18 21:15:37 +02:00
badlogic
d4c099018b [libgdx] Update README.md with most recent release version 2021-08-05 15:54:35 +02:00